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Struts on decoupled parts break regardless of whether they span the broken connection


Vaporo

Bug Report

Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 Home | CPU: AMD Ryzen 9 7900X | GPU: NVIDIA GeForce 3090 | RAM64

 

Severity: medium

Frequency: high

System Specs: Cpu: AMD Ryzen 9 7900X, Graphics: NVIDIA GeForce 3090, RAM: 64 Gb, OS: Windows 10 Home

Description: Whenever decoupling a part from a rocket, every strut on the decoupled part will break regardless of whether it spanned the broken connection and needed to break for the decouple to take effect. This is especially frustrating with large, composite vehicles where multiple functioning subassemblies need to decouple from the core vehicle. The type of decoupler doesn't seem to matter, even docking ports have this issue. I have not tested the issue when breaking a connection that was not created by docking two craft together. The "Core" of the vehicle seems to be determined by whatever part was considered to be the assembly anchor when it launched.

The issue only seems to happen ~90% of the time. It seems to be completely random, but occasionally struts will remain intact as they should. Larger vehicles with more struts seem more marginally likely to have this issue than smaller ones.

Reproduction steps:

  1. Design and launch a simple craft with struts on an outer stage.
  2. Decouple the outer stage. All of the struts attached to that stage will likely break regardless of whether it makes sense for them to do so.
  3.  ^If the struts did not break during step 2, revert to launch and repeat until they do.

 

Included Attachments:

KerbalSpaceProgram22024-02-0522-08-57.mp4

NewWorkspace.json

Edited by DibzNr
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