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[1.12.x] [Planet Pack] Outer Planets Expansion (OPX)


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I've got information. The Kerbol Realism patch does not work when there is a patch in another mod that includes making kerbol's light not infinite. Kerbin is all black without ambient lightning.

 

Also, i noticed a seam on Psei. or, i noticed something.

Edited by theogameren
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10 hours ago, The Minmus Derp said:

OPX-SarnusPlus v0.3.0 "Beast" has been released. While it adds no new objects or textures, it does massively rearrange the Sarnus System into what should be roughly its final form (locations of minor moons may be subject to change). A hotfix to Ryla which should fix its appearance in PQSSpace is also included.

Next on the list, around Sunday ideally, should be a hotfix for the JoolPlus PQS problems with Klip and Alnes. I've also learned the mysterious ways of pseudobodies from @WarriorSabe and am developing plans for where to put such object groups in OPX.

nice! can't wait for the next hotfix and the new rings for Sarnus.

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OPX-JoolPlus v0.4.3 beta has been released. This release consists of a hotfix for severe issues on Klip and Alnes' PQS, as well as a minor numbers fix on the BopTrojan setting. As usual, inform me if anything is wrong. Next on the list should be the first DwarfPlanetsPlus with Garrath and the Lemus System after I fix some realism problems and make Kerla not terrible :)

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OPX-NeidonPlus v0.6.0 beta has been released. This one includes completed Thatmo biomes, as well as new scatterer configs for Neidon and Thatmo. As a little bonus, it is no longer strictly required to play NeidonPlus with OPM.

Love how I said "next should be this" and then like four hours later I do something entirely unrelated

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On 8/8/2024 at 11:15 PM, The Minmus Derp said:

OPX-SarnusPlus v0.3.0 "Beast" has been released. While it adds no new objects or textures, it does massively rearrange the Sarnus System into what should be roughly its final form (locations of minor moons may be subject to change). A hotfix to Ryla which should fix its appearance in PQSSpace is also included.

Next on the list, around Sunday ideally, should be a hotfix for the JoolPlus PQS problems with Klip and Alnes. I've also learned the mysterious ways of pseudobodies from @WarriorSabe and am developing plans for where to put such object groups in OPX.

Looks good! All playable, which is a relief.

Ryla, Vizak, and Phabus still have no high-res PQS up close for me, and Phabus in particular switches abruptly/jarringly from PQS to Scaled when zooming. Any chance these have been replicated on your end, or might I have to boot up a test install to see if I can find more details?

---

Oh goodness. Is Hargaladh [wait OP asked me to remove this?] That... kind of complicates resources, doesn't it... I've taken down my PR because I admit it was a little silly to just guess at compositions before stuff was finalized.

Edited by arbsoup
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Posted (edited)
1 hour ago, arbsoup said:

Oh goodness. Is Hargaladh meant to be a SNIP

shhhhhhhhhhh remove this please

1 hour ago, arbsoup said:

Ryla, Vizak, and Phabus still have no high-res PQS up close for me, and Phabus in particular switches abruptly/jarringly from PQS to Scaled when zooming. Any chance these have been replicated on your end, or might I have to boot up a test install to see if I can find more details?

Vizak and Ryla are both made primarily of accumulated dust from the rings like Pan and Atlas in the real world, so having high res surface features on them wouldn't make sense. In the case of Phabus I mainly tested it by beaming space probes into low orbit to see if the PQS worked, and it looked like the cliff texture was in place perfectly when I released. Any chance I can see a screenshot of what you mean?

1 hour ago, arbsoup said:

That... kind of complicates resources, doesn't it... I've taken down my PR because I admit it was a little silly to just guess at compositions before stuff was finalized.

I mean, other than that stuff isn't likely to change. Damn I should have taken a good look at that :/ Anyways I'm p sure a quark matter asteroid or whatever would have gravities a lot more insane than 2/3 Duna, so I doubt its caused by material composition anyways

Edited by The Minmus Derp
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48 minutes ago, The Minmus Derp said:

In the case of Phabus I mainly tested it by beaming space probes into low orbit to see if the PQS worked, and it looked like the cliff texture was in place perfectly when I released. Any chance I can see a screenshot of what you mean?

Phabus looks like this up close on my main install:

https://ibb.co/N7LwTth

Zoomed out, the PQS looks like so:

https://ibb.co/mqBy7mb

and then after a very slight zoom out abruptly switches to:

https://ibb.co/YjSn7NZ

with no blur/blending effect in between like all other bodies have.

I'm mostly asking to see if this is already known, because if it isn't I will set this up on a testing install and see if any of my other mods aren't causing it. (Though I've taken most other planet packs just fine, which is odd. Ah well.)

Quote

would have gravities a lot more insane than 2/3 Duna, so I doubt its caused by material composition anyways

As currently expressed in Hargaladh's config, the object must have a KSP-space density of 4000 g/cm^3, or 400g/cm^3 if scaled up by 10x (like with a "real scale" SigmaDimensions config), still ~20 times as dense as osmium. There's clearly something in the material composition... ;)

Edited by arbsoup
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1 minute ago, Interplanet Janet said:

Sorry, mea culpa. Modding at 5 in the morning is not a good idea.

Oh that actually makes a lot more sense than what we were theorizing lol

Me when miscommunication

2 minutes ago, arbsoup said:

Phabus looks like this up close on my main install:

https://ibb.co/N7LwTth

Zoomed out, the PQS looks like so:

https://ibb.co/mqBy7mb

and then after a very slight zoom out abruptly switches to:

https://ibb.co/YjSn7NZ

with no blur/blending effect in between like all other bodies have.

Well that's... definitely not normal. I have screenshots of Phabus in PQS space in the OP, so I can confirm that it doesn't happen on my end unless it suddenly started happening while I was looking away like with the Klip and Alnes hotfix from yesterday.

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Identical results, just scaled down since this one doesn't have SigmaDimensions of course. Phabus switches from PQS to Scaled instantly, without any fade, and there is no texture on the surface.

https://ibb.co/Sf9Nmrs
https://ibb.co/HpTBDXB
https://ibb.co/LkzRXWk

The testing install had:

  • Kopernicus release 211 (main install was on 208) and its dependency ModularFlightIntegrator
  • OPM (newest release) and its dependency CTTP
  • OPX-SarnusPlus v0.3.0-alpha, as downloaded off the github, and its dependency 000_NiakoUtils
  • KSPCommunityFixes
  • 000_Harmony

I do not imagine those last two affect terrain loading. I can upload logs but I don't imagine they would be helpful; searching hasn't shown any errors or warnings (apart from an unrelated ModuleManager warning in OPX-SarnusPlus/KopernicusConfigs/MMB.cfg; removing the brackets after FINAL fixed that).

Edited by arbsoup
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8 minutes ago, arbsoup said:

Identical results, just scaled down since this one doesn't have SigmaDimensions of course. Phabus switches from PQS to Scaled instantly, without any fade.

SNIP

searching hasn't shown any errors or warnings (apart from an unrelated ModuleManager warning in OPX-SarnusPlus/KopernicusConfigs/MMB.cfg; removing the brackets after FINAL fixed that).

That is very odd. The flat grayness of the PQS is definitely not happening on my end, I'll see if there are any texture problems. Thanks for the tip on the brackets though!

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Hm. This one might be more illustrative:

https://ibb.co/Vg1HwVL

There's clearly some PQS texture loading, but unlike on other bodies (Masmar is beautiful!) it doesn't go down to small scales, so it's just very blurry. This is the same thing that's happening on Ryla and Vizak for me; they have PQS textures of some sort, but it just doesn't go to a precise enough resolution. I left those alone because you said it was intentional, but now I'm not as sure.

Edited by arbsoup
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Phabus looks like that from a modest distance for me too, but if you land a vessel on the surface and zoom in on it, do you still see gravel/rocky terrain, or does it get blurred out? I do for bodies like Masmar and all the others, but not for these three.

Ryla: https://ibb.co/899zmqg

Vizak: https://ibb.co/SKHCz00

compare vs.

Encethys: https://ibb.co/N2rYy9Y

Masmar (:purpleheart:): https://ibb.co/s20L525

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