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Landing causes Darkness


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Whenever i try to land on the Mun or Minmus, the game creates a bubble of pure darkness around my Spacecraft.  Even when landing on the sunny side, as soon as a get to around 1000m above ground level, a rapidly expanding circle of darkness appears on the surface of the celestial Body.

Edited by Black Dog
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Lots of Pictures incoming:

The Landing was on Minmus, close to the Minmus Monument.

20231230135323-1.jpg

Shadow starts appearing:

20231230135344-1.jpg

And growing:

20231230135349-1.jpg

20231230135356-1.jpg

20231230135401-1.jpg

20231230135408-1.jpg

 

Until there is almost complete darkness around my ship:

20231230135412-1.jpg

Lets turn on engines:

20231230135415-1.jpg

20231230135417-1.jpg

Landing:

20231230135442-1.jpg

The Minmus Monument doesnt seem to be affected:

20231230135451-1.jpg

But as soon as i touch down, things get weird and my rocket gets thrown around:

20231230135505-1.jpg

 

Hope that helps.... :/

Edit: The Radius of the Shadow Zone seems to be pretty much 1000m.  I can see everything outside without problem. But inside there is nothing but darkness. Havent tried to bring some Illumination parts along - no idea if they help.

Another Thing...  The Darkness seems to be dependant on my zoom-level. The further out i zoom, the smaller it gets.

Have a look at the ridge at about 11o clock in the picture. First with maximum zoom-out:

20231230141724-1.jpg

Then I zoom in. It is getting swallowed:

20231230141728-1.jpg

And more. Ridge is now completely covered in Darkness:

20231230141733-1.jpg

 

Edited by Black Dog
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Your pictures show exactly what I've seen. here's what I think the problem is:

  1. The Minmus Monument is in a pretty deep crater near a pole.
  2. The way KSP determines if ground is lit is very different from space than it is from near the ground. From space, it likely just uses a flat sphere and a normal/bump map to determine lighting. Nearer the ground, it spends a bit more processing power to check if the Sun can actually reach that spot on the ground.
  3. As you near the ground, the "determine light/shade based on how it is on the ground" kicks in, and the ground gets plunged into darkness.
  4. AS IT SHOULD because the Sun is well below the "horizon" of the crater wall.
  5. But it should have done it a bit earlier than it does.

Dunno how to fix it because I'm not a programmer, but it needs fixed :D

 

Edited by Superfluous J
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