The camera clipping start distance is much higher in flight, than in the VAB. What does this mean? Well take a look at Shaun the Sheep here:
With a clipping start of 1 meter, we can see the entirety of his beautiful head.
Spoiler
However, if we increase the clipping start distance, in this case to 2.7m (in KSP that increased clipping distance is the case during flight), we are suddenly exposed to the terrors of what's inside Shaun.
Spoiler
Arguably nobody wants to see that.
In the same way the game does this. As a result you can not zoom in on things closely in flight properly. This is a shame when trying to make camera shots inside the cockpit, or close the the vehicle's body.
See the attached image .zips for in game examples. I just found the Shaun the Sheep illustration to explain the problem better.
Bug Report
Abelinoss
Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes
OS: Windows 11 | CPU: AMD Ryzen 5 5600 6-core Processor | GPU: NVIDEA GeForce RTX 3060 | RAM: 15.91GB
The camera clipping start distance is much higher in flight, than in the VAB. What does this mean? Well take a look at Shaun the Sheep here:
With a clipping start of 1 meter, we can see the entirety of his beautiful head.
However, if we increase the clipping start distance, in this case to 2.7m (in KSP that increased clipping distance is the case during flight), we are suddenly exposed to the terrors of what's inside Shaun.
Arguably nobody wants to see that.
In the same way the game does this. As a result you can not zoom in on things closely in flight properly. This is a shame when trying to make camera shots inside the cockpit, or close the the vehicle's body.
See the attached image .zips for in game examples. I just found the Shaun the Sheep illustration to explain the problem better.
Included Attachments:
clippingbugimages1.zip
clippingbugimages2.zip
Edited by Abelinossreplaced discord image for imgur, spellingmistake
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