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Landed vessels 'jump' a bit when switching to them, exiting timewarp or loading a save


Anonymous Bug Reporter

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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 11 Home Build 22621.2861 | CPU: 3.6 GHz, 1 Socket, 8 cores | GPU: NVIDIA GeForce RTX 3070 | RAM31.9 GB

 

After a mission to land a vessel on the Mun was completed, I went about doing other stuff. After a while I wanted to check in on this craft, so I went to the Tracking Station and controlled the vessel from there.
It is worth noting that I deactivated the engine right after landing. Right after the vessel is loaded, it takes off for a fraction of a second or so. The result is that the craft is falling over, so pretty annoying.

 

Save game in attachments: 'Cereal Space Race'.

 

 

 

Included Attachments:

CerealSpaceRace.zip

Edited by The Space Peacock
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