RunaDacino Posted April 30 Share Posted April 30 I'd launch the plane/load in the rover. Physics eases in, I don't touch anything (in fact, brakes are automatically on thinking this would help. It doesn't). Slowly, my plane spins on the runway and I have to fight it to point straight. Once in the air, things are USUALLY fine - some designs, despite arodynamically sound, decide to keep wanting to turn right in the air as well. Rovers have a similar spinny issue. I'm at my wit's end as it makes some stuff frustratingly hard, are there any tools to highlight/ID parts that cause phantom forces? For planes, I use B9 proc wings and kerbal foundries mostly. Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted May 1 Share Posted May 1 Hit alt-X to clear any unintentional trim you may have applied, and make sure your joystick is calibrated and centered. Those are the two most common causes. Quote Link to comment Share on other sites More sharing options...
RunaDacino Posted May 1 Author Share Posted May 1 I found the issue. It was an interaction of B9 proc wings and bi/tricouplers. The fix was to attach the vertical stabilizer to the ENGINES and not the bi/tricoupler. I posted details in the two mods' pages. Quote Link to comment Share on other sites More sharing options...
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