HebaruSan Posted December 26, 2023 Share Posted December 26, 2023 (edited) Reported Version: v0.2.0 (latest) | Mods: CustomFlags | Can replicate without mods? Yes OS: Win 10 | CPU: i7-3770K | GPU: GTK 1060 6GB | RAM: 32 GB If your ship has total capacity of 0.66t for something, the resource summary display shows the remaining value as "1", apparently rounding to the nearest full unit. This appears to tell the player that the tank is more than 100% full, which looks sloppy and deprives the player of correct knowledge of how much fuel they have left. And if you instead have 0.06t (i.e., the lander can), the current value always shows up as "0", which is probably worse because you're telling the player they've run out of monopropellant when the tank is actually full: Edited December 29, 2023 by Spicat Link to comment Share on other sites More sharing options...
cubinator Posted December 29, 2023 Share Posted December 29, 2023 Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Phenom(tm) II X6 1055T Processor 2.80 GHz | GPU: NVIDIA GeForce RTX 2070 SUPER | RAM: 24.0 GB The amount of monopropellant in the vehicle seems to be rounded in the Vessel Resources window to the nearest ton. When monopropellant is stored in small quantities, the number displayed doesn't show how much is there very well. For instance, a full 0.52 ton tank will display "1/0.52t" until it is about halfway depleted, then it will display "0/0.52t" instead. Both numbers should be displayed to the nearest 0.01 ton. Included Attachments: Link to comment Share on other sites More sharing options...
Spicat Posted December 29, 2023 Share Posted December 29, 2023 @cubinator, merged your bug report. Link to comment Share on other sites More sharing options...
Recommended Posts