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JoshTheKerbal

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Everything posted by JoshTheKerbal

  1. Actually, [REDACTED] does orbit Pylo normally
  2. Thank you! Currently Parallax doesn't work with one of the dependencies (from what I know) so I might wait until it becomes compatible.
  3. PYLO - Moho's new home Download: SpaceDock Bodies: Pylo: A planet nearly the size of Kerbin with a superheated atmosphere and fiery oceans of molten rock. Moho: Pylo's binary partner. Unaltered in physical characteristics. Stad: A smaller moon. Nothing much to say here. Dys: [CLASSIFIED] Requires: Kopernicus, Niako's Kopernicus Utils, VertexColorMapEmissive License: MIT
  4. This pack is directly based on the (CC0) Serene System by Hyper_Fun (sadly no forum page so can't credit them here) Download: SpaceDock Spoilers: Requirements: Niako's Kopernicus Utils (Also, delete Parallax folder if you don't need it) License: CC0 (Thank you Hyper_Fun!)
  5. Look at the license in the SpaceDock page. If you want to use my ideas and parts of my configs, fine, but no using textures from my mod.
  6. It works with Volumetrics. Rescale, from what I know, is still bugged for planet packs right now.
  7. Fine! It's free promotion for me! (but make sure to credit me as the creator of the mod!)
  8. This is the official thread for Genesis! Genesis reimagines the Kerbol system as it may have looked 4.3 billion years ago. Mod currently still in Beta so feedback is appreciated! Download link: GitHub Join the development of Genesis and other planet packs on my Discord! Dependencies: Kopernicus, Kopernicus Expansion, Niako Utils Visual effects dependencies: Scatterer, EVE Volumetrics License: MIT
  9. It's on the SpaceDock page, if not already obvious from the images
  10. Just the dll, so you can delete the rest of Firespitter while keeping the Plugins folder
  11. More Engines 0.2.0 released! Adds 4 new engines, including two piston engines (Requires Firespitter!)
  12. So I just ran a few more tests and for some reason when an aircraft I made exists on one team the other team won't attack them at all
  13. It was (apparently) nothing? Team A managed to shoot down one of the Team B planes when I was debugging. It was just that Team A didn't shoot enough for some reason
  14. Researched this even further and discovered that the problem can affect either team at random. Has anyone had this problem or is it just me?
  15. Does anyone have a problem where Team A won't fire anything, ever? It's ruining my dogfights because Team B would win by walkover 100% of the time.
  16. I absolutely want this integrated into MREx! I'll obviously include a disclaimer so that people know that SpaceDust only works for the Kepler-186 system.
  17. More Airplane Parts [WIP] Download Here: Spacedock Currently contains 10 parts: A low-bypass turbofan with reverse thrust, a ramjet, a pulsejet with custom sounds, two piston engines (Requires Firespitter Core), a TF-34, a VK-1, a J-47, and two cockpits: One for the Tu-154 and another for the F-111. License: MIT
  18. You could do that and release that as a separate mod with this as a dependency, as I don't know how to code SpaceDust yet.
  19. The only way to fix this would be moving Silan closer to Eeloo but it breaks the difficulty. Or you can change Kerbol's curves in GU's config.
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