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JoshTheKerbal

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  • About me
    Making minor planets since 2023
  • Location
    Kerbin
  • Interests
    Planet modding

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  1. It's on the SpaceDock page, if not already obvious from the images
  2. Just the dll, so you can delete the rest of Firespitter while keeping the Plugins folder
  3. More Engines 0.2.0 released! Adds 4 new engines, including two piston engines (Requires Firespitter!)
  4. So I just ran a few more tests and for some reason when an aircraft I made exists on one team the other team won't attack them at all
  5. It was (apparently) nothing? Team A managed to shoot down one of the Team B planes when I was debugging. It was just that Team A didn't shoot enough for some reason
  6. Researched this even further and discovered that the problem can affect either team at random. Has anyone had this problem or is it just me?
  7. Does anyone have a problem where Team A won't fire anything, ever? It's ruining my dogfights because Team B would win by walkover 100% of the time.
  8. I absolutely want this integrated into MREx! I'll obviously include a disclaimer so that people know that SpaceDust only works for the Kepler-186 system.
  9. More Airplane Parts [WIP] Download Here: Spacedock Currently contains 10 parts: A low-bypass turbofan with reverse thrust, a ramjet, a pulsejet with custom sounds, two piston engines (Requires Firespitter Core), a TF-34, a VK-1, a J-47, and two cockpits: One for the Tu-154 and another for the F-111. License: MIT
  10. You could do that and release that as a separate mod with this as a dependency, as I don't know how to code SpaceDust yet.
  11. The only way to fix this would be moving Silan closer to Eeloo but it breaks the difficulty. Or you can change Kerbol's curves in GU's config.
  12. Most likely GU changed Kerbol's parameters so that Silan receives almost no light at all. Try it without GU.
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