Jump to content

Recommended Posts

Galactic Trading - 0.9 Beta
Love KSP like me but tired of the same, ole same? Love Tycoon games?
Galactic Trading is for you. Galactic Trading creates a whole new way to play KSP as an Import/Export/Shipping tycoon.
Enjoy buying and selling Oil, Gems, Gold, Goods, Packages, and more-17 in total including some stock items such as fuels. -BUY LOW, SELL HIGH! 

Implemented
MK1, MK2, MK3, size 2, and size 3 trade cargo tanks.
26 different trading outposts all over the Kerbin and beyond based on KSP launch sites and custom ones.
List of locations, and their items' prices in Spoilers folder.
Waypoint manager waypoint import file in Spoilers folder.

To do yet
Complete and tested functional, further testing required this is a beta release.

Future plans
Optimize buy/sell locations and prices.
Possibly adding more outposts on moons and other planets.
Possibly adding Space station outposts.
Possibly adding more items to buy and sell. 
Possibly adding support for other planet packs.


Looking for people with coding skills to help expand and maintain this mod.

Required Dependencies
Kerbal Konstructs
Omega's Stockalike Structures: No Textures Required
Waypoint Manager

Suggested to make this mod more enjoyable but not required
MechJeb 2
AtmosphereAutopilot (Fly-By-Wire)
KSPCasher Continued (Suggested setting to 0/100/100)
BetterTimeWarpContinued
Trajectories
  
No conflicting mods that I'm aware of.


Credit to
Squad -  No added textures.
Released under GPL V3.0 

See F.A.Q. and other documents enclosed for additional info.

Screenshots

Download here

0.91 beta release

Change log-Uploaded the correct file - the previous upload was an earlier WIP file, not correct beta release

 

ROADMAP FOR GALACTIC TRADING

Version 0.9 for Kerbal Space Program 1.12.5

Released on 2024-04-09

Version 0.91 Beta  for Kerbal Space Program 1.12.5

Released on 2024-04-10

Uploaded the correct file - the previous upload was an earlier WIP file, not the correct beta release

Version 0.9101 Beta  for Kerbal Space Program 1.12.5

Released on 2024-04-10

I created this mod for my enjoyment and enjoyed it so much that I thought I'd share.I apologize I got a little disorganized and had too many copies of this mod on my PC- The previous 0.91 was the correct file but had a ore price patch that I removed because it bugged the resource prices, this file ladies and gents is right out of my KSP game files and is good to go!

Milestone 1

I will start to balance prices and goods availability and add localization files to allow easier translations and a cleaner file system using AI when Milestone 1 hits 1000 downloads and at least 10 feedback replies then release 

Version 0.95 Beta - To be started after Milestone 1 is hit

Goods prices and availability are optimized with AI.

Milestone 2

I will start to add 10 additional outposts all over the Solar system, Add every caliber of BD armory rounds and at least 10 missiles as tradable goods then rebalance with AI when Milestone 2 is hit 4500 downloads and at least 40 replies on the forum when complete this will be no longer Beta.

 

Version 1.0 - To be started after Milestone 2 is hit

First non-beta release featuring 36 Trading outposts, and 17 tradable resources and tradable weapons.

Milestone 3

If this mod gets to 20,000 downloads and at least 80 replies to the forum release post I will hold a poll on the forum on which planet pack to add 36 Trading outposts throughout said planet pack and rebalance with AI. This will be released version 1.5.

Version 1.5 - To be started after Milestone 3 is hit

72 Trading outposts spanning numerous solar systems with 17 tradable resources and tradable BD armory weapons. 

Future beyond this? Any suggestions?

The reason for these milestones is I created this mod for myself and thought I'd share and am happy with it the way it is. I don't want to do everything stated above if no one is playing the mod but myself.

 

 

Edited by Shammyofwar
Added Mod Road map
Link to comment
Share on other sites

Posted (edited)
14 hours ago, Shammyofwar said:

Galactic Trading - 0.9 Beta
Love KSP like me but tired of the same, ole same? Love Tycoon games?
Galactic Trading is for you. Galactic Trading creates a whole new way to play KSP as an Import/Export/Shipping tycoon.
Enjoy buying and selling Oil, Gems, Gold, Goods, Packages, and more-17 in total including some stock items such as fuels. -BUY LOW, SELL HIGH! 

Implemented
MK1, MK2, MK3, size 2, and size 3 trade cargo tanks.
26 different trading outposts all over the Kerbin and beyond based on KSP launch sites and custom ones.
List of locations, and their items' prices in Spoilers folder.
Waypoint manager waypoint import file in Spoilers folder.

To do yet
Complete and tested functional, further testing required this is a beta release.

Future plans
Optimize buy/sell locations and prices.
Possibly adding more outposts on moons and other planets.
Possibly adding Space station outposts.
Possibly adding more items to buy and sell. 
Possibly adding support for other planet packs.


Looking for people with coding skills to help expand and maintain this mod.

Required Dependencies
Kerbal Konstructs
Omega's Stockalike Structures: No Textures Required
Waypoint Manager

Suggested to make this mod more enjoyable but not required
MechJeb 2
AtmosphereAutopilot (Fly-By-Wire)
KSPCasher Continued (Suggested setting to 0/100/100)
BetterTimeWarpContinued
Trajectories
  
No conflicting mods that I'm aware of.


Credit to
Squad -  No added textures.
Released under GPL V3.0 

See F.A.Q. and other documents enclosed for additional info.

Screenshots

Download here

0.91 beta release

Change log-Uploaded the correct file - previous upload was an earlier WIP file, not beta release

This is my first release of a KSP mod (not my first KSP mod). Please submit any bugs, errors, suggestions,  or feedback here. If the mod is popular, I may publish a expanded version.

Edited by Shammyofwar
updated message
Link to comment
Share on other sites

  • 3 weeks later...

My coding computer died and my back up computer can not handle mod development. So  development of this mod has been suspended until I can get a better  computer - sorry

Link to comment
Share on other sites

Hello, excuse my bad English. Today I downloaded the mod with its corresponding dependencies, but I am not understanding how the trade is done. To begin with, I can't load the resources into the corresponding tanks. 
And I don't see any missions (as I saw, I guess that in the mod there are no missions but just in case I clarify it) or the 26 trading posts in kerbin or other planets. I only see a building next to the runway which I can't interact with other than being able to see the resources. If I assume correctly, there should be other posts where I have to take these resources to other places, but I do not understand how to load them or if it is due to a bug in the mod or if another mod is generating the error. For more info, I am uploading some screenshots for more info. And the mods I use. 
First of all, thank you very much for your contribution to the community with another interesting mod. 

Screenshots

https://imgur.com/a/ss7OZ5V
 

Mods: 
https://drive.google.com/file/d/1cGzOHTjIjlK2_B6GrCt7DN83EQBSx6hy/view?usp=drive_link


 

Link to comment
Share on other sites

Posted (edited)

Sorry you're having trouble.The building at your base is a "buy only" building, meaning you can only sell goods to it. Missions have not yet been implemented. As for other locations in the "read me" folder of the mod you will find a waypoint manager cfg file . Import that into the waypoint manager and you'll have the 17 custom waypoints then turn on the stock landing sites for every trading post. Please note there are numerous stock easter egg sites I used as well . Not all posts sell or buy all goods. For your convenience here is the waypoint manager cfg

Spoiler

// Waypoint Manager Custom Waypoints File
//
// This file contains an extract of Waypoint Manager custom waypoints.

WAYPOINT
{
    name = Galatic Trading outpost
    celestialName = Kerbin
    latitude = 52.204557784113803
    longitude = -52.170919852400999
    navigationId = 4fc1d8aa-84b7-4c97-9026-e97ea5cf29e5
    icon = balloon
    altitude = 2.7498267005429398
    index = 0
    seed = 276
}
WAYPOINT
{
    name = South Pole Outpost
    celestialName = Kerbin
    latitude = -82.161194347576398
    longitude = 88.430325080316507
    navigationId = db39d09e-542e-44f1-86a7-8c4d62eeae82
    icon = runway
    altitude = 1.5476400572806988
    index = 1
    seed = 890
}
WAYPOINT
{
    name = Kerbin City
    celestialName = Kerbin
    latitude = -15.7906299670745
    longitude = -5.4021648485064304
    navigationId = 252771bf-91d7-4db6-b370-184a2e94fd49
    icon = seismic
    altitude = 2.7032835303108413
    index = 2
    seed = 747
}
WAYPOINT
{
    name = Lost Isle
    celestialName = Kerbin
    latitude = -51.147267537566499
    longitude = -160.503684060117
    navigationId = 6c5993f1-ec25-48f5-9e8e-7b093e6a5157
    icon = runway
    altitude = 1.7630889693969891
    index = 3
    seed = 269
}
WAYPOINT
{
    name = Mount Retreat
    celestialName = Kerbin
    latitude = -33.7847210286061
    longitude = 83.6189260512365
    navigationId = df171bbf-7bf1-4ae0-85d7-471348ea4ebd
    icon = runway
    altitude = 0.75783611240296977
    index = 4
    seed = 51
}
WAYPOINT
{
    name = Jebs Sancuary
    celestialName = Kerbin
    latitude = 31.410746955613298
    longitude = 13.4957104301819
    navigationId = ff247a42-a5a2-4ba0-afb8-23d209c09c76
    icon = runway
    altitude = 1.0765845153948135
    index = 5
    seed = 269
}
WAYPOINT
{
    name = Vals Isle
    celestialName = Kerbin
    latitude = -10.589257878484201
    longitude = -42.5718791061921
    navigationId = d9eb41a1-4aac-49f3-8d7a-0d9d4ae2ac25
    icon = runway
    altitude = 1.6908884007712857
    index = 6
    seed = 412
}
WAYPOINT
{
    name = Bobs Rest
    celestialName = Kerbin
    latitude = -11.575337528660301
    longitude = 33.462984529564302
    navigationId = e3c9aa99-1962-4e01-834d-34b7bf1363f9
    icon = runway
    altitude = 2.6184285806937169
    index = 7
    seed = 91
}
WAYPOINT
{
    name = Bobs Retreat
    celestialName = Kerbin
    latitude = 49.903531936487099
    longitude = -142.95095366572801
    navigationId = 752409d7-425a-4562-a21d-ff9fdf8f200f
    icon = runway
    altitude = -0.4223089778096778
    index = 8
    seed = 23
}
WAYPOINT
{
    name = Tenbucktwo Ise
    celestialName = Kerbin
    latitude = 14.758591471448501
    longitude = 119.80068182913401
    navigationId = b264abe0-8dcf-4c2f-adf4-025faf30a7a1
    icon = seismic
    altitude = 0.21115756337501068
    index = 9
    seed = 187
}
WAYPOINT
{
    name = Tranquility Outpost
    celestialName = Mun
    latitude = 14.758074609721699
    longitude = 119.801287619909
    navigationId = d2b106e8-4cbb-46b2-bb72-59177ad53fb0
    icon = runway
    altitude = -2.7284841053187847E-12
    index = 10
    seed = 426
}
WAYPOINT
{
    name = Eagle outpost
    celestialName = Minmus
    latitude = 13.6952872900356
    longitude = 123.958606531889
    navigationId = 81cb91c0-1858-47f9-af3d-2a725a6b6af3
    icon = runway
    altitude = -4.5474735088646412E-13
    index = 11
    seed = 679
}
WAYPOINT
{
    name = Cosmic Outpost
    celestialName = Eve
    latitude = 13.6951510578207
    longitude = 123.95877407623
    navigationId = 7281659c-90dc-4d25-9a85-fae6626aa8cd
    icon = runway
    altitude = 3.1832314562052488E-12
    index = 12
    seed = 398
}
WAYPOINT
{
    name = Pirate Bay
    celestialName = Dres
    latitude = 13.9626581770497
    longitude = 121.126558340448
    navigationId = 4ae05a80-3fc5-4e82-9cb7-f098be441500
    icon = runway
    altitude = -3.637978807091713E-12
    index = 13
    seed = 890
}
WAYPOINT
{
    name = Dreadpost
    celestialName = Moho
    latitude = -6.0805527691527397
    longitude = -145.305783807674
    navigationId = d17308f8-e832-4ad6-bad8-f76b42e95779
    icon = runway
    altitude = 3.637978807091713E-12
    index = 14
    seed = 822
}
WAYPOINT
{
    name = Aquatica
    celestialName = Laythe
    latitude = -6.0804617588703902
    longitude = -145.30593641331799
    navigationId = 7bf76cbe-17a6-4bc6-9c8c-e6b99c22c9ae
    icon = gravity
    altitude = 0
    index = 15
    seed = 187
}
WAYPOINT
{
    name = Kraken Outpost
    celestialName = Eeloo
    latitude = -6.0798943050480503
    longitude = -145.30589411383201
    navigationId = 5881c18d-0aab-4c7d-9438-6f8db070a700
    icon = runway
    altitude = -0.26179717655486456
    index = 16
    seed = 747
}

I hope this clears things up and I hope you enjoy the mod repost here if you have further questions.Thank you

Edited by Shammyofwar
Link to comment
Share on other sites

  • 1 month later...
On 6/24/2024 at 8:51 PM, Derpistheword said:

This is exactly the kind of mod i wanted to make months ago, any support for 3rd party expansion mods? id like to set up some bases with custom models!

The mod uses KK and WP Manager scripts found in the download. Should be ez to mod the mod =)

Link to comment
Share on other sites

  • 3 weeks later...

Interesting idea, and an interesting roadmap too. Out of curiosity, are the BD additions just, like, delivering ammo to the military (or less savoury types) like any other commodity, or are there any plans to need the weapons yourself?

Edited by Maeyanie
Link to comment
Share on other sites

  • 1 month later...
On 7/19/2024 at 1:58 AM, Maeyanie said:

Interesting idea, and an interesting roadmap too. Out of curiosity, are the BD additions just, like, delivering ammo to the military (or less savoury types) like any other commodity, or are there any plans to need the weapons yourself?

When I get a new pc and start modding again it will be a commodity, but nothing stopping anyone from having active weapons and using outposts to re-arm their ships. I would love to host a multiplayer server using this mod and Scifi Shipyards Redux, once both have bd armory intergration for some pvp fun.

Link to comment
Share on other sites

  • 4 weeks later...

looks like it may be incompatible with freeiva

https://drive.google.com/file/d/1iM0bFvnt1fh22APuY_qV-MSOQxeknEFd/view?usp=sharing

see the modulemanager log

 

[LOG 18:10:26.808] Applying update FreeIva/Patches/AutoPassThrough/@PART:HAS[#FreeIva_AutoPassThrough[true]&~FreeIva_AutoPassThrough_StructuralVariant[true]&!MODULE[ModuleFreeIva]]:FOR[zzz_FreeIva] to GalacticTrading/Parts/mk3/LF_50 - Hopper Cargo.cfg/PART[mk3FuselageLF_50H]
[WRN 18:10:26.808] Cannot find key FreeIva_AutoPassThrough_FuelVolume in PART
[ERR 18:10:26.808] Error - Cannot parse variable search when replacing (%) key volumeAddedToParent = #$/FreeIva_AutoPassThrough_FuelVolume$
[WRN 18:10:26.808] Cannot find key volumeAddedToParent in SUBTYPE
[ERR 18:10:26.808] Error - Cannot parse variable search when replacing (%) key addedMass = #$volumeAddedToParent$
[WRN 18:10:26.808] Cannot find key volumeAddedToParent in SUBTYPE
[ERR 18:10:26.808] Error - Cannot parse variable search when replacing (%) key addedCost = #$volumeAddedToParent$

EDIT: freeiva dev fixed it

Edited by Commissar
Link to comment
Share on other sites

I'm having trouble to boot up my game with this mod installed.
The game freezes up at the and off loading up.
Right before getting to the main menu ksp stops reacting.
I have no clue what would be causing this.
I suspect a mod incompatibility.
I checked both the log and module manager log without result.
I would really like to use you're mod.
Love the idea of being able to sell you're hard earned good from around the star system for cash. 

Link to comment
Share on other sites

On 9/24/2024 at 11:41 AM, Villain Vibe said:

I'm having trouble to boot up my game with this mod installed.
The game freezes up at the and off loading up.
Right before getting to the main menu ksp stops reacting.
I have no clue what would be causing this.
I suspect a mod incompatibility.
I checked both the log and module manager log without result.
I would really like to use you're mod.
Love the idea of being able to sell you're hard earned good from around the star system for cash. 

post logs please

Edited by Shammyofwar
Link to comment
Share on other sites

I don't see any conflicts. Try removing  KerbinSide Remastered & KerbinSideRemastered GapExtras as I suspect they may conflict as they change Kerbin drastically and may be causing a conflict with Galactic Trading. If that doesn't work try removing Galactic Trading to see if that is the issue,

Link to comment
Share on other sites

On 10/7/2024 at 3:04 PM, Shammyofwar said:

I don't see any conflicts. Try removing  KerbinSide Remastered & KerbinSideRemastered GapExtras as I suspect they may conflict as they change Kerbin drastically and may be causing a conflict with Galactic Trading. If that doesn't work try removing Galactic Trading to see if that is the issue,

That did it
After removing all the Kerbinside mods the game loads just fine.
Many Thanks.
Time to make some funds XD

Edited by Villain Vibe
Link to comment
Share on other sites

The only issue I have noticed was the prices for several of the tanks being negative when empty. I have enjoyed the mod otherwise, and discovered a couple of good trade routes. I fixed up the prices for my own use, if you would like to see what I did, just let me know.

Edited by Ogamaga
Link to comment
Share on other sites

  • 3 weeks later...
On 10/15/2024 at 3:01 AM, Ogamaga said:

The only issue I have noticed was the prices for several of the tanks being negative when empty. I have enjoyed the mod otherwise, and discovered a couple of good trade routes. I fixed up the prices for my own use, if you would like to see what I did, just let me know.

Ty for posting this bug. When/if I start modding again I will have to look into this. If anyone wants to take over the development of this mod I'd be ok with it.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...