Lonelykermit Posted August 26, 2024 Share Posted August 26, 2024 (edited) This is my first mod here, I hope you enjoy! Kolony Constructs aims to add a suite of new parts and statics for building bases and colonies. What this mod adds (so far) ESA "Moon village" inspired parts/statics Screenshots: Spoiler All 4 domes come with KK statics as a regolith covering (the colour is also tweakable for all statics) Also has 3 regolith landing blast shields, landing pad from OSSNTR Full album Required mods: Module manager Kerbal Konstructs Stockalike station parts expansion redux (for the inflatable dome logic) Highly recommended mods: Planetside exploration technologies (for the airlocks and staircases shown in the screenshots) OSSNTR Roadmap & Future Plans: KSP2 inspired colony parts/statics (Currently working on) ????? Download (Beta): Spacedock: https://spacedock.info/mod/3704/Kolony Constructs Github: https://github.com/Lonelykermit/Kolony-Constructs LICENSE: GNU GENERAL PUBLIC LICENSE, Version 3, 29 June 2007 Edited September 27, 2024 by Lonelykermit Quote Link to comment Share on other sites More sharing options...
Lonelykermit Posted August 26, 2024 Author Share Posted August 26, 2024 Nearly right after i posted this i realised i forgot to test it with deferred. Relieved to say the parts look okay still. Quote Link to comment Share on other sites More sharing options...
Lonelykermit Posted August 26, 2024 Author Share Posted August 26, 2024 Mod is now on Spacedock! Quote Link to comment Share on other sites More sharing options...
SqrlGrlDawn Posted August 26, 2024 Share Posted August 26, 2024 oh i LOVE this! If you are looking to add IVAs id be happy to give some tips! Quote Link to comment Share on other sites More sharing options...
Lonelykermit Posted August 26, 2024 Author Share Posted August 26, 2024 (edited) - Edited January 18 by Lonelykermit Quote Link to comment Share on other sites More sharing options...
Grenartia Posted August 27, 2024 Share Posted August 27, 2024 I, for one, can't wait to do a Jamestown base. Quote Link to comment Share on other sites More sharing options...
SqrlGrlDawn Posted August 27, 2024 Share Posted August 27, 2024 16 hours ago, Lonelykermit said: Oh yeah i'm planning to add IVA's ASAP, I'd love to hear your suggestions since they're aren't many pictures of the interior of the original ESA concept. i think good practice is to make a generic base, then fill it with props based on what you want the module to be for, possibly using an IVA switching plugin to allow for one part to serve multiple purposes. seems the proposed layout is 2 floors separated at the top of the airlock doorframe, though maybe having the second floor as a mezzanine on some variants could help with style, variety, and fitting large props Quote Link to comment Share on other sites More sharing options...
modus Posted August 27, 2024 Share Posted August 27, 2024 So how does this work, do you land the parts, and then inflate them? Anyway, looking good! Quote Link to comment Share on other sites More sharing options...
Lonelykermit Posted August 27, 2024 Author Share Posted August 27, 2024 (edited) 49 minutes ago, modus said: So how does this work, do you land the parts, and then inflate them? Anyway, looking good! Thinking of making a sort of tutorial once I release this mod (soon). But basically you land your part (along with an airlock), right click inflate the module, then using Kerbal Konstructs place a regolith mound of your choice to cover it. v0.2 Release > Added VAB Organiser support > Fixed CoM issue > Added new airlock part Edited August 27, 2024 by Lonelykermit Quote Link to comment Share on other sites More sharing options...
modus Posted August 27, 2024 Share Posted August 27, 2024 12 minutes ago, Lonelykermit said: Thinking of making a sort of tutorial once I release this mod (soon). But basically you land your part (along with an airlock), right click inflate the module, then using Kerbal Konstructs place a regolith mound of your choice to cover it. v0.2 Release > Added VAB Organiser support > Fixed CoM issue > Added new airlock part Allright great, thx. Your picture (of the airlock) doesn't work for me, the ones in your other post do Quote Link to comment Share on other sites More sharing options...
Lonelykermit Posted August 27, 2024 Author Share Posted August 27, 2024 7 minutes ago, modus said: Allright great, thx. Your picture (of the airlock) doesn't work for me, the ones in your other post do Fixed, it's because i was dumb and decided to use github instead of imgur. Quote Link to comment Share on other sites More sharing options...
modus Posted August 27, 2024 Share Posted August 27, 2024 Looks great! Quote Link to comment Share on other sites More sharing options...
modus Posted August 28, 2024 Share Posted August 28, 2024 Is KK a dependency just for the regolith mound? Quote Link to comment Share on other sites More sharing options...
Lonelykermit Posted August 28, 2024 Author Share Posted August 28, 2024 1 hour ago, modus said: Is KK a dependency just for the regolith mound? Yeah pretty much Quote Link to comment Share on other sites More sharing options...
modus Posted August 28, 2024 Share Posted August 28, 2024 2 minutes ago, Lonelykermit said: Yeah pretty much Ok, because I like the domes without the mounds as well Quote Link to comment Share on other sites More sharing options...
Lonelykermit Posted August 28, 2024 Author Share Posted August 28, 2024 (edited) - Edited January 18 by Lonelykermit Quote Link to comment Share on other sites More sharing options...
Lonelykermit Posted August 29, 2024 Author Share Posted August 29, 2024 (edited) - Edited January 18 by Lonelykermit Quote Link to comment Share on other sites More sharing options...
SqrlGrlDawn Posted August 29, 2024 Share Posted August 29, 2024 2 hours ago, Lonelykermit said: For the IVA's I don't think i'll be able to make it compatible with FreeIva, mostly due to my incompetence and lack of knowledge :p. 20 hours ago, Lonelykermit said: Currently tearing my hair out trying to get ksp parttools to add props. God i hate unity. anything specific youre having issues with? ive plenty of experience with making stuff for freeIVA and would love to help! Quote Link to comment Share on other sites More sharing options...
Lonelykermit Posted August 29, 2024 Author Share Posted August 29, 2024 (edited) - Edited January 18 by Lonelykermit Quote Link to comment Share on other sites More sharing options...
SqrlGrlDawn Posted August 30, 2024 Share Posted August 30, 2024 1 hour ago, Lonelykermit said: After multiple unity and PC crashes I think I'm on course to adding IVA props and hopefully adding FreeIva support. @Don0303 I'll notify you if i encounter any issues or need help. glad to hear! if you get really stuck the guy who makes FreeIVA is really helpful and helped me a ton as well Quote Link to comment Share on other sites More sharing options...
Lonelykermit Posted August 30, 2024 Author Share Posted August 30, 2024 (edited) - Edited January 18 by Lonelykermit Quote Link to comment Share on other sites More sharing options...
Lonelykermit Posted August 30, 2024 Author Share Posted August 30, 2024 (edited) - Edited January 18 by Lonelykermit Quote Link to comment Share on other sites More sharing options...
SqrlGrlDawn Posted August 30, 2024 Share Posted August 30, 2024 46 minutes ago, Lonelykermit said: @Don0303I'm a bit confused when it comes to the tube for the hatches, I'm planning on using one of the tubes already included with the FreeIva mod but i don't know if i have to place it in the hatch model itself or i just have to specify it in the config file. Could you clarify? basically, you just need to add the hatch prop that comes with Freeiva, give it a HatchConfig module in the cfg, and then it will automatically create a tube to whatever it's connected to. beyond that id need to see more specifics about what you have and what you want to help out more Quote Link to comment Share on other sites More sharing options...
SqrlGrlDawn Posted August 30, 2024 Share Posted August 30, 2024 actually i should clarify the HatchConfig isnt always necessary, FreeIVA is able to assign hatches to nodes automatically, but using HatchConfig allows you to create some custom behaviours if you're doing anything more complex than having a hatch in the exact same place as a node Quote Link to comment Share on other sites More sharing options...
Lonelykermit Posted August 30, 2024 Author Share Posted August 30, 2024 (edited) - Edited January 18 by Lonelykermit Quote Link to comment Share on other sites More sharing options...
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