Jump to content

JoshTheKerbal

Members
  • Posts

    102
  • Joined

  • Last visited

Everything posted by JoshTheKerbal

  1. I am glad to announce the Fighter Jet League, a monthly ladder tournament for your fighter jets! TRAILER: AIRCRAFT DESIGN RULES: Weapon Restrictions: Only non-turret guns and non-nuclear missiles are allowed. Participants are prohibited from using turrets such as CIWS (Close-In Weapon Systems). The missile pods and EMP missiles are a violation of this rule. Fair Play Policy: Participants must adhere to fair play standards and avoid exploiting glitches, loopholes, or excessive part clipping in their aircraft designs. The cloaking device is considered to be a violation of this rule. Team Composition: Each team must consist of two manned fighters ONLY. Each fighter is limited to a maximum wingspan of 17 m, and a maximum length of 23 m. Missile Limitations: Fighters are limited to carrying a maximum of eight missiles each. The CLS counts as one missile. Visual Range Limit: BDArmory visual range settings must be set to 3 km or lower. This ensures fair visibility conditions for all participants during matches. The IRST pod violates this rule. Stealth Restrictions: Only non-stealth fighters are allowed. LEAGUE RULES: A player can challenge another player either one or two positions above them. If a match is won by a lower-ranked player, the two players swap positions on the ladder. If a lower ranked player loses a match, they will need to win a match against a different player before re-challenging the previous player. After every match, both participants get a 2-day cooldown period before being able to participate in another match. At the 25th of each month, there will be a 4-player competition (Top 3 + Wildcard) to declare a league champion, in a single-elimination format. At the 1st of each month, the ladder is reversed so that the higher ranked players from the previous month start lower. After every match, a player is able to redesign, change, or keep their fighter jet design. The league is designer-based rather than aircraft-based REQUIRED MODS: Airplane Plus Procedural Wings Procedural Parts BDArmory BDArmory+ Cold War Aerospace Mk2 Expansion ReStock ReStock+ SXT TweakScale ConformalDecals Nice MkSeries Body Moderately Plane Related Discord is where the league is mostly run on! Join my Discord server here: discord.gg/GXmwTNAtsc
  2. Actually, [REDACTED] does orbit Pylo normally
  3. Thank you! Currently Parallax doesn't work with one of the dependencies (from what I know) so I might wait until it becomes compatible.
  4. PYLO - Moho's new home Download: SpaceDock Bodies: Pylo: A planet nearly the size of Kerbin with a superheated atmosphere and fiery oceans of molten rock. Moho: Pylo's binary partner. Unaltered in physical characteristics. Stad: A smaller moon. Nothing much to say here. Dys: [CLASSIFIED] Requires: Kopernicus, Niako's Kopernicus Utils, VertexColorMapEmissive License: MIT
  5. This pack is directly based on the (CC0) Serene System by Hyper_Fun (sadly no forum page so can't credit them here) Download: SpaceDock Spoilers: Requirements: Niako's Kopernicus Utils (Also, delete Parallax folder if you don't need it) License: CC0 (Thank you Hyper_Fun!)
  6. Look at the license in the SpaceDock page. If you want to use my ideas and parts of my configs, fine, but no using textures from my mod.
  7. It works with Volumetrics. Rescale, from what I know, is still bugged for planet packs right now.
  8. Fine! It's free promotion for me! (but make sure to credit me as the creator of the mod!)
  9. This is the official thread for Genesis! Genesis reimagines the Kerbol system as it may have looked 4.3 billion years ago. Mod currently still in Beta so feedback is appreciated! Download link: GitHub Join the development of Genesis and other planet packs on my Discord! Dependencies: Kopernicus, Kopernicus Expansion, Niako Utils Visual effects dependencies: Scatterer, EVE Volumetrics License: MIT
  10. It's on the SpaceDock page, if not already obvious from the images
  11. Just the dll, so you can delete the rest of Firespitter while keeping the Plugins folder
  12. More Engines 0.2.0 released! Adds 4 new engines, including two piston engines (Requires Firespitter!)
  13. So I just ran a few more tests and for some reason when an aircraft I made exists on one team the other team won't attack them at all
  14. It was (apparently) nothing? Team A managed to shoot down one of the Team B planes when I was debugging. It was just that Team A didn't shoot enough for some reason
  15. Researched this even further and discovered that the problem can affect either team at random. Has anyone had this problem or is it just me?
  16. Does anyone have a problem where Team A won't fire anything, ever? It's ruining my dogfights because Team B would win by walkover 100% of the time.
  17. I absolutely want this integrated into MREx! I'll obviously include a disclaimer so that people know that SpaceDust only works for the Kepler-186 system.
  18. More Airplane Parts [WIP] Download Here: Spacedock Currently contains 10 parts: A low-bypass turbofan with reverse thrust, a ramjet, a pulsejet with custom sounds, two piston engines (Requires Firespitter Core), a TF-34, a VK-1, a J-47, and two cockpits: One for the Tu-154 and another for the F-111. License: MIT
  19. You could do that and release that as a separate mod with this as a dependency, as I don't know how to code SpaceDust yet.
×
×
  • Create New...