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NuclearWarfare

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Managed to finally get a unique-ish polar probe to Duna ... seemed like a good idea at first but it was not easy to get something this shape to work with multiple parachutes very well ... required a lot of retries to figure out a way to it to the ground safely ...

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My moonbase in preps for resources.

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Modular tanks that can be linked together

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Exactly my smile after the most work on my base was finished

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One crewmember left behind to take care of the base. And the other one is going home.

Evryday I'm tumbling!

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Lots of tiny pictures from a new Kerbin imaging mission!

cQBY7cX.png <––– My favorite right here

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Munrise

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And a precision landing afterwards. How precise? Orbital-stage-almost-hit-the-runway precise.

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"JUMP SHOTS"

I did a series of pictures to show the different gravities.

I screen-capped at the apex of each jump, with landers nearby for scale.

(Still haven't done Eve though... I want to bring them back alive)

Moho:

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Gilly:

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Mun:

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Minmus:

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Duna:

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Ike:

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Dres:

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Laythe:

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Vall:

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Tylo:

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Bop:

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Pol:

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Eeloo:

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Did an almost-Apollo-style Mun landing and return today... Actually, in all honesty my first Kerbals on another world period. Also my first Kerbals on another world alive. All of my other missions thus far have either been in Kerbin orbit, or have been unmanned, because I honestly don't see the need for manned missions at this point and time, makes my subconscious actually care about leaving a craft adrift for several years while I work on something else.. Anyhow, here's the best pictures I got, the rest are just thrown into my imgur album and may be near-duplicates or not even worth looking at:

The mission was performed by the three brave Kerbonauts Kirk, Erfel, and Lozon Kerman. Kirk and Lozon actually went to the surface, while Erfel dutifully manned the Unity One while they were on the surface.

Here's where I started really taking pictures, right as I finished doing the docking of the Unity One to the Wyvern, at this point the large final lifter stage has a slurp of fuel left in it, which was used to perform most of the injection burn, but I knew it would likely burn out in the middle of the burn, so I re-hashed my staging order and did my docking before the burn, so I would actually use the lander's descent engine to perform about 20% of the burn. Observe the fairing to the left of the ship that used to be covering the Unity One's engine:

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This picture is after the injection burn for the Mun, which took all of the delta-V left in the launcher's final stage, and about half from the lander's descent fuel tank, as I used the small KW SPS to complete the burn, as I had to stage in the middle of it, so I did my docking first and THEN the burn. Part one of several of why this is not exactly like Apollo.

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After our encounter, the crew performed a standard retroburn to slow down into a highly eccentric but stable orbit. I opted to use a NERVA-style engine (specifically, the LV-NB from KSPX for all you technical people) instead of a KW SPS engine. The burn times were a bit longer and the engine runs a LOT hotter, but ultimately I just under doubled my delta-V by doing this. Wasn't too much extra trouble to launch, either. Reason two of several why this isn't perfectly an Apollo style mission.

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After Lozon and Kirk EVA'd over to the Wyvern, it decoupled and began its ascent trajectory. The fact that the crew EVA'd over to the Wyvern rather than just transferred internally is reason three of several why this is not perfectly an Apollo style mission. Actually, it's more like the Soviet LK lander, but whatever.

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Lozon and Kirk have touched down on the Mun and have a gaze at Kerbin from further away than any Kerbal has seen before. They did not, however, plant a flag in the ground. Reason four of several why this is not exactly an Apollo mission.

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Lozon is very excited about the docking port on top of the Wyvern:

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While Kirk seems to have more interest in this fairly large rock:

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Lozon and Kirk sit atop the MEM to watch the Knievel-I ULOP (ultra-low-orbit-probe) pass overhead. The landing site was equatorial (reason five of several why this is not a perfect Apollo mission) so they were able to see the Knievel-I pass actually within render distance to the Wyvern MEM crew, since they were elevated about 1200 meters ASL altitude, and the probe was about 3800 ASL, it passed within rendering distance very shortly. The Knievel-I actually passed over three times while the crew was on the ground, and I actually attempted to get a Kerbal to jetpack up much closer to the probe moving at about 570m/s. Guys... 570m/s is FAST.

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The landing crew take off, leaving the base of the lander to stay forever as a marker where the first Kerbal on another world stood. (I stuck a probe body in it on purpose so that it would stick around).

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Meeting up with Erfel on the Unity One CSM:

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After a bit of orbital shenaniganing and before I did my return burn, I realized I had left off a decoupler and parachute for the command pod. I had to think quickly what could be done to save our brave Kerbonauts. I debated attempting a powered landing on Kerbin instead of by parachute, but since I had a heavy, low thrust NERVA engine, I decided not to put our crew in jeopardy and instead opted to simply meet up and dock with my station, Stability-9 and have a pickup mission later as the Kerbonauts tell their story around a station fire to the Stability-9 crew of Jeb, Bob, and Bill, and some others. Reason six of six why this is not a perfect Apollo replication. Unity One is docked on the farther end of Stability-9 with its panels all stowed and engine deactivated. The other two craft docked to Stability-9 are its own native manned OTV and unmanned tug for assisting scheduled incoming vessels:

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And that's what I accomplished today.

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You know, that is part of the Firespitter pack, you could totally replace the props with the electric ones and slap on a few big ass battery banks and make that thing SSTO-on-any-planet-except-Jool-and-maybe-Eve capable, I bet.

I considered that when I was doing my spaceplane K17 ( few pages back ), I even got round to trying it a little but the props *really* limit your speed. Eventually settled for something 50s-ish with jets & intakes that look a bit spinner-ish. I'd really like to see a successful prop-spaceplane though...

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You are about to see my first landing on Mun after 20 hours of gameplay.I am pretty much new to the game , i started playing this saturday.It took me 3 days to reach Mun.

I think this is a nice picture

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Almost there.

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Woohoo!We didn't crashed!

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Testing the gravity

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Jeb , as always , is happy

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I have 1 question : how do i send out all of the crew out?I will send a rover soon (already failed around 6 times) and ...yeah

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A selection from my screenshot catalogue.

Click on pictures for larger view.

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One of my mun landings.

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Return mission to Laythe.

Apart from Jool, you can barely make out a moon to the right near the horizon.

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Small car sized Duna rover brought down with sky crane.

The sky crane is super effective.

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And let's not forget the simple pleasures.

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I considered that when I was doing my spaceplane K17 ( few pages back ), I even got round to trying it a little but the props *really* limit your speed. Eventually settled for something 50s-ish with jets & intakes that look a bit spinner-ish. I'd really like to see a successful prop-spaceplane though...

well I have had three successful mun landings/returns (and one failure/Mun base) and it is able to survive re-entry and land. So if I can make a K-17 electric that flies on Kerbin, I think I may have a successful interplanetary prop spaceplane :D

(next stop, K-17 on Duna)

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Been working on a shuttle to carry satellites into GKO. They are fun to fly.

Wehrwin took a prototype up for a flight.

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His face was a picture of terror all the way up. Maybe it was because everything he knows is now far below him.

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Probably not. He once spent about a month on Minmus, way beyond GKO.He was a team member for the first Minmus Survey Expedition.

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Is it he fears being accidentally locked in the cargo bay?

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Maybe. He was much happier on the way down.

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Down to a safe landing! Just near KSC 2.

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My next prototype has an Orbiter that should be fully re-usable. Wings are planned eventually. But that's a story for another post.

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Edited by Tw1
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This is one of my stranges launches ever.So , i said on page 34 that i wanted to send a rover to Mun.Well , this are the pictures.I builded a medium rocket (the rover was 1/4 from the total height of the rocket) that had 2 engine stages.First stage had a Rockomax "Mainsail" as the middle engine and 4 Rockomax BACC Solid Fuel ; this stage managed to lift me to around 40 km.The second stage had 1 LVT-30 and 4 LV-N Atomic engines that managed to get me into a stabble orbit with Kerbin.But the problem is that this was only a test rocket , after every stage i build i test if it's stabble enough.And , jesus christ , when i saw i can extent my orbit using the ion engine that the rover had mounted as a boost over the wheels.

You can see in the distance Mun

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I have nothing to say about this below

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I don't give up easily

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Starting to get away

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Yeah!We have a Mun encounter!

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The closest i got to Mun.That engine is not strong enough to bring me into orbit.

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I have a decoupler attached to the front of the rover because i had an Aerodynamic Nose Cone.And that's because i have the Ferram Aerospace Research mod and that makes drag a real and pretty big factor.

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The best way I'm aware of is to switch back to the main ship using the tracking station, and EVA each kerbal individually. Hope that helps.

You can use the [ and ] keys to cycle between ships. This is way faster then having to go back to the tracking station.

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