JtheHorn Posted December 25, 2023 Share Posted December 25, 2023 (edited) Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10, 64bit | CPU: 11th Gen Intel I7-11700 @ 2.5GHz | GPU: NVIDIA GeForce GTX 1660 SUPER | RAM: 16 GB Severity - Low Frequency - High When engine gimbal is enabled and you turn (no thrust), a slight force is applied pushing this vehicle in the opposite direction. If also slowing the turn the same way then the 2 forces balance out. However it can mess with precise operations like rendezvous. Included Attachments: Edited December 25, 2023 by The Space Peacock Link to comment Share on other sites More sharing options...
The Space Peacock Posted December 25, 2023 Share Posted December 25, 2023 do you have any footage of this that could clarify whats happening? Link to comment Share on other sites More sharing options...
MechBFP Posted December 26, 2023 Share Posted December 26, 2023 This was driving me nuts when I was trying to dock a rather unwieldy vehicle the other day, I didn’t understand why I was getting translational movement when just rotating the craft, and this explains it. Link to comment Share on other sites More sharing options...
JtheHorn Posted December 27, 2023 Author Share Posted December 27, 2023 I'm sorry I don't, maybe ask @MechBFP since he was having the same issue. Link to comment Share on other sites More sharing options...
NaughtyMonster Posted December 27, 2023 Share Posted December 27, 2023 On 12/26/2023 at 1:01 AM, MechBFP said: This was driving me nuts when I was trying to dock a rather unwieldy vehicle the other day, I didn’t understand why I was getting translational movement when just rotating the craft, and this explains it. Is this what causes the velocity vector to wander around when you rotate your craft during a docking approach? It was driving me crazy too! Link to comment Share on other sites More sharing options...
testunde Posted December 27, 2023 Share Posted December 27, 2023 Same here while doing rendezvous, even with smaller crafts. Maybe I am able and remember myself to get some footage after the holidays. Link to comment Share on other sites More sharing options...
JWag Posted December 27, 2023 Share Posted December 27, 2023 Yes! It can be reproduced somewhat easily, I think, with typical Medium size Apollo-like vessels based on the 3-seat capsule and 2-seat lander can. When the navball is in Target mode and you're approaching your docking target at a very low speed (i.e. ~0.5m/s or less) and just using reaction wheels (RCS off) to orient, you'll see the target icons moving all over the place as you pitch and yaw. I really thought I was just super rusty at rendezvous, but phantom forces explains what I was seeing. I guess I'll have to get back in the habit of disabling engine gimbals when not under thrust. The new gimbal sound effect is kind of annoying. Link to comment Share on other sites More sharing options...
JWag Posted December 27, 2023 Share Posted December 27, 2023 (edited) Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 22H2 | CPU: Intel i7-12700F | GPU: AMD Radeon RX 7700 XT | RAM: 32GB Title: Phantom translation forces from engine gimbals or reaction wheels Specs: Intel Core i7-12700F, 32GB system RAM, AMD Radeon RX 7700 XT on Windows 11 22H2 Severity: Low Frequency: High Description: I had thought the phantom forces I was seeing were because of the engine gimbals, but I'm less sure now. I think it may be because of reaction wheels? Not sure if this is what the OP and others were seeing, but in this case it doesn't seem to be caused by the engine gimbal as much as the reaction wheel. To Reproduce: Load the attached craft file, launch with a kerbal in each capsule, and cheat into orbit of say, Minmus. Undock one ship, set the other ship's docking port to Target, and change the navball to Target mode. Use RCS to back the ship away 20-30m, then stop Activate engine so that it gimbals. Thrust toward target vessel and disable RCS when approach speed is ~0.2m/S (The target vector should mostly align with the ship's prograde vector.) While on approach, apply pitch and yaw to the craft and watch the target vector flail around wildly Repeat steps 2-7 after docking while enabling/disabling the engine gimbal, capsule reaction wheels and/or SAS. This used to happen in KSP1, but with much less magnitude. Included Attachments: Phantommenace.json Edited December 27, 2023 by The Space Peacock Link to comment Share on other sites More sharing options...
The Space Peacock Posted December 27, 2023 Share Posted December 27, 2023 @JWag merged your report Link to comment Share on other sites More sharing options...
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