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Stationkeeping error on reload (Orbit shifts slightly on reload)


Overheal

Bug Report

Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 11 | CPU: AMD 5600X | GPU: AMD 6950XT | RAM32 GB

 

IDK if this is floating point error but its darn annoying after setting up perfect triangle orbits etc.; I made sure the polar and equatorial relay probes were all in perfectly circular orbits with 700,000m apoapsis and 700,000 periapsis. I shut off RCS, and I point them radial-in. I can time-warp the game  for a while and they will hold their orbits seemingly on rails. But whenever I reload the game, they spit out new orbits with error. 

Sometimes the error is small, 1-2 meters, other times larger,  3 m or more or so. Not always additive either, I had some orbits go down to 699,997 m, up to 700,003, 700,000, 700,001, 699,999, etc.; I also have a wider 60,000 km triangle orbit at the equator but it's hard to tell how far off those are because the game doesn't even show me precision past "60,000 km" so for all I know they are hundreds of meters off. 

r/KerbalSpaceProgram - BUG: I notice that my orbits randomly change on game load frequently. I've done all the stationkeeping to ensure my commnet is set up at 700,000m perfect-circular but this keeps happening and driving me nuts.

 

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Edited by DibzNr
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I experience the same issue frequently.  Reloading often also puts spacecraft into a spin.

I've found that the effect is much worse around Mun, Minmus, Ike, and Gilly; all low-mass worlds. In these cases, a spacecraft's orbit will often spontaneously become suborbital when the spacecraft is loaded.

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