thegreatgonz Posted December 31, 2023 Share Posted December 31, 2023 Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 Home 64-bit (10.0, Build 19045) | CPU: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz | GPU: NVIDIA GeForce RTX 2080 Ti | RAM: 16384MB In the attached screenshot, the planned trajectory (orange) passes deeply through Ike's SOI, but the actual trajectory (blue) stays in Duna's SOI (I've also attached a save to reproduce the problem). However, the only planned maneuver has 0 delta-v, so the two should be identical. After advancing time far enough, the actual trajectory suddenly updates to show the Ike encounter. Included Attachments: quicksave_9.json Link to comment Share on other sites More sharing options...
Anth Posted January 2 Share Posted January 2 @thegreatgonz The game only shows the next 2 closest approaches from the vessel’s/maneuver node’s position. If the maneuver node is placed further along the orbit than the vessel is currently, it may include the next one. Link to comment Share on other sites More sharing options...
thegreatgonz Posted January 15 Author Share Posted January 15 @Anth It sounds like there's a different bug here, then: in situations like the one in the screenshot, the game stops modeling the vessel's trajectory at a certain point (in this case the second close approach to Ike), but continues drawing a trajectory past that point (the blue line from the Ike encounter back to the vessel's current position). That's really surprising and confusing, and makes it very hard to plan: if I want to figure out when I should stop trusting the displayed trajectory, apparently I need to be aware of events (such as the first close approach to Ike) that aren't visible in the UI and don't affect the vessel's actual trajectory. Link to comment Share on other sites More sharing options...
The Space Peacock Posted January 21 Share Posted January 21 On 1/15/2024 at 2:03 AM, thegreatgonz said: It sounds like there's a different bug here, then: in situations like the one in the screenshot, the game stops modeling the vessel's trajectory at a certain point (in this case the second close approach to Ike), but continues drawing a trajectory past that point (the blue line from the Ike encounter back to the vessel's current position). That's really surprising and confusing, and makes it very hard to plan: if I want to figure out when I should stop trusting the displayed trajectory, apparently I need to be aware of events (such as the first close approach to Ike) that aren't visible in the UI and don't affect the vessel's actual trajectory. it's not really a bug. the two trajectories just start from different reference frames. the actual trajectory starts from the crafts current position, while the planned one starts from the position of the maneuver node, which is what causes the disparity between them. i will agree that it's quite confusing to the player and needs to be looked at, tho Link to comment Share on other sites More sharing options...
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