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Maneuver Burn Timer Bar Fills Up with Orange Instead Of Going Down When Burning


Genekermanisamoneylaundere

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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: 22621.2861 | CPU: Intel(R) Core(TM) i3-10100 CPU @ 3.60GHz 3.60 GHz | GPU: RTX 3060ti | RAM32.0 GB (31.9 GB usable)

 

Expected to happen: During a maneuver plan, the yellow line in the maneuver UI will slowly drain until the burn is complete.

What happened: During a maneuver plan burn, the yellow line in the maneuver UI will randomly fill all the way back up and a new red line will appear.

Steps to replicate:
1. Create a maneuver node that is more than half the total DeltaV of the rocket
2. Begin burning
3. Once the rocket's deltaV becomes lower than the total DeltaV of the maneuver plan, the game will be tricked into thinking the rocket does not have enough fuel and the UI will glitch out.

 

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Edited by The Space Peacock
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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Wine 9.0-rc3 on Linux | CPU: AMD Ryzen 7 | GPU: NVIDIA 3060 Ti | RAM32GB

 

When executing a planned maneuver which causes the vehicle's path to enter another SOI, the burn timer's graph displays incorrectly, as though the burn is being executed in the wrong direction.

Severity: Medium

Steps to reproduce:

  1. Launch a new vehicle to Kerbin orbit.
  2. Create a maneuver which intercepts the Mun.
  3. Advance time to the beginning of the maneuver, and set the throttle to full.
  4. Observe the behavior of the graph in the burn timer as the burn progresses.

Expected behavior: The burn graph decreases to empty (gray) as usual.

Observed behavior: Partway through the burn, the burn graph jumps back to full (yellow) and begins filling up with orange.

Video Evidence:

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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: windows 11 | CPU: 3950x | GPU: 2080 super | RAM128

in an obit of Korbin at 1,000km and the stage delta-V changes every second and cases the burn timer to go nuts in that it dose not know when to stop or how much Delta-V is left

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It looks like this may actually be a duplicate of this bug:

I observed this on SOI changes only because those tended to be large burns, and looking closely at my video, the burn timer behavior changes exactly at the point the craft's remaining dV becomes less than the required dV of the maneuver plan.

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