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(1.12.5) (Kopernicus) VertexHeightOblateAdvanced 1.1.2 - Easy oblate bodies


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My plans for OPX-DwarfPlanetsPlus call for a dwarf planet in the shape of a triaxial ellipsoid like Haumea, 2003 AZ84, or as it turns out Varuna, so I was wondering if it would be at all possible to use this to make such an object? Or is it restricted to objects with two axes that are equal.

On that note is it also possible to make something prolate? Like if I wanted a moon thats getting stretched out by a parent planet's proximity.

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It does support both triaxial bodies, and prolate bodies.

If you use UniformEquipotental with energyMode High, then for appropriate periods you will get triaxial bodies.  For prolate bodies, or in an instance where you don't want to faff about with period for a triaxial body, you can simply use the CustomEllipsoid mode and specify the a b and c ratios.

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11 minutes ago, Lt_Duckweed said:

It does support both triaxial bodies, and prolate bodies.

If you use UniformEquipotental with energyMode High, then for appropriate periods you will get triaxial bodies.  For prolate bodies, or in an instance where you don't want to faff about with period for a triaxial body, you can simply use the CustomEllipsoid mode and specify the a b and c ratios.

I wonder if there's a way to get the PQSMod to pull the period value directly from the Properties section of the config. Thanks for the help, it'll be super useful! I'll add this to the list of things I have to bundle with my mods, lol

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