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Galactic Trading - 0.9 Beta
Love KSP like me but tired of the same, ole same? Love Tycoon games?
Galactic Trading is for you. Galactic Trading creates a whole new way to play KSP as an Import/Export/Shipping tycoon.
Enjoy buying and selling Oil, Gems, Gold, Goods, Packages, and more-17 in total including some stock items such as fuels. -BUY LOW, SELL HIGH! 

Implemented
MK1, MK2, MK3, size 2, and size 3 trade cargo tanks.
26 different trading outposts all over the Kerbin and beyond based on KSP launch sites and custom ones.
List of locations, and their items' prices in Spoilers folder.
Waypoint manager waypoint import file in Spoilers folder.

To do yet
Complete and tested functional, further testing required this is a beta release.

Future plans
Optimize buy/sell locations and prices.
Possibly adding more outposts on moons and other planets.
Possibly adding Space station outposts.
Possibly adding more items to buy and sell. 
Possibly adding support for other planet packs.


Looking for people with coding skills to help expand and maintain this mod.

Required Dependencies
Kerbal Konstructs
Omega's Stockalike Structures: No Textures Required
Waypoint Manager

Suggested to make this mod more enjoyable but not required
MechJeb 2
AtmosphereAutopilot (Fly-By-Wire)
KSPCasher Continued (Suggested setting to 0/100/100)
BetterTimeWarpContinued
Trajectories
  
No conflicting mods that I'm aware of.


Credit to
Squad -  No added textures.
Released under GPL V3.0 

See F.A.Q. and other documents enclosed for additional info.

Screenshots

Download here

0.91 beta release

Change log-Uploaded the correct file - the previous upload was an earlier WIP file, not correct beta release

 

ROADMAP FOR GALACTIC TRADING

Version 0.9 for Kerbal Space Program 1.12.5

Released on 2024-04-09

Version 0.91 Beta  for Kerbal Space Program 1.12.5

Released on 2024-04-10

Uploaded the correct file - the previous upload was an earlier WIP file, not the correct beta release

Version 0.9101 Beta  for Kerbal Space Program 1.12.5

Released on 2024-04-10

I created this mod for my enjoyment and enjoyed it so much that I thought I'd share.I apologize I got a little disorganized and had too many copies of this mod on my PC- The previous 0.91 was the correct file but had a ore price patch that I removed because it bugged the resource prices, this file ladies and gents is right out of my KSP game files and is good to go!

Milestone 1

I will start to balance prices and goods availability and add localization files to allow easier translations and a cleaner file system using AI when Milestone 1 hits 1000 downloads and at least 10 feedback replies then release 

Version 0.95 Beta - To be started after Milestone 1 is hit

Goods prices and availability are optimized with AI.

Milestone 2

I will start to add 10 additional outposts all over the Solar system, Add every caliber of BD armory rounds and at least 10 missiles as tradable goods then rebalance with AI when Milestone 2 is hit 4500 downloads and at least 40 replies on the forum when complete this will be no longer Beta.

 

Version 1.0 - To be started after Milestone 2 is hit

First non-beta release featuring 36 Trading outposts, and 17 tradable resources and tradable weapons.

Milestone 3

If this mod gets to 20,000 downloads and at least 80 replies to the forum release post I will hold a poll on the forum on which planet pack to add 36 Trading outposts throughout said planet pack and rebalance with AI. This will be released version 1.5.

Version 1.5 - To be started after Milestone 3 is hit

72 Trading outposts spanning numerous solar systems with 17 tradable resources and tradable BD armory weapons. 

Future beyond this? Any suggestions?

The reason for these milestones is I created this mod for myself and thought I'd share and am happy with it the way it is. I don't want to do everything stated above if no one is playing the mod but myself.

 

 

Edited by Shammyofwar
Added Mod Road map
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  On 4/9/2024 at 8:57 PM, Shammyofwar said:

Galactic Trading - 0.9 Beta
Love KSP like me but tired of the same, ole same? Love Tycoon games?
Galactic Trading is for you. Galactic Trading creates a whole new way to play KSP as an Import/Export/Shipping tycoon.
Enjoy buying and selling Oil, Gems, Gold, Goods, Packages, and more-17 in total including some stock items such as fuels. -BUY LOW, SELL HIGH! 

Implemented
MK1, MK2, MK3, size 2, and size 3 trade cargo tanks.
26 different trading outposts all over the Kerbin and beyond based on KSP launch sites and custom ones.
List of locations, and their items' prices in Spoilers folder.
Waypoint manager waypoint import file in Spoilers folder.

To do yet
Complete and tested functional, further testing required this is a beta release.

Future plans
Optimize buy/sell locations and prices.
Possibly adding more outposts on moons and other planets.
Possibly adding Space station outposts.
Possibly adding more items to buy and sell. 
Possibly adding support for other planet packs.


Looking for people with coding skills to help expand and maintain this mod.

Required Dependencies
Kerbal Konstructs
Omega's Stockalike Structures: No Textures Required
Waypoint Manager

Suggested to make this mod more enjoyable but not required
MechJeb 2
AtmosphereAutopilot (Fly-By-Wire)
KSPCasher Continued (Suggested setting to 0/100/100)
BetterTimeWarpContinued
Trajectories
  
No conflicting mods that I'm aware of.


Credit to
Squad -  No added textures.
Released under GPL V3.0 

See F.A.Q. and other documents enclosed for additional info.

Screenshots

Download here

0.91 beta release

Change log-Uploaded the correct file - previous upload was an earlier WIP file, not beta release

Expand  

This is my first release of a KSP mod (not my first KSP mod). Please submit any bugs, errors, suggestions,  or feedback here. If the mod is popular, I may publish a expanded version.

Edited by Shammyofwar
updated message
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  • 3 weeks later...

Hello, excuse my bad English. Today I downloaded the mod with its corresponding dependencies, but I am not understanding how the trade is done. To begin with, I can't load the resources into the corresponding tanks. 
And I don't see any missions (as I saw, I guess that in the mod there are no missions but just in case I clarify it) or the 26 trading posts in kerbin or other planets. I only see a building next to the runway which I can't interact with other than being able to see the resources. If I assume correctly, there should be other posts where I have to take these resources to other places, but I do not understand how to load them or if it is due to a bug in the mod or if another mod is generating the error. For more info, I am uploading some screenshots for more info. And the mods I use. 
First of all, thank you very much for your contribution to the community with another interesting mod. 

Screenshots

https://imgur.com/a/ss7OZ5V
 

Mods: 
https://drive.google.com/file/d/1cGzOHTjIjlK2_B6GrCt7DN83EQBSx6hy/view?usp=drive_link


 

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Sorry you're having trouble.The building at your base is a "buy only" building, meaning you can only sell goods to it. Missions have not yet been implemented. As for other locations in the "read me" folder of the mod you will find a waypoint manager cfg file . Import that into the waypoint manager and you'll have the 17 custom waypoints then turn on the stock landing sites for every trading post. Please note there are numerous stock easter egg sites I used as well . Not all posts sell or buy all goods. For your convenience here is the waypoint manager cfg

  Reveal hidden contents

I hope this clears things up and I hope you enjoy the mod repost here if you have further questions.Thank you

Edited by Shammyofwar
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  • 1 month later...
  On 6/25/2024 at 12:51 AM, Derpistheword said:

This is exactly the kind of mod i wanted to make months ago, any support for 3rd party expansion mods? id like to set up some bases with custom models!

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The mod uses KK and WP Manager scripts found in the download. Should be ez to mod the mod =)

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  • 3 weeks later...

Interesting idea, and an interesting roadmap too. Out of curiosity, are the BD additions just, like, delivering ammo to the military (or less savoury types) like any other commodity, or are there any plans to need the weapons yourself?

Edited by Maeyanie
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  • 1 month later...
  On 7/19/2024 at 5:58 AM, Maeyanie said:

Interesting idea, and an interesting roadmap too. Out of curiosity, are the BD additions just, like, delivering ammo to the military (or less savoury types) like any other commodity, or are there any plans to need the weapons yourself?

Expand  

When I get a new pc and start modding again it will be a commodity, but nothing stopping anyone from having active weapons and using outposts to re-arm their ships. I would love to host a multiplayer server using this mod and Scifi Shipyards Redux, once both have bd armory intergration for some pvp fun.

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  • 4 weeks later...

looks like it may be incompatible with freeiva

https://drive.google.com/file/d/1iM0bFvnt1fh22APuY_qV-MSOQxeknEFd/view?usp=sharing

see the modulemanager log

 

[LOG 18:10:26.808] Applying update FreeIva/Patches/AutoPassThrough/@PART:HAS[#FreeIva_AutoPassThrough[true]&~FreeIva_AutoPassThrough_StructuralVariant[true]&!MODULE[ModuleFreeIva]]:FOR[zzz_FreeIva] to GalacticTrading/Parts/mk3/LF_50 - Hopper Cargo.cfg/PART[mk3FuselageLF_50H]
[WRN 18:10:26.808] Cannot find key FreeIva_AutoPassThrough_FuelVolume in PART
[ERR 18:10:26.808] Error - Cannot parse variable search when replacing (%) key volumeAddedToParent = #$/FreeIva_AutoPassThrough_FuelVolume$
[WRN 18:10:26.808] Cannot find key volumeAddedToParent in SUBTYPE
[ERR 18:10:26.808] Error - Cannot parse variable search when replacing (%) key addedMass = #$volumeAddedToParent$
[WRN 18:10:26.808] Cannot find key volumeAddedToParent in SUBTYPE
[ERR 18:10:26.808] Error - Cannot parse variable search when replacing (%) key addedCost = #$volumeAddedToParent$

EDIT: freeiva dev fixed it

Edited by Commissar
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I'm having trouble to boot up my game with this mod installed.
The game freezes up at the and off loading up.
Right before getting to the main menu ksp stops reacting.
I have no clue what would be causing this.
I suspect a mod incompatibility.
I checked both the log and module manager log without result.
I would really like to use you're mod.
Love the idea of being able to sell you're hard earned good from around the star system for cash. 

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  On 9/24/2024 at 3:41 PM, Villain Vibe said:

I'm having trouble to boot up my game with this mod installed.
The game freezes up at the and off loading up.
Right before getting to the main menu ksp stops reacting.
I have no clue what would be causing this.
I suspect a mod incompatibility.
I checked both the log and module manager log without result.
I would really like to use you're mod.
Love the idea of being able to sell you're hard earned good from around the star system for cash. 

Expand  

post logs please

Edited by Shammyofwar
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  On 10/2/2024 at 2:13 AM, Villain Vibe said:

Here you go. 
If you need anything else let me know. 

https://drive.google.com/drive/folders/1ztx92IkdBYBh7rcKLvAkfGThEXCDAcFN?usp=drive_link

Expand  

Locked access, please just " select all" + "copy"  then  "paste" them here in the forum reply.

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I don't see any conflicts. Try removing  KerbinSide Remastered & KerbinSideRemastered GapExtras as I suspect they may conflict as they change Kerbin drastically and may be causing a conflict with Galactic Trading. If that doesn't work try removing Galactic Trading to see if that is the issue,

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  On 10/7/2024 at 1:04 PM, Shammyofwar said:

I don't see any conflicts. Try removing  KerbinSide Remastered & KerbinSideRemastered GapExtras as I suspect they may conflict as they change Kerbin drastically and may be causing a conflict with Galactic Trading. If that doesn't work try removing Galactic Trading to see if that is the issue,

Expand  

That did it
After removing all the Kerbinside mods the game loads just fine.
Many Thanks.
Time to make some funds XD

Edited by Villain Vibe
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The only issue I have noticed was the prices for several of the tanks being negative when empty. I have enjoyed the mod otherwise, and discovered a couple of good trade routes. I fixed up the prices for my own use, if you would like to see what I did, just let me know.

Edited by Ogamaga
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  • 3 weeks later...
  On 10/15/2024 at 7:01 AM, Ogamaga said:

The only issue I have noticed was the prices for several of the tanks being negative when empty. I have enjoyed the mod otherwise, and discovered a couple of good trade routes. I fixed up the prices for my own use, if you would like to see what I did, just let me know.

Expand  

Ty for posting this bug. When/if I start modding again I will have to look into this. If anyone wants to take over the development of this mod I'd be ok with it.

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