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Custom texture as a PQS mod?


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Question for anyone who knows more than i do about how Kopernicus works: is there a way to use a texture as a heightmap/normal map to add small-scale details to a planet? This is different from a global map, which covers the entire planet. I'm thinking of a repating, seamless texture you could apply locally, possibly through a global mask, to add huge levels of detail as an alternative to using procedural noise. I'm thinking of a system similar to KSP 2's kerbin, which has heightmaps for creating things like highly detailed mountains in specific places. Is this possible in Kopernicus? Is there an add on for it? Thanks in advance!

Edited by rheaunderstars
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19 hours ago, rheaunderstars said:

Question for anyone who knows more than i do about how Kopernicus works: is there a way to use a texture as a heightmap/normal map to add small-scale details to a planet? This is different from a global map, which covers the entire planet. I'm thinking of a repating, seamless texture you could apply locally, possibly through a global mask, to add huge levels of detail as an alternative to using procedural noise. I'm thinking of a system similar to KSP 2's kerbin, which has heightmaps for creating things like highly detailed mountains in specific places. Is this possible in Kopernicus? Is there an add on for it? Thanks in advance!

Yes you can. 
I experimented with this a few years back. You can see a few of my screenshots here: Terrainium. At the time I actually had better luck doing this with Kerbal Konstructs, but Kopernicus has improved a lot since then I believe.
There are other projects that have taken this much further too.

Edited by Nightside
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49 minutes ago, Nightside said:

You can see a few of my screenshots here: Terrainium.

omg that kind of terrain is exactly the kind of thing I want to try making

Do you know how to do it with kopernicus? That's the one I'm most familiar with. Also, does it work with other textures as well like normal and color?

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10 hours ago, rheaunderstars said:

omg that kind of terrain is exactly the kind of thing I want to try making

Do you know how to do it with kopernicus? That's the one I'm most familiar with. Also, does it work with other textures as well like normal and color?

The nice thing about importing maps in Konstructs is that you can do it all in game. Import, rescale, rescale, etc. it does height map and color. I don’t think it does normals, but I haven’t used it in a while.

You can do all this in Kopernicus, but I don’t know if there’s an in game editor anymore. There used to be, but it’s not mentioned on the Kopernicus thread, and It never worked well for my needs anyway.

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