Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD 5600X | GPU: AMD 6950XT | RAM: 32 GB
IDK if this is floating point error but its darn annoying after setting up perfect triangle orbits etc.; I made sure the polar and equatorial relay probes were all in perfectly circular orbits with 700,000m apoapsis and 700,000 periapsis. I shut off RCS, and I point them radial-in. I can time-warp the game for a while and they will hold their orbits seemingly on rails. But whenever I reload the game, they spit out new orbits with error.
Sometimes the error is small, 1-2 meters, other times larger, 3 m or more or so. Not always additive either, I had some orbits go down to 699,997 m, up to 700,003, 700,000, 700,001, 699,999, etc.; I also have a wider 60,000 km triangle orbit at the equator but it's hard to tell how far off those are because the game doesn't even show me precision past "60,000 km" so for all I know they are hundreds of meters off.
Bug Report
Overheal
Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes
OS: Windows 11 | CPU: AMD 5600X | GPU: AMD 6950XT | RAM: 32 GB
IDK if this is floating point error but its darn annoying after setting up perfect triangle orbits etc.; I made sure the polar and equatorial relay probes were all in perfectly circular orbits with 700,000m apoapsis and 700,000 periapsis. I shut off RCS, and I point them radial-in. I can time-warp the game for a while and they will hold their orbits seemingly on rails. But whenever I reload the game, they spit out new orbits with error.
Sometimes the error is small, 1-2 meters, other times larger, 3 m or more or so. Not always additive either, I had some orbits go down to 699,997 m, up to 700,003, 700,000, 700,001, 699,999, etc.; I also have a wider 60,000 km triangle orbit at the equator but it's hard to tell how far off those are because the game doesn't even show me precision past "60,000 km" so for all I know they are hundreds of meters off.
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Edited by DibzNrLink to comment
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