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Stray Orbit Markers From A Previous Trajectory Are Left On The Map


BlueStar220

Bug Report

Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 | CPU: AMD Ryzen 7 5800X | GPU: EVGA FTW3 3080 Ti | RAM2 X 16GB

 

I don't know how to replicate this glitch, but during this flight I was somehow able to see two apoapsis nodes, two ascending nodes, and two descending nodes. 

When moving the camera, the UI for some reason kept showing the former position of a node, causing not one but two of the same node to appear on screen.

I could easily tell which of the two were fake, due to one of the duplicate nodes not being attached to my orbit. If I remember correctly, I believed the duplicates stayed stationary relative to my screen rather than my orbit. The fake nodes also flickered, especially when the camera moved. 

Note: I could still see duplicate nodes even if I didn't have an upcoming maneuver. 

 

Included Attachments:

MoQD0U9.png

Edited by The Space Peacock
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