Shammyofwar Posted April 9 Share Posted April 9 (edited) Galactic Trading - 0.9 Beta Love KSP like me but tired of the same, ole same? Love Tycoon games? Galactic Trading is for you. Galactic Trading creates a whole new way to play KSP as an Import/Export/Shipping tycoon. Enjoy buying and selling Oil, Gems, Gold, Goods, Packages, and more-17 in total including some stock items such as fuels. -BUY LOW, SELL HIGH! Implemented MK1, MK2, MK3, size 2, and size 3 trade cargo tanks. 26 different trading outposts all over the Kerbin and beyond based on KSP launch sites and custom ones. List of locations, and their items' prices in Spoilers folder. Waypoint manager waypoint import file in Spoilers folder. To do yet Complete and tested functional, further testing required this is a beta release. Future plans Optimize buy/sell locations and prices. Possibly adding more outposts on moons and other planets. Possibly adding Space station outposts. Possibly adding more items to buy and sell. Possibly adding support for other planet packs. Looking for people with coding skills to help expand and maintain this mod. Required Dependencies Kerbal Konstructs Omega's Stockalike Structures: No Textures Required Waypoint Manager Suggested to make this mod more enjoyable but not required MechJeb 2 AtmosphereAutopilot (Fly-By-Wire) KSPCasher Continued (Suggested setting to 0/100/100) BetterTimeWarpContinued Trajectories No conflicting mods that I'm aware of. Credit to Squad - No added textures. Released under GPL V3.0 See F.A.Q. and other documents enclosed for additional info. Screenshots Download here 0.91 beta release Change log-Uploaded the correct file - the previous upload was an earlier WIP file, not correct beta release ROADMAP FOR GALACTIC TRADING Version 0.9 for Kerbal Space Program 1.12.5 Released on 2024-04-09 Version 0.91 Beta for Kerbal Space Program 1.12.5 Released on 2024-04-10 Uploaded the correct file - the previous upload was an earlier WIP file, not the correct beta release Version 0.9101 Beta for Kerbal Space Program 1.12.5 Released on 2024-04-10 I created this mod for my enjoyment and enjoyed it so much that I thought I'd share.I apologize I got a little disorganized and had too many copies of this mod on my PC- The previous 0.91 was the correct file but had a ore price patch that I removed because it bugged the resource prices, this file ladies and gents is right out of my KSP game files and is good to go! Milestone 1 I will start to balance prices and goods availability and add localization files to allow easier translations and a cleaner file system using AI when Milestone 1 hits 1000 downloads and at least 10 feedback replies then release Version 0.95 Beta - To be started after Milestone 1 is hit Goods prices and availability are optimized with AI. Milestone 2 I will start to add 10 additional outposts all over the Solar system, Add every caliber of BD armory rounds and at least 10 missiles as tradable goods then rebalance with AI when Milestone 2 is hit 4500 downloads and at least 40 replies on the forum when complete this will be no longer Beta. Version 1.0 - To be started after Milestone 2 is hit First non-beta release featuring 36 Trading outposts, and 17 tradable resources and tradable weapons. Milestone 3 If this mod gets to 20,000 downloads and at least 80 replies to the forum release post I will hold a poll on the forum on which planet pack to add 36 Trading outposts throughout said planet pack and rebalance with AI. This will be released version 1.5. Version 1.5 - To be started after Milestone 3 is hit 72 Trading outposts spanning numerous solar systems with 17 tradable resources and tradable BD armory weapons. Future beyond this? Any suggestions? The reason for these milestones is I created this mod for myself and thought I'd share and am happy with it the way it is. I don't want to do everything stated above if no one is playing the mod but myself. Edited April 14 by Shammyofwar Added Mod Road map Quote Link to comment Share on other sites More sharing options...
Shammyofwar Posted April 10 Author Share Posted April 10 (edited) 14 hours ago, Shammyofwar said: Galactic Trading - 0.9 Beta Love KSP like me but tired of the same, ole same? Love Tycoon games? Galactic Trading is for you. Galactic Trading creates a whole new way to play KSP as an Import/Export/Shipping tycoon. Enjoy buying and selling Oil, Gems, Gold, Goods, Packages, and more-17 in total including some stock items such as fuels. -BUY LOW, SELL HIGH! Implemented MK1, MK2, MK3, size 2, and size 3 trade cargo tanks. 26 different trading outposts all over the Kerbin and beyond based on KSP launch sites and custom ones. List of locations, and their items' prices in Spoilers folder. Waypoint manager waypoint import file in Spoilers folder. To do yet Complete and tested functional, further testing required this is a beta release. Future plans Optimize buy/sell locations and prices. Possibly adding more outposts on moons and other planets. Possibly adding Space station outposts. Possibly adding more items to buy and sell. Possibly adding support for other planet packs. Looking for people with coding skills to help expand and maintain this mod. Required Dependencies Kerbal Konstructs Omega's Stockalike Structures: No Textures Required Waypoint Manager Suggested to make this mod more enjoyable but not required MechJeb 2 AtmosphereAutopilot (Fly-By-Wire) KSPCasher Continued (Suggested setting to 0/100/100) BetterTimeWarpContinued Trajectories No conflicting mods that I'm aware of. Credit to Squad - No added textures. Released under GPL V3.0 See F.A.Q. and other documents enclosed for additional info. Screenshots Download here 0.91 beta release Change log-Uploaded the correct file - previous upload was an earlier WIP file, not beta release This is my first release of a KSP mod (not my first KSP mod). Please submit any bugs, errors, suggestions, or feedback here. If the mod is popular, I may publish a expanded version. Edited April 10 by Shammyofwar updated message Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted April 11 Share Posted April 11 Interesting! I'll give it a try later this week! Quote Link to comment Share on other sites More sharing options...
Shammyofwar Posted May 3 Author Share Posted May 3 My coding computer died and my back up computer can not handle mod development. So development of this mod has been suspended until I can get a better computer - sorry Quote Link to comment Share on other sites More sharing options...
Bael Levinas Posted May 3 Share Posted May 3 Hello, excuse my bad English. Today I downloaded the mod with its corresponding dependencies, but I am not understanding how the trade is done. To begin with, I can't load the resources into the corresponding tanks. And I don't see any missions (as I saw, I guess that in the mod there are no missions but just in case I clarify it) or the 26 trading posts in kerbin or other planets. I only see a building next to the runway which I can't interact with other than being able to see the resources. If I assume correctly, there should be other posts where I have to take these resources to other places, but I do not understand how to load them or if it is due to a bug in the mod or if another mod is generating the error. For more info, I am uploading some screenshots for more info. And the mods I use. First of all, thank you very much for your contribution to the community with another interesting mod. Screenshots https://imgur.com/a/ss7OZ5V Mods: https://drive.google.com/file/d/1cGzOHTjIjlK2_B6GrCt7DN83EQBSx6hy/view?usp=drive_link Quote Link to comment Share on other sites More sharing options...
Shammyofwar Posted May 4 Author Share Posted May 4 (edited) Sorry you're having trouble.The building at your base is a "buy only" building, meaning you can only sell goods to it. Missions have not yet been implemented. As for other locations in the "read me" folder of the mod you will find a waypoint manager cfg file . Import that into the waypoint manager and you'll have the 17 custom waypoints then turn on the stock landing sites for every trading post. Please note there are numerous stock easter egg sites I used as well . Not all posts sell or buy all goods. For your convenience here is the waypoint manager cfg Spoiler // Waypoint Manager Custom Waypoints File // // This file contains an extract of Waypoint Manager custom waypoints. WAYPOINT { name = Galatic Trading outpost celestialName = Kerbin latitude = 52.204557784113803 longitude = -52.170919852400999 navigationId = 4fc1d8aa-84b7-4c97-9026-e97ea5cf29e5 icon = balloon altitude = 2.7498267005429398 index = 0 seed = 276 } WAYPOINT { name = South Pole Outpost celestialName = Kerbin latitude = -82.161194347576398 longitude = 88.430325080316507 navigationId = db39d09e-542e-44f1-86a7-8c4d62eeae82 icon = runway altitude = 1.5476400572806988 index = 1 seed = 890 } WAYPOINT { name = Kerbin City celestialName = Kerbin latitude = -15.7906299670745 longitude = -5.4021648485064304 navigationId = 252771bf-91d7-4db6-b370-184a2e94fd49 icon = seismic altitude = 2.7032835303108413 index = 2 seed = 747 } WAYPOINT { name = Lost Isle celestialName = Kerbin latitude = -51.147267537566499 longitude = -160.503684060117 navigationId = 6c5993f1-ec25-48f5-9e8e-7b093e6a5157 icon = runway altitude = 1.7630889693969891 index = 3 seed = 269 } WAYPOINT { name = Mount Retreat celestialName = Kerbin latitude = -33.7847210286061 longitude = 83.6189260512365 navigationId = df171bbf-7bf1-4ae0-85d7-471348ea4ebd icon = runway altitude = 0.75783611240296977 index = 4 seed = 51 } WAYPOINT { name = Jebs Sancuary celestialName = Kerbin latitude = 31.410746955613298 longitude = 13.4957104301819 navigationId = ff247a42-a5a2-4ba0-afb8-23d209c09c76 icon = runway altitude = 1.0765845153948135 index = 5 seed = 269 } WAYPOINT { name = Vals Isle celestialName = Kerbin latitude = -10.589257878484201 longitude = -42.5718791061921 navigationId = d9eb41a1-4aac-49f3-8d7a-0d9d4ae2ac25 icon = runway altitude = 1.6908884007712857 index = 6 seed = 412 } WAYPOINT { name = Bobs Rest celestialName = Kerbin latitude = -11.575337528660301 longitude = 33.462984529564302 navigationId = e3c9aa99-1962-4e01-834d-34b7bf1363f9 icon = runway altitude = 2.6184285806937169 index = 7 seed = 91 } WAYPOINT { name = Bobs Retreat celestialName = Kerbin latitude = 49.903531936487099 longitude = -142.95095366572801 navigationId = 752409d7-425a-4562-a21d-ff9fdf8f200f icon = runway altitude = -0.4223089778096778 index = 8 seed = 23 } WAYPOINT { name = Tenbucktwo Ise celestialName = Kerbin latitude = 14.758591471448501 longitude = 119.80068182913401 navigationId = b264abe0-8dcf-4c2f-adf4-025faf30a7a1 icon = seismic altitude = 0.21115756337501068 index = 9 seed = 187 } WAYPOINT { name = Tranquility Outpost celestialName = Mun latitude = 14.758074609721699 longitude = 119.801287619909 navigationId = d2b106e8-4cbb-46b2-bb72-59177ad53fb0 icon = runway altitude = -2.7284841053187847E-12 index = 10 seed = 426 } WAYPOINT { name = Eagle outpost celestialName = Minmus latitude = 13.6952872900356 longitude = 123.958606531889 navigationId = 81cb91c0-1858-47f9-af3d-2a725a6b6af3 icon = runway altitude = -4.5474735088646412E-13 index = 11 seed = 679 } WAYPOINT { name = Cosmic Outpost celestialName = Eve latitude = 13.6951510578207 longitude = 123.95877407623 navigationId = 7281659c-90dc-4d25-9a85-fae6626aa8cd icon = runway altitude = 3.1832314562052488E-12 index = 12 seed = 398 } WAYPOINT { name = Pirate Bay celestialName = Dres latitude = 13.9626581770497 longitude = 121.126558340448 navigationId = 4ae05a80-3fc5-4e82-9cb7-f098be441500 icon = runway altitude = -3.637978807091713E-12 index = 13 seed = 890 } WAYPOINT { name = Dreadpost celestialName = Moho latitude = -6.0805527691527397 longitude = -145.305783807674 navigationId = d17308f8-e832-4ad6-bad8-f76b42e95779 icon = runway altitude = 3.637978807091713E-12 index = 14 seed = 822 } WAYPOINT { name = Aquatica celestialName = Laythe latitude = -6.0804617588703902 longitude = -145.30593641331799 navigationId = 7bf76cbe-17a6-4bc6-9c8c-e6b99c22c9ae icon = gravity altitude = 0 index = 15 seed = 187 } WAYPOINT { name = Kraken Outpost celestialName = Eeloo latitude = -6.0798943050480503 longitude = -145.30589411383201 navigationId = 5881c18d-0aab-4c7d-9438-6f8db070a700 icon = runway altitude = -0.26179717655486456 index = 16 seed = 747 } I hope this clears things up and I hope you enjoy the mod repost here if you have further questions.Thank you Edited May 5 by Shammyofwar Quote Link to comment Share on other sites More sharing options...
Derpistheword Posted June 25 Share Posted June 25 This is exactly the kind of mod i wanted to make months ago, any support for 3rd party expansion mods? id like to set up some bases with custom models! Quote Link to comment Share on other sites More sharing options...
Shammyofwar Posted July 1 Author Share Posted July 1 On 6/24/2024 at 8:51 PM, Derpistheword said: This is exactly the kind of mod i wanted to make months ago, any support for 3rd party expansion mods? id like to set up some bases with custom models! The mod uses KK and WP Manager scripts found in the download. Should be ez to mod the mod =) Quote Link to comment Share on other sites More sharing options...
Maeyanie Posted July 19 Share Posted July 19 (edited) Interesting idea, and an interesting roadmap too. Out of curiosity, are the BD additions just, like, delivering ammo to the military (or less savoury types) like any other commodity, or are there any plans to need the weapons yourself? Edited July 19 by Maeyanie Quote Link to comment Share on other sites More sharing options...
Shammyofwar Posted August 26 Author Share Posted August 26 On 7/19/2024 at 1:58 AM, Maeyanie said: Interesting idea, and an interesting roadmap too. Out of curiosity, are the BD additions just, like, delivering ammo to the military (or less savoury types) like any other commodity, or are there any plans to need the weapons yourself? When I get a new pc and start modding again it will be a commodity, but nothing stopping anyone from having active weapons and using outposts to re-arm their ships. I would love to host a multiplayer server using this mod and Scifi Shipyards Redux, once both have bd armory intergration for some pvp fun. Quote Link to comment Share on other sites More sharing options...
Commissar Posted September 20 Share Posted September 20 (edited) looks like it may be incompatible with freeiva https://drive.google.com/file/d/1iM0bFvnt1fh22APuY_qV-MSOQxeknEFd/view?usp=sharing see the modulemanager log [LOG 18:10:26.808] Applying update FreeIva/Patches/AutoPassThrough/@PART:HAS[#FreeIva_AutoPassThrough[true]&~FreeIva_AutoPassThrough_StructuralVariant[true]&!MODULE[ModuleFreeIva]]:FOR[zzz_FreeIva] to GalacticTrading/Parts/mk3/LF_50 - Hopper Cargo.cfg/PART[mk3FuselageLF_50H] [WRN 18:10:26.808] Cannot find key FreeIva_AutoPassThrough_FuelVolume in PART [ERR 18:10:26.808] Error - Cannot parse variable search when replacing (%) key volumeAddedToParent = #$/FreeIva_AutoPassThrough_FuelVolume$ [WRN 18:10:26.808] Cannot find key volumeAddedToParent in SUBTYPE [ERR 18:10:26.808] Error - Cannot parse variable search when replacing (%) key addedMass = #$volumeAddedToParent$ [WRN 18:10:26.808] Cannot find key volumeAddedToParent in SUBTYPE [ERR 18:10:26.808] Error - Cannot parse variable search when replacing (%) key addedCost = #$volumeAddedToParent$ EDIT: freeiva dev fixed it Edited September 21 by Commissar Quote Link to comment Share on other sites More sharing options...
Villain Vibe Posted September 24 Share Posted September 24 I'm having trouble to boot up my game with this mod installed. The game freezes up at the and off loading up. Right before getting to the main menu ksp stops reacting. I have no clue what would be causing this. I suspect a mod incompatibility. I checked both the log and module manager log without result. I would really like to use you're mod. Love the idea of being able to sell you're hard earned good from around the star system for cash. Quote Link to comment Share on other sites More sharing options...
Shammyofwar Posted September 30 Author Share Posted September 30 (edited) On 9/24/2024 at 11:41 AM, Villain Vibe said: I'm having trouble to boot up my game with this mod installed. The game freezes up at the and off loading up. Right before getting to the main menu ksp stops reacting. I have no clue what would be causing this. I suspect a mod incompatibility. I checked both the log and module manager log without result. I would really like to use you're mod. Love the idea of being able to sell you're hard earned good from around the star system for cash. post logs please Edited September 30 by Shammyofwar Quote Link to comment Share on other sites More sharing options...
Villain Vibe Posted October 2 Share Posted October 2 (edited) On 9/30/2024 at 10:32 AM, Shammyofwar said: post logs please Here you go. If you need anything else let me know. https://drive.google.com/drive/folders/1ztx92IkdBYBh7rcKLvAkfGThEXCDAcFN?usp=drive_link Edited October 2 by Villain Vibe Quote Link to comment Share on other sites More sharing options...
Shammyofwar Posted October 4 Author Share Posted October 4 On 10/1/2024 at 10:13 PM, Villain Vibe said: Here you go. If you need anything else let me know. https://drive.google.com/drive/folders/1ztx92IkdBYBh7rcKLvAkfGThEXCDAcFN?usp=drive_link Locked access, please just " select all" + "copy" then "paste" them here in the forum reply. Quote Link to comment Share on other sites More sharing options...
Villain Vibe Posted October 5 Share Posted October 5 If I try to post them in plain text the whole forum page freezes up lol Here try this one. https://www.transfernow.net/dl/20241005UxlhdBTd I fixed the google drive link to btw. Forgot to change the access. Quote Link to comment Share on other sites More sharing options...
Shammyofwar Posted October 7 Author Share Posted October 7 I don't see any conflicts. Try removing KerbinSide Remastered & KerbinSideRemastered GapExtras as I suspect they may conflict as they change Kerbin drastically and may be causing a conflict with Galactic Trading. If that doesn't work try removing Galactic Trading to see if that is the issue, Quote Link to comment Share on other sites More sharing options...
Villain Vibe Posted October 8 Share Posted October 8 (edited) On 10/7/2024 at 3:04 PM, Shammyofwar said: I don't see any conflicts. Try removing KerbinSide Remastered & KerbinSideRemastered GapExtras as I suspect they may conflict as they change Kerbin drastically and may be causing a conflict with Galactic Trading. If that doesn't work try removing Galactic Trading to see if that is the issue, That did it After removing all the Kerbinside mods the game loads just fine. Many Thanks. Time to make some funds XD Edited October 10 by Villain Vibe Quote Link to comment Share on other sites More sharing options...
Ogamaga Posted October 15 Share Posted October 15 (edited) The only issue I have noticed was the prices for several of the tanks being negative when empty. I have enjoyed the mod otherwise, and discovered a couple of good trade routes. I fixed up the prices for my own use, if you would like to see what I did, just let me know. Edited October 15 by Ogamaga Quote Link to comment Share on other sites More sharing options...
Shammyofwar Posted November 2 Author Share Posted November 2 On 10/15/2024 at 3:01 AM, Ogamaga said: The only issue I have noticed was the prices for several of the tanks being negative when empty. I have enjoyed the mod otherwise, and discovered a couple of good trade routes. I fixed up the prices for my own use, if you would like to see what I did, just let me know. Ty for posting this bug. When/if I start modding again I will have to look into this. If anyone wants to take over the development of this mod I'd be ok with it. Quote Link to comment Share on other sites More sharing options...
Derpistheword Posted November 9 Share Posted November 9 Someone should absolutely keep developing this, this is what people have been wanting to see for a while now in KSP. Quote Link to comment Share on other sites More sharing options...
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