ZZetho Posted yesterday at 06:25 AM Author Share Posted yesterday at 06:25 AM 28 minutes ago, MrShelter said: but is it possible to divide it into multiple? I don't think so but I've also never tried. Quote Link to comment Share on other sites More sharing options...
ZZetho Posted 7 hours ago Author Share Posted 7 hours ago Work has started on a recolour for Tantares, this one will have proper metallic gloss maps, allowing for some very nice shiny parts. Quote Link to comment Share on other sites More sharing options...
MrShelter Posted 7 hours ago Share Posted 7 hours ago 9 minutes ago, ZZetho said: Work has started on a recolour for Tantares, this one will have proper metallic gloss maps, allowing for some very nice shiny parts. Just a quick question, do you use UncleMateo's method for metallic gloss maps? I might want to add them to my mod too Quote Link to comment Share on other sites More sharing options...
ZZetho Posted 7 hours ago Author Share Posted 7 hours ago 8 minutes ago, MrShelter said: Just a quick question, do you use UncleMateo's method for metallic gloss maps? I might want to add them to my mod too No, I do my own thing. Quote Link to comment Share on other sites More sharing options...
MrShelter Posted 7 hours ago Share Posted 7 hours ago 1 minute ago, ZZetho said: No, I do my own thing. If it's not a military secret, can you share how you do it? Quote Link to comment Share on other sites More sharing options...
ZZetho Posted 6 hours ago Author Share Posted 6 hours ago 8 minutes ago, MrShelter said: If it's not a military secret, can you share how you do it? This is what i do, take a look at the TU wiki for why / what this does. Take the original texture, flip it and make it opaque, make it greyscale, fiddle with brightness / contrast, use the "CMY ghost" (from here) filter with everything turned all the way down, mess around with the luminosity / alpha curves, this makes the whole thing shiny metal, some bits shouldn't be (like windows) so they get edited out by making them dark and opaque. Quote Link to comment Share on other sites More sharing options...
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