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Kermun 2 (Mun Permanent Settlement Mission)


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Posted (edited)

Kermun 2's objective is to establish a fully permanent settlement on the Mun, in the same location at Kermun 1 landed.

the full objective list:
- Construct and maintain habitation modules
- Permanent occupation of the Mun Gateway
- Establishment of the Mun Surveyor (MunServ)
- Successful Reboot of MER-1 (Mun Exploration Rover)
- Permanent occupation of Base Alpha (the daylight base for Kermun 1)
- Ability to launch interplanetary missions from the Gateway
- Replacement of outdated equipment

 

Once these objectives are completed, the mission will be considered a success. my save is currently set around 30 days from the conclusion of Kermun 1.
(No images yet, i'm writing this while on the commute)

Edited by Mars11211
Added a new objective that I missed earlier.
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Kermun 2 Mission Update 1

(No pictures again, forgot to screenshot :/ )
 

Testing of a large mixed capability lander commenced, with Prototype one doing a 50m hover test at the Launchpad, which ended successfully. works are commencing to give this lander a name, and to prepare it for the 100m hover test, before doing a sub-orbital atmospheric test. It's planned to be powered by 1+ S3 KS-25 "Vector" Liquid Fuel Engine
(totally not a Budget Starship)

This Newer Lander is designed to replace the technologically outdated Munar Descent Craft (MDC). 

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