WhereAreTheBathrooms Posted December 20, 2023 Share Posted December 20, 2023 (edited) Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 Home 64-bit (10.0, Build 19045) | CPU: AMD Ryzen 7 7800X3D 8-Core Processor | GPU: NVIDIA GeForce RTX 4090 | RAM: 32768MB Severity: Medium. EXTREMELY distracting and immersion-breaking. Ruined my first munar landing experience, which should have been celebratory. Frequency: Medium. My friend landed with the LT-1 "Wallaroo" landing legs and did not encounter this problem. It seems to be very consistent with the LT-5s, it happened for me four times in a row (quickloading). Description: I used LT-5 landing legs on my Munar lander and successfully landed (after having to quickload to fix another bug, where my Communotron 16s and LT-5s would not deploy. this bug is already on the forum however). What should have been an exciting and momentous occasion was instead a rather muted, disappointing affair when my lander stopped descending about half a metre above the terrain, and appeared to simply float there, shaking and oscillating for unknown reasons. My immersion was broken and I felt a little cheated out of the grandeur of a Mun landing, if I'm honest It definitely seems to be a problem with the landing legs themselves, as my craft's engines touched the surface perfectly fine when I retracted the legs. Upon extending them again, the issue appeared once more. Included Attachments: KerbalSpaceProgram22023-12-2021-46-46.mp4 MunaI.json Edited December 20, 2023 by The Space Peacock Link to comment Share on other sites More sharing options...
Vortygont Posted December 21, 2023 Share Posted December 21, 2023 Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i7 9750H | GPU: NVIDIA GeForce GTX 1650 | RAM: 16 GB Please merge to the report with the same name I landed probe with small legs on Mun surface and its legs "hover" above surface. I also landed the same probe on Minmus and had the same problem. I attached craft file, screenshots for Minmus case and save file for Mun Included Attachments: MunLand1.json SmallLegsCollisions.json Link to comment Share on other sites More sharing options...
The Space Peacock Posted December 21, 2023 Share Posted December 21, 2023 @Vortygont merged your report Link to comment Share on other sites More sharing options...
Uedel Posted January 1 Share Posted January 1 (edited) Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Prozessor AMD Ryzen 9 3900X 12-Core Processor, 3800 MHz, 12 Kern(e), 24 logische(r) Prozessor(en) | GPU: Nvidea GFForce 2080 Super | RAM: 32GB Lander Capsule shakes and Sometimes Flips after Landing, without reason. Specs: Spoiler Betriebsystemname Microsoft Windows 11 Home Version 10.0.22631 Build 22631 Weitere Betriebsystembeschreibung Nicht verfügbar Betriebsystemhersteller Microsoft Corporation Systemname PC2023_2 Systemhersteller Micro-Star International Co., Ltd. Systemmodell MS-7C35 Systemtyp x64-basierter PC System-SKU To be filled by O.E.M. Prozessor AMD Ryzen 9 3900X 12-Core Processor, 3800 MHz, 12 Kern(e), 24 logische(r) Prozessor(en) BIOS-Version/-Datum American Megatrends Inc. A.30, 16.01.2020 SMBIOS-Version 2.8 Version des eingebetteten Controllers 255.255 BIOS-Modus UEFI BaseBoard-Hersteller Micro-Star International Co., Ltd. BaseBoard-Produkt MEG X570 UNIFY (MS-7C35) BaseBoard-Version 2.0 Plattformrolle Desktop Sicherer Startzustand Aus PCR7-Konfiguration Erweiterung zum Anzeigen erforderlich Windows-Verzeichnis C:\Windows Systemverzeichnis C:\Windows\system32 Startgerät \Device\HarddiskVolume3 Gebietsschema Deutschland Hardwareabstraktionsebene Version = "10.0.22621.2506" Benutzername Zeitzone Mitteleuropäische Zeit Installierter physischer Speicher (RAM) 32,0 GB Gesamter physischer Speicher 32,0 GB Verfügbarer physischer Speicher 18,7 GB Gesamter virtueller Speicher 34,2 GB Verfügbarer virtueller Speicher 5,70 GB Größe der Auslagerungsdatei 2,25 GB Auslagerungsdatei C:\pagefile.sys Kernel-DMA-Schutz Aus Virtualisierungsbasierte Sicherheit Wird ausgeführt... Virtualisierungsbasierte Sicherheit – erforderliche Sicherheitseigenschaften Virtualisierungsbasierte Sicherheit – verfügbare Sicherheitseigenschaften Allgemeine Virtualisierungsunterstützung, DMA-Schutz, UEFI-Code Readonly, SMM Security Mitigations 1.0, Modusbasierte Ausführungssteuerung Virtualisierungsbasierte Sicherheit – konfigurierte Dienste Durch Hypervisor erzwungene Codeintegrität Virtualisierungsbasierte Sicherheit – ausgeführte Dienste Durch Hypervisor erzwungene Codeintegrität Windows Defender-Anwendungssteuerungsrichtlinie Erzwungen Windows Defender-Anwendungssteuerungs-Richtlinie für den Benutzermodus Aus Unterstützung der Geräteverschlüsselung Erweiterung zum Anzeigen erforderlich Es wurde ein Hypervisor erkannt. Features, die für Hyper-V erforderlich sind, werden nicht angezeigt. Included Attachments: KerbalSpaceProgram22024-01-0113-02-53.mp4 AutomatischesSpeichernESA12_30_202318_09.json bugreport.json Edited January 2 by The Space Peacock Link to comment Share on other sites More sharing options...
The Space Peacock Posted January 2 Share Posted January 2 @Uedel merged your report Link to comment Share on other sites More sharing options...
KerbalBK Posted January 5 Share Posted January 5 Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i7-7820X | GPU: AMD Radeon RX 6600, 8GB | RAM: 32 GB Landing legs in 0.2.0 don't seem to be working quite right. I discovered this after landing on the Mun with the tiny landing legs on a probe, and when deployed the feet of the legs hovered above the ground no matter what I tried to do. Tiny landing legs: After being deployed, the feet sit visibly hovering above the ground. Small landing legs: When pre-deployed from the VAB, the feet of the small landing legs are at an angle. This is fixed when you retract them and re-deploy. Medium landing legs: When pre-deployed from the VAB, the feet are also at a weird angle. This is fixed when you retract and re-deploy. Large landing legs: When pre-deployed from the VAB, everything seems ok. After retracting and re-deploying, the legs along with the entire craft bounce off the ground after the deployment is finished. In addition, all the landing legs seem to have an unnatural looking glitch/stutter moment at the end of deployment/beginning of retraction. All of this is very repeatable. Just put landing legs onto any kind of structure, launch the "vehicle" and test out for yourself. Included Attachments: KerbalSpaceProgram2_TinyLandingLegIssue.mp4 Link to comment Share on other sites More sharing options...
The Space Peacock Posted January 5 Share Posted January 5 (edited) @KerbalBK merged your report; it actually includes multiple bugs, but we aim for one bug per report. feel free to make another one specificaly for the predeployed issues Edited January 5 by The Space Peacock Link to comment Share on other sites More sharing options...
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