To replicate:
Have two very massive ships about to dock and when within a few seconds of docking, quick save. Now observe that docking does not cause a collision. Next, reload from quicksave.
What happens:
The loading screen is still up but you hear the crunching of your ships colliding as if they were in motion without the physics engine (such as a time warp) and then phased into one another when the physics engine turns on, blowing up before you even have a chance to see or interact with them.
What should happen:
Loading from a save should enter a pause state until the user can access the GUI and unpause it or make choices during the paused state, like adjusting camera first.
Bug Report
jclovis3
Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes
OS: Windows 10 Home 22H2 | CPU: AMD Ryzen 7 7800X3D | GPU: MSI Gaming GeForce RTX 4080 16GB GDDR6X PCI Express 4.0 | RAM: 128 GB DDR5-6000
To replicate:
Have two very massive ships about to dock and when within a few seconds of docking, quick save. Now observe that docking does not cause a collision. Next, reload from quicksave.
What happens:
The loading screen is still up but you hear the crunching of your ships colliding as if they were in motion without the physics engine (such as a time warp) and then phased into one another when the physics engine turns on, blowing up before you even have a chance to see or interact with them.
What should happen:
Edited by SpicatLoading from a save should enter a pause state until the user can access the GUI and unpause it or make choices during the paused state, like adjusting camera first.
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