Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i5 | GPU: Nvidia GeForce GTX 1070 | RAM: 16GB
As can be seen in the attached image, the planet renderer can mess up loading of sections of the terrain. This is only noticable at high altitudes. Does the renderer somehow think the rocket is at ground level and these sections can remain unloaded? The glitch only affects far away terrain and *eventually* the holes close up partially when the rocket gets near those surface coordinates. I am unable to reliably reproduce this bug.
Bug Report
king_shredder
Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes
OS: Windows 10 | CPU: Intel Core i5 | GPU: Nvidia GeForce GTX 1070 | RAM: 16GB
As can be seen in the attached image, the planet renderer can mess up loading of sections of the terrain. This is only noticable at high altitudes. Does the renderer somehow think the rocket is at ground level and these sections can remain unloaded? The glitch only affects far away terrain and *eventually* the holes close up partially when the rocket gets near those surface coordinates. I am unable to reliably reproduce this bug.
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