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 Okay, so, two things are happening.

1. A odd white ring is on the back of my planet (named Sarkin) in map and normal view. I have normals and textures. I have attempted to look for fix to no avail, from retexturing, new normals, and misspells.  SEE EDIT 2

2. My moon of Sarkin, Lull,  fades out when I zoom out too far in the normal view. This is new. Kerbal can still do stuff and terrain works.

The pictures are here. https://imgur.com/a/XtDWP0C

These config's were from the help of @Sushut and @JoshTheKerbal's tutorials. Thanks for your time.

EDIT: FYI, the mods are Niako's Kopernicus Utility's, MM, Kopernicus, and KittopiaTech. I decided to make a separate game for this, not my main modded install.

EDIT 2x: It was the Gradient node. Problem 1 is solved.

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Edited by Mr. Kerbin
added some info
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  On 7/16/2024 at 4:22 AM, Mr. Kerbin said:

I decided to make a separate game for this, not my main modded install.

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That's what you should be doing, good that you did! (I've seen too many people make planets on their ultra modded mess and wonder why it's hard to debug.)

  On 7/16/2024 at 4:22 AM, Mr. Kerbin said:

ScaledVersion
        {
            type = Vacuum
            fadeStart = 156000
            fadeEnd = 177500
            Material
            {
               texture = BeyondJool/Textures/PluginData/LullColor.png
               normals = BeyondJool/Textures/PluginData/LullNormal.png
               color = 1,1,1,1
               specColor = 0,0,0,0
               shininess = 0
            } 
        }
        PQS
        {  
           minLevel = 2
           maxLevel = 10
           minDetailDistance = 8
           maxQuadLengthsPerFrame = 0.03
           fadeStart = 60000
           fadeEnd = 120000

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Anyway, the fadeStart in PQS had to be over and equal to the ScaledVersion fadeEnd. Generally it should be: Scaled fadeStart < Scaled fadeEnd = PQS fadeStart < PQS fadeEnd

Essentially, your PQS/Scaled transition isn't right.

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Oh. I didn't know that.  You or KerbalHub should probably put that some where. Thanks! I copied some stuff from KerbalHub's Copy to Config thing.

P.S. IT WORKED!!!!!!!!!!!

Also, could you make tutorials on small gilly sized moons?  I don't want stuff to break and not know why.

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  • 1 month later...
  On 9/1/2024 at 5:58 PM, Mr. Kerbin said:

Edit: How to make Procedural Gas Giants? They are available via Kop Expansion, but I don't know how.

EDIT 2X: Fixed oceans; just slightly changed color.

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As far as I know, procedural gas giants don't work anymore.

  On 7/16/2024 at 11:25 PM, Mr. Kerbin said:

Also, could you make tutorials on small gilly sized moons?  I don't want stuff to break and not know why.

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The best way to fail is not to try at all, but if you really want some basic info:


1. lower detail heightmap (make all the features huge, the map can be a lower resolution too)
2. low radius
3. use PQS noise to your advantage

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  • 2 weeks later...
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