Mr. Kerbin Posted December 14, 2024 Author Share Posted December 14, 2024 (edited) 25 minutes ago, FTLparachute said: Just want to quickly check - where should the antimatter belts for Tyrant and Sarkin go? i don’t know uhhhh just just pick somewhere maybe for tyrant in the middle of Volatus and tyrant? Sarkin just before Moach??? idk Edited December 14, 2024 by Mr. Kerbin New page! Quote Link to comment Share on other sites More sharing options...
FTLparachute Posted December 15, 2024 Share Posted December 15, 2024 OK - basic configs for atmospherics are done. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted December 15, 2024 Author Share Posted December 15, 2024 20 minutes ago, FTLparachute said: OK - basic configs for atmospherics are done. Thank you. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted December 16, 2024 Author Share Posted December 16, 2024 Update 1.4.2 "Flyswatter" Fixed Kotta and added SpaceDust compatibility, thanks to @FTLparachute -Moved out Aron slightly. Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted December 16, 2024 Share Posted December 16, 2024 Yay! Quote Link to comment Share on other sites More sharing options...
FTLparachute Posted December 16, 2024 Share Posted December 16, 2024 Always good to see Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted December 18, 2024 Author Share Posted December 18, 2024 Hey, just as a FYI (and probably more people will see it here), after More Muns is done and Dres Belt biome'd," what is next?", you may ask. Well.... Have you ever wondered what lies in the skies... Beyond Kerbol? Just in the ideas phase. Feel free to add suggestions here! Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted December 22, 2024 Author Share Posted December 22, 2024 New challenge thread! Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted December 23, 2024 Share Posted December 23, 2024 I know what I am doing today, and maybe tomorrow Quote Link to comment Share on other sites More sharing options...
FTLparachute Posted December 23, 2024 Share Posted December 23, 2024 This is a good distraction from working on a Tyrant return. Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted December 23, 2024 Share Posted December 23, 2024 A tyrant return would be incredibly hard, I would love to see it, have you seen Heff MK2's video of landing on alternis tylo and returning, i would imagine that you would have to do a Apollo style or an Artemis 3 style landing Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted December 23, 2024 Share Posted December 23, 2024 there is a mistype in BJ-dres belt where Palross (i think thats what its called) has a mistype where instead of second it is secofd Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted December 23, 2024 Author Share Posted December 23, 2024 1 hour ago, Kevin_kerman said: there is a mistype in BJ-dres belt where Palross (i think thats what its called) has a mistype where instead of second it is secofd yes I will fix it in the next update. Quote Link to comment Share on other sites More sharing options...
FTLparachute Posted December 23, 2024 Share Posted December 23, 2024 2 hours ago, Kevin_kerman said: A tyrant return would be incredibly hard, I would love to see it, have you seen Heff MK2's video of landing on alternis tylo and returning, i would imagine that you would have to do a Apollo style or an Artemis 3 style landing tell me about it. at least I've gotten the ascent stage's mass down to 350 tons - that's under half the previous design. the problem is that my laptop is really struggling with running KSP, so until I get some better RAM and GPU I can only really chip away at Tyrant. Quote Link to comment Share on other sites More sharing options...
FTLparachute Posted December 24, 2024 Share Posted December 24, 2024 Props to the scatterer on Arachnid's surface. It gives it this really nice fog, making this probably one of the nicest places in the Kerbol System to look at. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted December 24, 2024 Author Share Posted December 24, 2024 1 hour ago, FTLparachute said: Props to the scatterer on Arachnid's surface. It gives it this really nice fog, making this probably one of the nicest places in the Kerbol System to look at. pretty Quote Link to comment Share on other sites More sharing options...
FTLparachute Posted December 24, 2024 Share Posted December 24, 2024 (edited) Quick bug report - all bodies in AnuneExpansion have the biomes of their template bodies e.g: Arachnid has Laythe's biomes. Edited December 24, 2024 by FTLparachute i stoopid Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted December 24, 2024 Author Share Posted December 24, 2024 54 minutes ago, FTLparachute said: Quick bug report - all bodies in AnuneExpansion have the biomes of their template bodies e.g: Arachnid has Laythe's biomes. ye ‘that’s just how Kopernicus works until I make biomes also development has been slowed. i have a new computer. i still need to transfer stuff Quote Link to comment Share on other sites More sharing options...
FTLparachute Posted December 24, 2024 Share Posted December 24, 2024 22 minutes ago, Mr. Kerbin said: ye ‘that’s just how Kopernicus works until I make biomes also development has been slowed. i have a new computer. i still need to transfer stuff ah. can't complain about development, you've been cooking nonstop the past while (it's gone from this to now in 4 months). merry christmas Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted December 24, 2024 Share Posted December 24, 2024 26 minutes ago, Mr. Kerbin said: ye ‘that’s just how Kopernicus works until I make biomes also development has been slowed. i have a new computer. i still need to transfer stuff understandable, have a great christmas Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted December 25, 2024 Author Share Posted December 25, 2024 28 minutes ago, FTLparachute said: merry christmas 27 minutes ago, Iapetus7342 said: understandable, have a great christmas Merry Christmas! Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted December 25, 2024 Share Posted December 25, 2024 merry christmas! Quote Link to comment Share on other sites More sharing options...
FTLparachute Posted December 26, 2024 Share Posted December 26, 2024 new bug found - Plad's terrain disappears when viewed from below sea level. Loading a save when landing here causes landed craft to start falling before terminated by killsphere - images below from same point with camera slightly pitched down in 1st. (Also on plad, but probably just a general KSP bug, craft can retain landed state on takeoff) Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted December 26, 2024 Author Share Posted December 26, 2024 12 minutes ago, FTLparachute said: new bug found - Plad's terrain disappears when viewed from below sea level. Loading a save when landing here causes landed craft to start falling before terminated by killsphere - images below from same point with camera slightly pitched down in 1st. (Also on plad, but probably just a general KSP bug, craft can retain landed state on takeoff) This is one of the more annoying bugs- since I use HeightMapNoise (or something similar), sometimes it also makes it go down, instead of up. This means, you can go under sea level. This is just a KSP problem. I’ll fix it next update (including Kop Expansion, Research Bodies, and DOE compatibility.) Quote Link to comment Share on other sites More sharing options...
FTLparachute Posted December 26, 2024 Share Posted December 26, 2024 10 minutes ago, Mr. Kerbin said: This is one of the more annoying bugs- since I use HeightMapNoise (or something similar), sometimes it also makes it go down, instead of up. This means, you can go under sea level. This is just a KSP problem. I’ll fix it next update (including Kop Expansion, Research Bodies, and DOE compatibility.) Ah. Sorry to bother you then. The only other 'bug' i'm aware of is that Mrokrok and Bongbong need descriptions, but that's nothing groundbreaking. Quote Link to comment Share on other sites More sharing options...
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