SpaceNerd24 Posted February 11 Share Posted February 11 (edited) Celestial Rescale v0.4.0 Celestial Rescale is a addon for KSP that allows players to rescale celestial bodies within the game (eventually). With Celestial Rescale, you can dynamically adjust the size and scale of planets, moons, and other celestial objects. Celestial Rescale Download Links: https://spacedock.info/mod/3559/Celestial Rescale https://github.com/SpaceNerd24/Celestial-Rescale License: MIT Source: https://github.com/SpaceNerd24/Celestial-Rescale Roadmap: https://github.com/users/SpaceNerd24/projects/3/views/1 Compatibility: Visual Mod Compatibility: EVE Redux It should work with Scatterer Planet Pack Compatibility: This mod should be compatible with most planet packs Upcoming Features: Better Terrain Rescaling Edited 19 hours ago by SpaceNerd24 v0.4.0 Quote Link to comment Share on other sites More sharing options...
AbsolutelyNotKirrim Posted February 12 Share Posted February 12 does this mod work with JNSQ? Quote Link to comment Share on other sites More sharing options...
SpaceNerd24 Posted February 12 Author Share Posted February 12 (edited) I have not tested it yet but it should work as long as you are not using visual mods like EVE though it might work with those too. Also it will rescale the system even more than it already is. Edited February 12 by SpaceNerd032 Quote Link to comment Share on other sites More sharing options...
AbsolutelyNotKirrim Posted February 12 Share Posted February 12 is this mod like sigma rescale or are there differences Quote Link to comment Share on other sites More sharing options...
SpaceNerd24 Posted February 12 Author Share Posted February 12 My goal is to make it like sigma dimensions but where you can rescale the system in game, so kind of. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted February 13 Share Posted February 13 We do kind of need a replacement for Sigma's suite of mods (rescale too) as they are all essentially abandoned and all-rights-reserved makes them hard to adopt. I will be watching this with interest. Quote Link to comment Share on other sites More sharing options...
AbsolutelyNotKirrim Posted February 13 Share Posted February 13 Sigma's suite got abandoned? damn. Quote Link to comment Share on other sites More sharing options...
SpaceNerd24 Posted February 16 Author Share Posted February 16 the next update should come out soon, here is a preview of it (not really it's just some errors I made): Quote Link to comment Share on other sites More sharing options...
SpaceNerd24 Posted February 17 Author Share Posted February 17 Update v0.2.0 Added: Ui that does nothing any type of rescale (go to the CelestialRescaleLocalSettings.cfg file and change the numbers to your desired rescale, as long as they are the same it will work) Quote Link to comment Share on other sites More sharing options...
DownHereInChile Posted February 19 Share Posted February 19 So I could (eventually) play on an Earth-sized (6400 km radius) Kerbin? Quote Link to comment Share on other sites More sharing options...
SpaceNerd24 Posted February 19 Author Share Posted February 19 (edited) yep all you need to do is change the settings to 10.66 for the scale factor Edited February 19 by SpaceNerd032 Quote Link to comment Share on other sites More sharing options...
Polish KSP Player Posted February 24 Share Posted February 24 Very interesting! Im going to download this. Quote Link to comment Share on other sites More sharing options...
SpaceNerd24 Posted March 5 Author Share Posted March 5 (edited) Version v0.3.0 Added: Better Atmosphere Scaling Negative Rescaleing (Making things smaller) Limits on Rescaling Improved: Config Loading (thanks @CashnipLeaf) Edited March 5 by SpaceNerd032 Quote Link to comment Share on other sites More sharing options...
AbsolutelyNotKirrim Posted March 6 Share Posted March 6 negative scaling? sounds like toy kerbin to me Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted March 6 Share Posted March 6 On 2/12/2024 at 8:46 PM, R-T-B said: We do kind of need a replacement for Sigma's suite of mods (rescale too) as they are all essentially abandoned and all-rights-reserved makes them hard to adopt. I will be watching this with interest. I'd argue that it'd be nice if this mod was under a more forgiving license. Quote Link to comment Share on other sites More sharing options...
SpaceNerd24 Posted March 6 Author Share Posted March 6 1 hour ago, AtomicTech said: I'd argue that it'd be nice if this mod was under a more forgiving license. @AtomicTech I’m probably going to change the license to MIT or something similar soon Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted March 25 Share Posted March 25 Looks cool might install this tonight Quote Link to comment Share on other sites More sharing options...
SpaceNerd24 Posted March 25 Author Share Posted March 25 11 hours ago, kspbutitscursed said: Looks cool might install this tonight Btw I don’t recommend putting the scale factor at 90+ or less that 0.001 it really breaks the mod and game Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted March 25 Share Posted March 25 9 hours ago, SpaceNerd032 said: Btw I don’t recommend putting the scale factor at 90+ or less that 0.001 it really breaks the mod and game LMAO Quote Link to comment Share on other sites More sharing options...
y2kcobrar Posted March 25 Share Posted March 25 (edited) Glad to see a good rescale mod! It seems to work fine with Blackracks EvE, scatterer and such, however the KSC is hanging half into the water. Any way to fix this? edit: Seems I've spoken too soon. Upon firing up the game for the second time with this mod installed Mun and Minmus orbits are highly eccentric and both have a periaps inside of Kerbin. Mun does not get much higher than Kerbins surface while Minmus extends out to merely 6,000 km. It looks like their sizes were scaled correctly. Other planets and moons appear fine. Edited March 26 by y2kcobrar Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted March 26 Share Posted March 26 Im gonna wait for V4.0 Quote Link to comment Share on other sites More sharing options...
SpaceNerd24 Posted March 26 Author Share Posted March 26 (edited) 18 hours ago, y2kcobrar said: Glad to see a good rescale mod! It seems to work fine with Blackracks EvE, scatterer and such, however the KSC is hanging half into the water. Any way to fix this? edit: Seems I've spoken too soon. Upon firing up the game for the second time with this mod installed Mun and Minmus orbits are highly eccentric and both have a periaps inside of Kerbin. Mun does not get much higher than Kerbins surface while Minmus extends out to merely 6,000 km. It looks like their sizes were scaled correctly. Other planets and moons appear fine. There will be a fix for the KSC issue sometime in the future but it’s not a priority since it doesn’t affect gameplay what scale did you use for the second issue, can you send the log, and were the orbits messed up? Edited March 26 by SpaceNerd032 Quote Link to comment Share on other sites More sharing options...
Goosey Posted March 29 Share Posted March 29 On 3/26/2024 at 7:49 AM, SpaceNerd032 said: There will be a fix for the KSC issue sometime in the future but it’s not a priority since it doesn’t affect gameplay what scale did you use for the second issue, can you send the log, and were the orbits messed up? When do you think you will fix the KSC being moved? Quote Link to comment Share on other sites More sharing options...
SpaceNerd24 Posted March 29 Author Share Posted March 29 (edited) 5 hours ago, Goosey said: When do you think you will fix the KSC being moved? Probably in 0.5.0 or 0.4.1, so around a month or 2, though it may take longer than expected Edited March 29 by SpaceNerd032 Quote Link to comment Share on other sites More sharing options...
Goosey Posted March 30 Share Posted March 30 17 hours ago, SpaceNerd032 said: Probably in 0.5.0 or 0.4.1, so around a month or 2, though it may take longer than expected Cool. I really like your mod so far though, can't wait to see what else comes. It wouldn't be your main priority, but would you sometime consider scaling parts mass, ISP, etc to be in order with the set world scale? Quote Link to comment Share on other sites More sharing options...
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