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Help needed for implementing textures in Kopernicus


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I am making a planet pack as my first kopernicus mod. It is inspired by the old theorized planet Vulcan,However the it seems that it uses the map of its template(Moho) in map view and it is perfectly flat when landed on. I am sure that I am doing something stupid that is very simple but I do not know exactly what I am missing. The code for the ScaledVersion and PQS is

        ScaledVersion
        {
            fadeStart = 60000
            fadeEnd = 90000
            type = Vacuum
            Material
            {
                specColor = 0.0, 0.0, 0.0, 1
                shininess = 0
            }
            OnDemand
            {
                texture = planetpacktestthing/PluginData/usvaalcolormap.dds
                normals = planetpacktestthing/PluginData/usvaalnormalmap.dds//Normal map
            }
        }
        PQS
        {
            fadeStart = 90000
            fadeEnd = 130000
            deactivateAltitude = 130000
            //Maybe I will need to make a material{} subnode
            Mods
            {
                VertexHeightMap
                {
                    map = planetpacktestthing/PluginData/usvaalheightmap.dds
                    offset = 0
                    deformity = 4000
                    scaleDeformityByRadius = false
                    order = 20
                    enabled = true
                }
                VertexColorMap
                {
                    map = planetpacktestthing/PluginData/usvaalcolormap.dds
                    order = 20
                    enabled = true
                }
            }
        }
Edited by simulator-mater
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