The Minmus Derp Posted July 25, 2024 Author Share Posted July 25, 2024 OPX-SarnusPlus has been released! It is currently in the alpha phase, so please inform me on this thread if issues come up. Unlike Jool and Neidon, SarnusPlus is a lot farther from feature complete as well, so expect updates in the future. Quote Link to comment Share on other sites More sharing options...
theogameren Posted July 25, 2024 Share Posted July 25, 2024 OMG INSALLING THIS INSTANTLY TOMORROW Quote Link to comment Share on other sites More sharing options...
theogameren Posted July 26, 2024 Share Posted July 26, 2024 (edited) OPX-NeidonPlus has already come on CKAN!. I like that! Edited July 26, 2024 by theogameren Quote Link to comment Share on other sites More sharing options...
theogameren Posted July 26, 2024 Share Posted July 26, 2024 (edited) There is a bug in the main menu. Sarnus's ring is black. EDIT: nvm issue fixed Edited July 26, 2024 by theogameren Quote Link to comment Share on other sites More sharing options...
theogameren Posted July 26, 2024 Share Posted July 26, 2024 (edited) Can you add a list of dependencies for each mod? Edited July 26, 2024 by theogameren Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted July 26, 2024 Author Share Posted July 26, 2024 6 hours ago, theogameren said: There is a bug in the main menu. Sarnus's ring is black. EDIT: nvm issue fixed Thats just a thing that happens to rings in the main menu dont worry about it 6 hours ago, theogameren said: Can you add a list of dependencies for each mod? ooh thanks for the reminder Quote Link to comment Share on other sites More sharing options...
theogameren Posted July 26, 2024 Share Posted July 26, 2024 21 minutes ago, The Minmus Derp said: ooh thanks for the reminder ur welcome Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted July 27, 2024 Author Share Posted July 27, 2024 (edited) I went ahead and added a Suggestion Box, its a google form you can post feature suggestions to so they dont get lost. You can find it at the top of the OP Edited July 27, 2024 by The Minmus Derp grammar Quote Link to comment Share on other sites More sharing options...
theogameren Posted July 27, 2024 Share Posted July 27, 2024 Cool, also when does Sarnus screenshots come? I have a bug to commit, the ring in the main menu overlaps the text. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted July 27, 2024 Author Share Posted July 27, 2024 7 minutes ago, theogameren said: Cool, also when does Sarnus screenshots come? I have a bug to commit, the ring in the main menu overlaps the text. Sarnus screenshots come when mom stops hogging the KSP computer to play her online board games lol That's just a thing that rings do in main menus, unfortunately Quote Link to comment Share on other sites More sharing options...
theogameren Posted July 27, 2024 Share Posted July 27, 2024 ok It's a visual effect, so i'm fine I will die if somebody forces me to do a grand tour of the kerbol system with my install. btw i'm watching falcon 9 launch after getting grounded Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted July 27, 2024 Author Share Posted July 27, 2024 7 minutes ago, theogameren said: ok It's a visual effect, so i'm fine I will die if somebody forces me to do a grand tour of the kerbol system with my install. Extended Grand Tour Two: The Wrath of Lag Quote Link to comment Share on other sites More sharing options...
theogameren Posted July 27, 2024 Share Posted July 27, 2024 (edited) no not because of the lag because of how many objects i have Don't ask how many objects I have. DON'T. Edited July 27, 2024 by theogameren Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted July 27, 2024 Author Share Posted July 27, 2024 31 minutes ago, theogameren said: Cool, also when does Sarnus screenshots come? Remembered I took some yesterday and added them. More will be added later but now there's SOMETHING. 9 minutes ago, theogameren said: Don't ask how many objects I have. DON'T. no but actually how many objects do you have? I can't be surprised, I used to have a save with 50 planet packs Quote Link to comment Share on other sites More sharing options...
theogameren Posted July 27, 2024 Share Posted July 27, 2024 (edited) I have ... let me count WOO T-00:05:00 SOON should I include KcalBeloh in the counting? 129 celestials, excluding kcalbeloh system, including everithing else, even WH-smth a T-00:00:00 EDIT: +3 objects because somebody released a new mod Edited July 27, 2024 by theogameren Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted July 27, 2024 Author Share Posted July 27, 2024 OPX-UrlumPlus has been released in its alpha testing phase. Have fun! It adds two large moons and a centaur and redoes Urlum completely, with much more to come in the future. Once again it is currently in the alpha phase, so expect and report bugs to me. The suggestion box is as always open in the OP. Future updates will massively increase the feature scope of this installment. 32 minutes ago, theogameren said: 129 celestials Noice Quote Link to comment Share on other sites More sharing options...
theogameren Posted July 27, 2024 Share Posted July 27, 2024 uhh, bro, you added the link tothe Sarnus Plus Spacedock link page in the Urlum Plus area Oh, OPX-UrlumPlus isn't released on Spacedock Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted July 27, 2024 Author Share Posted July 27, 2024 (edited) 8 minutes ago, theogameren said: uhh, bro, you added the link tothe Sarnus Plus Spacedock link page in the Urlum Plus area Oh, OPX-UrlumPlus isn't released on Spacedock that's odd, it definitely is released on spacedock lemme check whats going on EDIT: should be fixed Edited July 27, 2024 by The Minmus Derp Quote Link to comment Share on other sites More sharing options...
theogameren Posted July 27, 2024 Share Posted July 27, 2024 checked again and it's there, Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted July 27, 2024 Author Share Posted July 27, 2024 (edited) Testing has brought to my attention that there are severe problems with the PQS of Vizak, Ryla, Phabus, Dathil, and Lyxis. Please refrain from visiting these objects until the next update. They will look terrible. Sorry for the inconvenience. Also, I'd like to confirm that OPX-UrlumPlus does actually load for everyone else, right? One of the early downloaders complained of Pab throwing an exception and preventing the game from loading, but this doesnt seem to be happening to me or to anyone else. Edited July 27, 2024 by The Minmus Derp further information Quote Link to comment Share on other sites More sharing options...
arbsoup Posted July 28, 2024 Share Posted July 28, 2024 (edited) My very-heavily-modded save loads and runs UrlumPlus (direct .zip download from GitHub, with all commits up to now) just fine, with some caveats: - The ground on Dathil and Lyxis fades to black as I approach. - Pab's terrain is completely differently colored than its ScaledVersion (it's brown close up but grey from orbit), which I think is because its ScaledVersion uses the color map image but its PQS uses HeightColorMap, and has the ground flickering issue usually associated with a lack of LandControl(?). - Hock and Picna don't have an SoI or terrain or anything so they're currently unusable. I don't quite have the time to really isolate the issues in a simplified testing save, so I can't rule out interference from other mods, which is why I'm not submitting these on Github. I will get around to submitting PRs for RationalResources for packs beyond NeidonPlus once things are more settled with planet terrain and surface sample defs. Edited July 28, 2024 by arbsoup Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted July 28, 2024 Author Share Posted July 28, 2024 (edited) 53 minutes ago, arbsoup said: - The ground on Dathil and Lyxis fades to black as I approach. I noticed that too and have fixed it for the next update 53 minutes ago, arbsoup said: - Pab's terrain is completely differently colored than its ScaledVersion (it's brown close up but grey from orbit), which I think is because its ScaledVersion uses the color map image but its PQS uses HeightColorMap, and has the ground flickering issue usually associated with a lack of LandControl(?). I noticed the exact inverse of that on Pymm during post-release retesting, is that what you're referring to? Because Pab definitely isn't gray from orbit. I'll probably just use a VertexColorMap in place of the HeightColorMap for the next update. 53 minutes ago, arbsoup said: - Hock and Picna don't have an SoI or terrain or anything so they're currently unusable. Wait, Hock and Picna are there? they're not supposed to be there. Get rid of 'em. I have them as placeholder locations to remind me where they go before I actually create them, and I could have sworn that I removed them from the release configs. 53 minutes ago, arbsoup said: (direct .zip download from GitHub, with all commits up to now) oh this is why Hock and Picna are there. The code section where you get the direct zip download is sometimes where I directly edit files when I dont have access to my KSP computer, so it has a lot of things in it that aren't ready for release. The same is true for a lot of mods, so its generally best practice to just download from the release section unless directed otherwise. Edited July 28, 2024 by The Minmus Derp Quote Link to comment Share on other sites More sharing options...
arbsoup Posted July 28, 2024 Share Posted July 28, 2024 (edited) 9 minutes ago, The Minmus Derp said: Wait, Hock and Picna are there? they're not supposed to be there. Get rid of 'em. I have them as placeholder locations to remind me where they go before I actually create them, and I could have sworn that I removed them from the release configs. oh this is why Hock and Picna are there. The code section where you get the direct zip download is sometimes where I directly edit files when I dont have access to my KSP computer, so it has a lot of things in it that aren't ready for release. The same is true for a lot of mods, so its generally best practice to just download from the release section unless directed otherwise. Right, right, I just wanted to make sure that I was using the newest configs so I was a little careless when downloading. 9 minutes ago, The Minmus Derp said: I noticed the exact inverse of that on Pymm during post-release retesting, is that what you're referring to? I'll probably just use a VertexColorMap in place of the HeightColorMap for the next update. Yeah, looking at Pymm's .png color map and its HeightColorMap values I can see why that might look flipped around too (though on the locations I tested it worked fine — I was not quite thorough in checking all the different-colored locations on the planet). Quote Because Pab definitely isn't gray from orbit. It is quite light grey near the equator, which was where I checked... Edited July 28, 2024 by arbsoup Quote Link to comment Share on other sites More sharing options...
theogameren Posted July 28, 2024 Share Posted July 28, 2024 3 hours ago, arbsoup said: It is quite light grey near the equator, which was where I checked... In some places around the equator, it is light brown. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted July 28, 2024 Author Share Posted July 28, 2024 Pymm's odd HeightColorMap has been replaced and the PQS problems suffered by Vizak, Ryla, Phabus, Dathil, and Lyxis have been fixed to the best of my knowledge. To make this update a little more substantive than "this thing that already exists doesn't suck as much" I'm going to include some patches for compatibility with various mods. Quote Link to comment Share on other sites More sharing options...
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