GamingHen Posted July 2 Share Posted July 2 I'm in the process of making a mod that replaces the stock Fairing Base Plates with new ones that look closer to those from KSP2. The only thing that's really left to do is I need to figure out how to texture my custom models so that they resemble the stock parts. Problem is, I have no idea where to begin. I'm at a point where I'm willing to give of the texturing to someone else in the community if they would like to give it a go. With that being said, I would also love to do it myself, but like I said, I have no idea how to go about it. I made a temporary 2.5m model that represents what I want the final product to look like. I applied a temporary texture and imported it into the game. The config file has been set up in such a way that I can just copy, paste and adjust some values for the different sizes. If anyone has any tutorial or guide suggestions, please do let me know. And if anyone would like to give it a go themselves, just say so and we can get in contact. Quote Link to comment Share on other sites More sharing options...
ColdJ Posted July 2 Share Posted July 2 Would be helpful to know what tools you have available. But you can take a screenshot of the original part, bring it into the picture editor of your choice, grab a section of it and put that on your texture pic. You could do something similar with the originals texture pic too. All you are doing is getting a sample which you can then use to create your own. Quote Link to comment Share on other sites More sharing options...
GamingHen Posted July 3 Author Share Posted July 3 10 hours ago, ColdJ said: Would be helpful to know what tools you have available. But you can take a screenshot of the original part, bring it into the picture editor of your choice, grab a section of it and put that on your texture pic. You could do something similar with the originals texture pic too. All you are doing is getting a sample which you can then use to create your own. Well I'm modelling in Blender. I have access to Photoshop and Substance 3D painter, but I would prefer if I don't have to use Substance. I think I understand how to get the colors correct, but how do I go about adding a Grunge Map or something similar? Do I just get random ones online and choose one that feels right, or is there some library of stock-alike textures somewhere? Quote Link to comment Share on other sites More sharing options...
ColdJ Posted July 3 Share Posted July 3 (edited) The game is your library, all the textures are there. Had to look up what a Grunge Map was. If you feel the need then yes go find something suitable, but really as I said, take a screenshot of the part you are trying to look like and open it in your photo editor, then manipulate it and add it to your texture pic, that is the easiest way to get the result you want. Edited July 3 by ColdJ Quote Link to comment Share on other sites More sharing options...
Manul Posted November 19 Share Posted November 19 You can use stock textures. Load a stock texture into blender, go through a masochistic process of dragging vertexes one by one to make the UV map of your model match the existing texture. After this you need to define a path to the stock texture in a part cfg so you don't need to make copies of stock textures (that is a license violation) MODEL { model = AirplanePlus/Parts/Aero/stubbytinynose/model texture = placeholder , Squad/Parts/Aero/cones/Cones } Name of a texture in your model you want to replace with a stock one. Path to the stock texture Quote Link to comment Share on other sites More sharing options...
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