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How to design/fly a lander with windows facing up/forward while burning surface retrograde?


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When I build a lander (ex. with the Mk2 Landercan), and burn surface retrograde for a landing burn, the windows are facing either "down" or "backwards". I can get them to face the right way by rolling 180, but then the pitch controls are reversed (and the navball shows the craft as inverted, of course). Is there a way to avoid this, so the windows are facing "forward"?

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I think I understand your scenario.  If so, this should help.  If not, please provide a screenshot and I'll try again:

  • Put a control point on top of the Mk2 Lander Can (such as a probe core or docking port)
  • On the launch pad, control from your new control point
  • Notice which direction the new control point thinks it is facing, compared to the direction the lander can is facing when you control from there
  • Spin the new control point around in the VAB, if needed, so that it is facing in the desired direction compared to the lander can
  • During your landing, control from the new control point instead of from the lander can
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2 hours ago, Poppa Wheelie said:

I think I understand your scenario.  If so, this should help.  If not, please provide a screenshot and I'll try again:

  • Put a control point on top of the Mk2 Lander Can (such as a probe core or docking port)
  • On the launch pad, control from your new control point
  • Notice which direction the new control point thinks it is facing, compared to the direction the lander can is facing when you control from there
  • Spin the new control point around in the VAB, if needed, so that it is facing in the desired direction compared to the lander can
  • During your landing, control from the new control point instead of from the lander can

Thanks!

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