Jump to content
  • 3

Exploration mode save broke after using Return to VAB [Camera in Low Kerbin Orbit, No UI]


ThatSput

Bug Report

Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Win10 | CPU: AMD Ryzen 7 5800X3D | GPU: GeForce GTX 1060 | RAM32GB

 

After testing a craft on Kerbin and attempting to land it in water, pressing "Return to VAB" broke the game. I was then only able to pan the camera around with mouse, but all UI disappeared and no keybinds worked. I restarted the game, and loaded the latest autosave, that seemed to be from when I launched or landed, not sure which one. After loading I get the POV of being in Kerbin orbit, still able to pan the camera, without UI and no feedback from any keybinds. Only thing I am able to do is ALT+F4. Loading an earlier autosave from VAB works fine.

I am attaching the autosave that is broken and a craft that I used.  The attached video is from loading the autosave, not when it happened the first time. First time it happened I was just next to KSC.

 

Included Attachments:

2024-01-0717-31-44.mkv

KSP2bug.zip

Edited by The Space Peacock
Link to comment
Share on other sites

2 answers to this question

Recommended Posts

  • 0

Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Win 10 | CPU: Ryzen 9 7950x | GPU: NVidia RTX 4070 | RAM32GB

 

- Severity: high
- Frequency: Every time
- All files successfully validated in steam

Existing save, when I load the save file, it loads a scene in space above kerbin, and i can drag the camera around, but cannot do anything else. There are no objects to interact with or UI elements on the screen. 

 

The save file in question is autosave_1

Spoiler

 

Mono path[0] = 'C:/Steam/steamapps/common/Kerbal Space Program 2/KSP2_x64_Data/Managed'
Mono config path = 'C:/Steam/steamapps/common/Kerbal Space Program 2/MonoBleedingEdge/etc'
Initialize engine version: 2022.3.5f1 (9674261d40ee)
[Subsystems] Discovering subsystems at path C:/Steam/steamapps/common/Kerbal Space Program 2/KSP2_x64_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 4070 (ID=0x2786)
    Vendor:   NVIDIA
    VRAM:     12026 MB
    Driver:   31.0.15.4633
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in  1.254 seconds
- Finished resetting the current domain, in  0.001 seconds
<RI> Initializing input.

New input system (experimental) initialized
Using Windows.Gaming.Input
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.077900 ms
[System] Loading new LoggerFilterSettings
[System] ******* Log Initiated *******
Version Info: 0.2.1.0.30833
Command Line Args:C:\Steam\steamapps\common\Kerbal Space Program 2\KSP2_x64.exe C:\Steam\steamapps\common\Kerbal Space Program 2\PDLauncher\LauncherPatcher.exe
Curl error 6: Could not resolve host: config.uca.cloud.unity3d.com
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Unloading 5 Unused Serialized files (Serialized files now loaded: 729)
UnloadTime: 1.351800 ms
[UI] Primary EventSystem Selected: 'GameManager'(instance id: 252372)
Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 14288.
Total: 7.336600 ms (FindLiveObjects: 1.341200 ms CreateObjectMapping: 0.417600 ms MarkObjects: 4.797300 ms  DeleteObjects: 0.780400 ms)

Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
[System] Creating Splash Screens Prefab completed in 11.9971s.
[System] Initialize Addressables system completed in 0.0166s.
[Debug] [PersistentSettingsUpgrade] Updating Temp Gauge Visibility for PersistentSettings Version 0.2.1
[Graphics] Screen resolution set to (0, 1), fullScreenMode set to 2
[System] Initialize Persistent Profile Manager completed in 0.0429s.
[System] Creating Game Instance completed in 0.1923s.
PhysicsScene.Simulate(...) was called but simulation mode is not set to Script. You should set simulation mode to Script first before calling this function therefore the simulation was not run.
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
WwiseUnity: Wwise(R) SDK Version 2021.1.10 Build 7883.
WwiseUnity: Setting Plugin DLL path to: C:/Steam/steamapps/common/Kerbal Space Program 2/KSP2_x64_Data\Plugins\x86_64
WwiseUnity: Sound engine initialized successfully.
Modlog : Unable to locate the mods directory!
!!!! backtracemanager loaded with build_enviro: LIVE
[Authentication] PlatformManager.Instance.GetPlatformAuthentication() returned 140000002192597c272b7a2cf964890301001001a684b965180000000100000002000000bd81e2f9bac8dc3f0002a25c06000000b20000003200000004000000f964890301001001e2910e00b3c32e628200000a000000003b49b065bbf8cb650100a4c0040000000000d16e31a117c4379cc16acccdec57226537b85cf7e26027135a4595b6d2725c6024922aef59f517f0958fec84f23d2566ac6500ffb400d10995456fab0733aef8b79b7a687372680a7a8ed71de87d8aa86754aedf015bd3ca27b0a26362b02acb8d427c1298141ec63e93b4066517d46ff3925aaf75d677faf6f7c65787485cf4
[System] Initializing Game Instance completed in 0.2759s.
[Audio] [AkLanguageBankReloader] Current WWise Language is : English
[Audio] [AudioSettings] KSPEventAudioManager about to set audio settings!
[Audio] [AudioSettings] KSPEventAudioManager SetMasterVolume 100
[Audio] [AudioSettings] KSPEventAudioManager SetMusicVolume 100
[Audio] [AudioSettings] KSPEventAudioManager SetSFXVolume 100
[Audio] [AudioSettings] KSPEventAudioManager SetVoiceVolume 100
[Audio] [AudioSettings] KSPEventAudioManager SetKerbalCommVolume 100
[Audio] [AudioSettings] KSPEventAudioManager SetAmbienceVolume 100
[Audio] [AudioSettings] KSPEventAudioManager SetUIVolume 100
[Audio] [AudioSettings] KSPEventAudioManager audio settings set!
[Authentication]: anonymous login success
[System] lists [availablePrimaryMissions] already found in context!
[System] lists [availableSecondaryMissions] already found in context!
[System] lists [completedMissions] already found in context!
<color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup
[Graphics] Current Quality Set to Fantastic
RenderTexture.Create: AutoDepth|AutoShadowMap RenderTexture requested without a depth buffer. Changing to a 16 bit depth buffer. To resolve this warning, please specify the desired number of depth bits when creating the render texture.
[System] Creating Graphics Manager completed in 0.4833s.
Adding Blur Command Buffer to camera failed. No active Camera.
Adding Blur Command Buffer to camera failed. No active Camera.
[System] Creating Game Mode Manager completed in 0.0317s.
[System] Initializing DifficultyOptionsManager completed in 0.0008s.
[System] Create FPS UI Manager completed in 0.0136s.
The referenced script on this Behaviour (Game Object '') is missing!
[System] Creating Main Menu completed in 0.3170s.
[System] Load UI Background Scenes completed in 0.0011s.
[System] Parsing Loading Screens completed in 0.2714s.
[System] Set Loading Optimizations completed in 0.0004s.
[General] [State] Swapping game state! prev: [WarmUpLoading] --> new: [MainMenu]
[Debug] [LoadingPrefsTidyUp]: 0 values tidied in 0.0030008s
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object 'PDLogInMenu') is missing!
The referenced script on this Behaviour (Game Object 'PDLogInMenu') is missing!
[Authentication] Making a LinkWithSteam API call to PlayFab with auth ticket 140000002192597c272b7a2cf964890301001001a684b965180000000100000002000000bd81e2f9bac8dc3f0002a25c06000000b20000003200000004000000f964890301001001e2910e00b3c32e628200000a000000003b49b065bbf8cb650100a4c0040000000000d16e31a117c4379cc16acccdec57226537b85cf7e26027135a4595b6d2725c6024922aef59f517f0958fec84f23d2566ac6500ffb400d10995456fab0733aef8b79b7a687372680a7a8ed71de87d8aa86754aedf015bd3ca27b0a26362b02acb8d427c1298141ec63e93b4066517d46ff3925aaf75d677faf6f7c65787485cf4
[Authentication] Making a LoginWithSteam API call to PlayFab with auth ticket 140000002192597c272b7a2cf964890301001001a684b965180000000100000002000000bd81e2f9bac8dc3f0002a25c06000000b20000003200000004000000f964890301001001e2910e00b3c32e628200000a000000003b49b065bbf8cb650100a4c0040000000000d16e31a117c4379cc16acccdec57226537b85cf7e26027135a4595b6d2725c6024922aef59f517f0958fec84f23d2566ac6500ffb400d10995456fab0733aef8b79b7a687372680a7a8ed71de87d8aa86754aedf015bd3ca27b0a26362b02acb8d427c1298141ec63e93b4066517d46ff3925aaf75d677faf6f7c65787485cf4
[Authentication]: Platform link success
[Authentication]: Platform login success
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Releasing render texture that is set to be RenderTexture.active!
[System] Deserializing Save File Contents completed in 0.0308s.
[System] Starting... completed in 0.0001s.
[System] Loading game mode data completed in 0.0013s.
[System] Loading session manager data completed in 0.0013s.
[System] Set Loading Optimizations completed in 0.0000s.
[System] Setup local player completed in 0.0004s.
[System] Load Session Guid completed in 0.0006s.
Unable to get difficulty option definition for StartingScience
[Debug] Warning, TryGetCampaignPlayerEntry() failed for P#1 because there are no players!
[Debug] Warning, TryGetCampaignPlayerEntry() failed for P#1 because there are no players!
[Debug] Warning, TryGetCampaignPlayerEntry() failed for P#1 because there are no players!
[System] Load Campaign Players completed in 0.0115s.
Unable to get difficulty option definition for StartingScience
[Debug] Warning, TryGetAgencyEntry() failed because there are no agencies!
[Debug] Warning, TryGetAgencyEntry() failed because there are no agencies!
Unable to get difficulty option definition for StartingScience
[Debug] Warning, TryGetAgencyEntry() failed because there are no agencies!
[Debug] Warning, TryGetAgencyEntry() failed because there are no agencies!
[System] Load Agencies completed in 0.0046s.
[System] Load Fixup Player And Agency completed in 0.0005s.
[System] Setup OAB Part Seed Counter completed in 0.0003s.
[System] Unload Main Menu completed in 0.0020s.
[System] Validating Version Number completed in 0.0003s.
Unloading 3 Unused Serialized files (Serialized files now loaded: 743)
Unloading 10669 unused Assets to reduce memory usage. Loaded Objects now: 71780.
Total: 55.296800 ms (FindLiveObjects: 11.874900 ms CreateObjectMapping: 5.082900 ms MarkObjects: 29.084500 ms  DeleteObjects: 9.253800 ms)

[System] Initializing Session Data completed in 0.0074s.
[System] Loading KSP2 mission base completed in 1.8660s.
The referenced script on this Behaviour (Game Object '') is missing!
[System] Load required assets completed in 0.4807s.
[System] Parsing resource assets completed in 0.0220s.
[General] Resource Definition Database is now frozen; No new resource definitions may be added
[System] Freezing resource definition database completed in 0.0053s.
[System] Parsing procedural part assets completed in 0.0368s.
[General] Procedural Part Definition Database is now frozen; No new procedural part definitions may be added
[System] Freezing procedural part definition database completed in 0.0005s.
[System] Loading Kerbal Prefab Data completed in 0.1213s.
[System] Loading Kerbal Roster Data completed in 0.0123s.
[System] Loading Colony Data completed in 0.0002s.
[System] Setup Properties completed in 0.0005s.
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named Reentry/Shockwave
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named KSP2/KerbalHair2
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named Reentry/Shockwave
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named KSP2/KerbalHair2
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named Reentry/Shockwave
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named KSP2/KerbalHair2
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named Reentry/Shockwave
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named Reentry/Shockwave
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named KSP2/KerbalHair2
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named Reentry/Shockwave
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named Reentry/Shockwave
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named KSP2/KerbalHair2
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named Reentry/Shockwave
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named Reentry/Shockwave
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named KSP2/KerbalHair2
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named Reentry/Shockwave
[System] Creating Simulation completed in 0.0114s.
[System] Loading Celestial Body Data completed in 0.0602s.
[Serialization] Unable to locate InterstellarNeighborhood.json file
[System] Parsing interstellar universe completed in 0.0024s.
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named Reentry/Shockwave
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named KSP2/KerbalHair2
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named Reentry/Shockwave
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named Reentry/Shockwave
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named KSP2/KerbalHair2
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named Reentry/Shockwave
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named Reentry/Shockwave
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named KSP2/KerbalHair2
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named Reentry/Shockwave
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named KSP2/Standard Character (old)
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named Reentry/Shockwave
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named KSP2/KerbalHair2
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named Reentry/Shockwave
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named Reentry/Shockwave
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named KSP2/KerbalHair2
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named Reentry/Shockwave
[System] Parsing parts text assets completed in 1.0115s.
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named Reentry/Shockwave
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named KSP2/KerbalHair2
[Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter with ID 1884 in shader named Reentry/Shockwave
[System] Creating Celestial Bodies completed in 0.0518s.
[System] Pumping Sim Once completed in 0.0140s.
[System] Creating Universe completed in 0.0023s.
[Debug] [Telemetry]
[System] Flight Observer completed in 0.0008s.
[PhysicsSpaceProvider]: Changing Reference Frame to Kerbin celestialFrame
[System] Camera Manager completed in 0.0485s.
Pair Map Already Contains Key: METAL BiomePhysicsMapping Table will use first instance: metal (UnityEngine.PhysicMaterial)
[System] Graphics Manager completed in 0.0211s.
[System] KSPAudioEventManager and KSPAudioListenerManager: Register Bindings completed in 0.0039s.
[System] Time Warp completed in 0.0008s.
[System] Flight Input Manager completed in 0.0155s.
[System] EVA Input Manager completed in 0.0158s.
[System] Spatial Registry Systems completed in 0.0164s.
<color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 500/50 to 1250/50. Use DOTween.SetTweensCapacity to set it manually at startup
<color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 1250/50 to 3125/50. Use DOTween.SetTweensCapacity to set it manually at startup
[System] Parts Manager completed in 0.2273s.
[System] PartsManager-SortIndexData load completed in 0.0005s.
[System] Action Group Manager completed in 0.1008s.
[System] lists [primaryMissions] already found in context!
[System] lists [secondaryMissions] already found in context!
[System] Mission Tracker Window completed in 0.0356s.
[System] Trip Planner completed in 0.0704s.
[System] DeltaVTool completed in 0.0671s.
[System] Flight Report completed in 0.1016s.
[System] Flag Site completed in 0.0223s.
[System] Resource Manager completed in 0.3439s.
[System] Kerbal Manager completed in 0.0545s.
[System] Aero GUI completed in 0.0269s.
[System] Creating ViewController completed in 1.2661s.
[System] Pumping Sim Once completed in 0.0002s.
[Debug] Loading Scaled Space Kerbol...
[Lighting] Adding FLIGHT lighting data: Kerbol
[Debug] Kerbol - Scaled-Space Load Finished. 0.0667s
[Debug] Loading Scaled Space Kerbin...
[Debug] Loading Local Space Kerbin...
[Lighting] Adding FLIGHT lighting data: Kerbin
[Debug] FindSimObjectByNameKey() called with null or empty name key!  Returning null!
[Debug] Kerbin - Scaled-Space Load Finished. 0.7066s
Couldn't create a Convex Mesh from source mesh "Aset_rock_M_shopk_LOD4" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
[Debug] Kerbin - Local-Space Load Finished. 1.7300s
[Debug] FindSimObjectByNameKey() called with null or empty name key!  Returning null!
[Debug] FindSimObjectByNameKey() called with null or empty name key!  Returning null!
[Debug] FindSimObjectByNameKey() called with null or empty name key!  Returning null!
[Debug] FindSimObjectByNameKey() called with null or empty name key!  Returning null!
key set on UIValueBinder "ksc_campus_roads_runway_A" but could not locate bind root
key set on UIValueBinder "ksc_campus_roads_runway_A" but could not locate bind root
key set on UIValueBinder "ksc_campus_roads_runway_A" but could not locate bind root
key set on UIValueBinder "ksc_campus_roads_runway_B" but could not locate bind root
key set on UIValueBinder "ksc_campus_roads_runway_B" but could not locate bind root
key set on UIValueBinder "ksc_campus_roads_runway_B" but could not locate bind root
key set on UIValueBinder "LC_Flametrench" but could not locate bind root
key set on UIValueBinder "LC_Flametrench" but could not locate bind root
key set on UIValueBinder "LC_Flametrench" but could not locate bind root
key set on UIValueBinder "LC_Flametrench" but could not locate bind root
key set on UIValueBinder "LC_Flametrench" but could not locate bind root
key set on UIValueBinder "LC_Flametrench" but could not locate bind root
key set on UIValueBinder "LC_Flametrench" but could not locate bind root
key set on UIValueBinder "LC_Flametrench" but could not locate bind root
key set on UIValueBinder "LC_Flametrench" but could not locate bind root
key set on UIValueBinder "LC_Flametrench" but could not locate bind root
key set on UIValueBinder "LC_Flametrench" but could not locate bind root
key set on UIValueBinder "LC_Flametrench" but could not locate bind root
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/f7a006a9-1f9b-4184-a473-08e2ce0870ec_Proxy/KSC - Updated(Clone)/Space Center/Grounds/ksc_campus_dock/ksc_campus_dock_upper/props/ksc_campus_generic_warehouse02 (1)/props/ksc_campus_shared_hvac03 (4)/model/collision"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/f7a006a9-1f9b-4184-a473-08e2ce0870ec_Proxy/KSC - Updated(Clone)/Space Center/Grounds/ksc_campus_dock/ksc_campus_dock_upper/props/ksc_campus_generic_warehouse02 (1)/props/ksc_campus_shared_hvac03/model/collision"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/f7a006a9-1f9b-4184-a473-08e2ce0870ec_Proxy/KSC - Updated(Clone)/Space Center/Grounds/ksc_campus_dock/ksc_campus_dock_upper/props/ksc_campus_generic_warehouse02 (1)/props/ksc_campus_shared_hvac03 (2)/model/collision"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/f7a006a9-1f9b-4184-a473-08e2ce0870ec_Proxy/KSC - Updated(Clone)/Space Center/Grounds/ksc_campus_dock/ksc_campus_dock_upper/props/ksc_campus_generic_warehouse02 (1)/props/ksc_campus_shared_hvac03 (5)/model/collision"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/f7a006a9-1f9b-4184-a473-08e2ce0870ec_Proxy/KSC - Updated(Clone)/Space Center/Grounds/ksc_campus_dock/ksc_campus_dock_upper/props/ksc_campus_generic_warehouse02 (1)/props/ksc_campus_shared_hvac03 (1)/model/collision"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/f7a006a9-1f9b-4184-a473-08e2ce0870ec_Proxy/KSC - Updated(Clone)/Space Center/Grounds/ksc_campus_dock/ksc_campus_dock_upper/props/ksc_campus_generic_warehouse02 (1)/props/ksc_campus_shared_hvac03 (3)/model/collision"
[Debug] FindSimObjectByNameKey() called with null or empty name key!  Returning null!
[Debug] FindSimObjectByNameKey() called with null or empty name key!  Returning null!
[Debug] FindSimObjectByNameKey() called with null or empty name key!  Returning null!
[System] Spawning initial local-space body... completed in 5.4211s.
[System] Loading Map Core completed in 0.6505s.
AccordionToggle :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
[System] Loading Map Systems completed in 0.7096s.
[System] Loading UI Assets completed in 0.0562s.
[System] Loading Flight Hud completed in 0.0150s.
[System] Loading KSC Menu completed in 0.0161s.
[System] Loading UI Toolkit completed in 0.0328s.
[System] Loading Research and Development completed in 0.1518s.
[System] Loading UI Manager completed in 0.3403s.
Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. archive:/CAB-226948646d6e9b36aca3f0d772952e15/CAB-226948646d6e9b36aca3f0d772952e15.resource
[System] Loading KSP2 missions completed in 0.2217s.
[System] Loading KSP2 missions completed in 0.2225s.
Loading tylo_science_regions
Loading mun_science_regions
Loading kerbol_science_regions
Loading moho_science_regions
Loading laythe_science_regions
Loading vall_science_regions
Loading ike_science_regions
Loading kerbin_science_regions
Loading duna_science_regions
Loading bop_science_regions
Loading pol_science_regions
Loading eve_science_regions
Loading jool_science_regions
Loading minmus_science_regions
Loading eeloo_science_regions
Loading dres_science_regions
Loading gilly_science_regions
Loading moho_science_regions_discoverables
Loading dres_science_regions_discoverables
Loading gilly_science_regions_discoverables
Loading bop_science_regions_discoverables
Loading ike_science_regions_discoverables
Loading tylo_science_regions_discoverables
Loading minmus_science_regions_discoverables
Loading kerbin_science_regions_discoverables
Loading mun_science_regions_discoverables
Loading pol_science_regions_discoverables
Loading laythe_science_regions_discoverables
Loading eeloo_science_regions_discoverables
Loading eve_science_regions_discoverables
Loading duna_science_regions_discoverables
Loading vall_science_regions_discoverables
Loading bop_science_regions_baked_map
Loading vall_science_regions_baked_map
Loading gilly_science_regions_baked_map
Loading ike_science_regions_baked_map
Loading laythe_science_regions_baked_map
Loading moho_science_regions_baked_map
Loading eeloo_science_regions_baked_map
Loading mun_science_regions_baked_map
Loading kerbin_science_regions_baked_map
Loading dres_science_regions_baked_map
Loading minmus_science_regions_baked_map
Loading tylo_science_regions_baked_map
Loading eve_science_regions_baked_map
Loading duna_science_regions_baked_map
Loading pol_science_regions_baked_map
Loading jool_science_regions_baked_map
[System] Loading Science Data completed in 0.1937s.
[System] Setting Universe State completed in 0.0002s.
[System] Creating Vessel completed in 0.0007s.
[System] Set Active Vessel for Local Player completed in 0.0004s.
[System] Loading Travel Log Data completed in 0.0012s.
[System] Pumping Sim Once completed in 0.0001s.
[System] Loading dashboard for the user completed in 0.0007s.
[Camera] Setting camera to ID Flight
[System] Setting Camera State completed in 0.0068s.
[System] Starting Sim completed in 0.0001s.
[Debug] Observer Reference Body difference detected. Observer: Kerbin, Loaded:NULL
[Debug] Loading Scaled Space Mun...
[Debug] Loading Scaled Space Minmus...
[System] Pumping Sim Once completed in 0.0001s.
[System] Applying flight control state completed in 0.0005s.
[System] Applying legacy module data to vessel parts completed in 0.0006s.
[System] Applying legacy module data to vessel parts completed in 0.0017s.
[System] Load Planted Flags completed in 0.0003s.
[System] Wait for async handles completed in 0.0022s.
[Lighting] Adding FLIGHT lighting data: Mun
[Debug] Mun - Scaled-Space Load Finished. 0.1071s
[System] Load Done completed in 0.0003s.
[System] Set Loading Optimizations completed in 0.0010s.
[System] Ending... completed in 0.0001s.
[Debug] [SaveLoadManager]: Loading succeeded [13.50s].
[Lighting] Adding FLIGHT lighting data: Minmus
[Debug] Minmus - Scaled-Space Load Finished. 0.1737s
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Setting up 4 worker threads for Enlighten.
[Lighting] Removing CelestialBody Flight: Kerbol
[Lighting] Removing CelestialBody Flight: Kerbin
[Lighting] Removing CelestialBody Flight: Mun
[Lighting] Removing CelestialBody Flight: Minmus
[Graphics] Removing All CelestialBody Map Lights
KSPAudio: Unable to find AudioInputDefinition for hotkey binding!
[Physics.PhysX] Foundation destruction failed due to pending module references. Close/release all depending modules first.
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [0-1.0 KB]: 80 frames, [1.0 KB-2.0 KB]: 116 frames, [2.0 KB-4.0 KB]: 1 frames, [4.0 KB-8.0 KB]: 8 frames, [8.0 KB-16.0 KB]: 365 frames, [16.0 KB-32.0 KB]: 4239 frames, [32.0 KB-64.0 KB]: 34 frames, [64.0 KB-128.0 KB]: 12 frames, [128.0 KB-256.0 KB]: 14 frames, [256.0 KB-0.5 MB]: 10 frames, [0.5 MB-1.0 MB]: 1533 frames, [1.0 MB-2.0 MB]: 8 frames, [2.0 MB-4.0 MB]: 2 frames, [4.0 MB-8.0 MB]: 6 frames
      Initial Block Size 4.0 MB
      Current Block Size 8.0 MB
      Peak Allocated Bytes 7.8 MB
      Overflow Count 24
    [ALLOC_TEMP_Background Job.worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 2.8 KB
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 511.8 KB
      Overflow Count 201365
    [ALLOC_TEMP_Background Job.worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 471 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 498 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 447 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 2.8 KB
      Overflow Count 0
    [ALLOC_TEMP_CloudJob.worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 44.0 KB
      Peak Allocated Bytes 20.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 495 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 441 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 3.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 38.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 40.0 KB
      Peak Allocated Bytes 37.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 11.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 495 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 3.6 KB
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 4
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 504.0 KB
      Peak Allocated Bytes 500.5 KB
      Overflow Count 3
    [ALLOC_TEMP_Job.worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 476.0 KB
      Peak Allocated Bytes 391.5 KB
      Overflow Count 1
    [ALLOC_TEMP_Background Job.worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 444 B
      Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 206.5 KB
      Overflow Count 5
    [ALLOC_TEMP_Job.worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 41.5 KB
      Overflow Count 0
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 138 B
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 436.0 KB
      Peak Allocated Bytes 434.4 KB
      Overflow Count 4
    [ALLOC_TEMP_Background Job.worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 498 B
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 62.4 KB
      Overflow Count 0
    [ALLOC_TEMP_HIDInput]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 10.8 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 477 B
      Overflow Count 0
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 120.0 KB
      Peak Allocated Bytes 117.2 KB
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 20931
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 17 Subsections = 17408 buckets. Failed count: 613935
        32B: 48 Subsections = 24576 buckets. Failed count: 525066
        48B: 31 Subsections = 10581 buckets. Failed count: 485963
        64B: 56 Subsections = 14336 buckets. Failed count: 485274
        80B: 57 Subsections = 11673 buckets. Failed count: 99264
        96B: 25 Subsections = 4266 buckets. Failed count: 104948
        112B: 6 Subsections = 877 buckets. Failed count: 143320
        128B: 16 Subsections = 2048 buckets. Failed count: 187854
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [16.0 MB-32.0 MB]: 80 frames, [32.0 MB-64.0 MB]: 785 frames, [64.0 MB-128.0 MB]: 3858 frames, [128.0 MB-256.0 MB]: 103 frames, [256.0 MB-0.50 GB]: 1602 frames
      Requested Block Size 16.0 MB
      Peak Block count 12
      Peak Allocated memory 281.6 MB
      Peak Large allocation bytes 124.0 MB
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [8.0 MB-16.0 MB]: 49 frames, [16.0 MB-32.0 MB]: 4322 frames, [32.0 MB-64.0 MB]: 1751 frames, [64.0 MB-128.0 MB]: 184 frames, [128.0 MB-256.0 MB]: 38 frames, [256.0 MB-0.50 GB]: 84 frames
      Requested Block Size 16.0 MB
      Peak Block count 5
      Peak Allocated memory 336.5 MB
      Peak Large allocation bytes 298.7 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 0
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 0
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 1
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 1
  Overflow Count (too large) 7
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 11
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 17 Subsections = 17408 buckets. Failed count: 613935
        32B: 48 Subsections = 24576 buckets. Failed count: 525066
        48B: 31 Subsections = 10581 buckets. Failed count: 485963
        64B: 56 Subsections = 14336 buckets. Failed count: 485274
        80B: 57 Subsections = 11673 buckets. Failed count: 99264
        96B: 25 Subsections = 4266 buckets. Failed count: 104948
        112B: 6 Subsections = 877 buckets. Failed count: 143320
        128B: 16 Subsections = 2048 buckets. Failed count: 187854
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [32.0 KB-64.0 KB]: 73 frames, [64.0 KB-128.0 KB]: 726 frames, [128.0 KB-256.0 KB]: 4 frames, [256.0 KB-0.5 MB]: 2 frames, [0.5 MB-1.0 MB]: 2 frames, [1.0 MB-2.0 MB]: 186 frames, [2.0 MB-4.0 MB]: 3520 frames, [4.0 MB-8.0 MB]: 210 frames, [8.0 MB-16.0 MB]: 1705 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 14.7 MB
      Peak Large allocation bytes 0 B
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [2.0 KB-4.0 KB]: 37 frames, [1.0 MB-2.0 MB]: 2 frames, [4.0 MB-8.0 MB]: 2 frames, [8.0 MB-16.0 MB]: 2 frames, [16.0 MB-32.0 MB]: 1028 frames, [32.0 MB-64.0 MB]: 3516 frames, [64.0 MB-128.0 MB]: 49 frames, [128.0 MB-256.0 MB]: 21 frames, [256.0 MB-0.50 GB]: 1771 frames
      Requested Block Size 16.0 MB
      Peak Block count 4
      Peak Allocated memory 452.3 MB
      Peak Large allocation bytes 391.7 MB
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 1054
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 17 Subsections = 17408 buckets. Failed count: 613935
        32B: 48 Subsections = 24576 buckets. Failed count: 525066
        48B: 31 Subsections = 10581 buckets. Failed count: 485963
        64B: 56 Subsections = 14336 buckets. Failed count: 485274
        80B: 57 Subsections = 11673 buckets. Failed count: 99264
        96B: 25 Subsections = 4266 buckets. Failed count: 104948
        112B: 6 Subsections = 877 buckets. Failed count: 143320
        128B: 16 Subsections = 2048 buckets. Failed count: 187854
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [64.0 MB-128.0 MB]: 802 frames, [128.0 MB-256.0 MB]: 5626 frames
      Requested Block Size 4.0 MB
      Peak Block count 37
      Peak Allocated memory 234.3 MB
      Peak Large allocation bytes 93.1 MB
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [2.0 KB-4.0 KB]: 1 frames, [32.0 KB-64.0 KB]: 1 frames, [1.0 MB-2.0 MB]: 2 frames, [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 30 frames, [32.0 MB-64.0 MB]: 5 frames, [64.0 MB-128.0 MB]: 5 frames, [128.0 MB-256.0 MB]: 776 frames, [256.0 MB-0.50 GB]: 3850 frames, [0.50 GB-1.00 GB]: 1757 frames
      Requested Block Size 4.0 MB
      Peak Block count 161
      Peak Allocated memory 0.75 GB
      Peak Large allocation bytes 230.4 MB
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 2
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 17 Subsections = 17408 buckets. Failed count: 613935
        32B: 48 Subsections = 24576 buckets. Failed count: 525066
        48B: 31 Subsections = 10581 buckets. Failed count: 485963
        64B: 56 Subsections = 14336 buckets. Failed count: 485274
        80B: 57 Subsections = 11673 buckets. Failed count: 99264
        96B: 25 Subsections = 4266 buckets. Failed count: 104948
        112B: 6 Subsections = 877 buckets. Failed count: 143320
        128B: 16 Subsections = 2048 buckets. Failed count: 187854
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [4.0 KB-8.0 KB]: 741 frames, [8.0 KB-16.0 KB]: 62 frames, [16.0 KB-32.0 KB]: 5584 frames, [32.0 KB-64.0 KB]: 41 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 38.9 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [0-1.0 KB]: 2 frames, [0.5 MB-1.0 MB]: 2 frames, [2.0 MB-4.0 MB]: 9 frames, [4.0 MB-8.0 MB]: 12 frames, [8.0 MB-16.0 MB]: 4340 frames, [16.0 MB-32.0 MB]: 2063 frames
      Requested Block Size 2.0 MB
      Peak Block count 11
      Peak Allocated memory 20.2 MB
      Peak Large allocation bytes 0 B

 

I have a zipfile of the campaign, but cannot see an option to attach the zip file to this post.

 

Included Attachments:

Saves.zip

Edited by The Space Peacock
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this report...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...