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Game momentarily freezes after stage decoupling or explosions


MirabelleBenou

Bug Report

Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 11 | CPU: Core i7 8700k | GPU: nVidia 3080 ti | RAM64

 

Hello !

I have the exact same issue as reported here :

 

Specs: Core i7 8700k with 64 Go memory and 3080 ti. SSD disks. Game is installed in SSD and CPU usage barely go more than 50% when freeze occur.

Severity: Med (I  think)

Frequency: High. Reproductible each time.

Description:  Each time I separate a stage (whatever the complexity of the vessel) or have something that crash (Vessel part that fall down and explode way below, even if no explosion visible, or when I crash in the ground, ....), the game freeze for a few second than go full performance again. I have no performance issue at all but this specific case.

 

 

Included Attachments:

Capturedcran2024-02-26203829.png.f4036ee733c990e3fe52f46dbe947a47.png

Edited by DibzNr
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I report and attach a craft file with which I encountered the same problems during the release procedures: suddenly the docking vehicle suddenly deorbits, or even during the approach they both explode once they reach a very close distance but without collision. and sometimes crashed. in the zip file, in addition to the craft file, I added the DXDIAG report. the game settings are low so as not to load too much video memory. It's not a blocking problem (I remedied it with rescues on mun :-D) but I think it can help understand any bugs. in general I am very satisfied with how the development is progressing and how the game is evolving. Greetings  craft file & DXDIAG log on zip

Edited by Alex59
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