JoshTheKerbal Posted September 23 Share Posted September 23 (edited) As a co-developer of OPX and IPX, I thought that players should have the option of a Kerbol system less similar to our solar system. My first experiment in this was the Pylo mod, and it turned out pretty good. When I saw Kerbol System Expansion, I was immediately inspired to do an unusual take on the Outer Planets concept. Presenting... FAR FRONTIERS Download link: SpaceDock Far Frontiers will introduce not three, not four, but FIVE giant planets to the Kerbol system. All giant planets are designed to be very different from any solar system equivalent, per the design philosophy of a unique Kerbol system following the Pylo mod. ROADMAP: Spoiler Mostly complete: Ryle and Lyre, binary gas giants (Top image) Croi, cryovolcanically active moon (Ryle-Lyre) Afor, hazy moon (Ryle-Lyre) Cael, purple ice giant (Bottom image) Pel, volcanically active moon (Cael) Mir, a moon with cliffs (Cael) Nui, the mod's equivalent to Tekto (Cael) Teyta, the mod's equivalent to Slate (Cael) Sannen, green ice giant rotating in the wrong direction Sett, potato moon (Sannen) Xap, A prograde moon in a retrograde moon system (Sannen) Cali, the mod's equivalent to Nereid (Sannen) Auro, a gas dwarf Faust, a distant icy moon (Auro) Biome maps for ALL terrestrial bodies Eeloo repositioning Parallax support for ALL terrestrial bodies Planned: More moons for Ryle-Lyre, Cael, Sannen, and Auro More volumetrics Silan compatibility SUGGESTIONS BOX: Here it is! DEPENDENCIES (If you decide to try it now): Kopernicus, 000_NiakoUtils, VertexHeightOblateAdvanced (Core), EVE/Scatterer Volumetrics, Parallax (Visual effects, delete Parallax folder if not needed) LIKELY INCOMPATIBILITIES: OPM, KSE, JNSQ LICENSE: MIT Edited October 13 by JoshTheKerbal Second Alpha release! Quote Link to comment Share on other sites More sharing options...
NooberianRepublic Posted September 23 Share Posted September 23 Neptune, Prime soul edition. Instead of the visitor being V1, it's Voyager 2. The promo materials have me very interested, looks great so far! Quote Link to comment Share on other sites More sharing options...
JoshTheKerbal Posted September 24 Author Share Posted September 24 Introducing Athen, a new moon for Ryle-Lyre! Quote Link to comment Share on other sites More sharing options...
Superpluto126 Posted September 24 Share Posted September 24 Me when the Frontiers are Far Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted September 24 Share Posted September 24 On 9/23/2024 at 3:04 PM, NooberianRepublic said: Neptune, Prime soul edition. Suddenly, Ultrakill. And in a KSP mod thread too! Quote Link to comment Share on other sites More sharing options...
JoshTheKerbal Posted September 28 Author Share Posted September 28 Introducing Sannen! Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted September 28 Share Posted September 28 Nice! (cries because I can’t make gas giant textures) Quote Link to comment Share on other sites More sharing options...
spacegamer7 Posted September 28 Share Posted September 28 oh boy time to crash my game with the sheer ammount of gas giants after i put in DPP, OPX, KSE, and now FF into the mod folder Quote Link to comment Share on other sites More sharing options...
JoshTheKerbal Posted September 29 Author Share Posted September 29 6 hours ago, spacegamer7 said: oh boy time to crash my game with the sheer ammount of gas giants after i put in DPP, OPX, KSE, and now FF into the mod folder I forgot to add the incompatibilities Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted September 29 Share Posted September 29 (edited) 11 hours ago, JoshTheKerbal said: I forgot to add the incompatibilities It all happens to us. For the record, will this work with JNSQ? (Normal and near-stock rescale) Edited September 29 by Iapetus7342 Quote Link to comment Share on other sites More sharing options...
JoshTheKerbal Posted September 29 Author Share Posted September 29 3 hours ago, Iapetus7342 said: It all happens to us. For the record, will this work with JNSQ? (Normal and near-stock rescale) Rescale should work for all planet mods Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted September 29 Share Posted September 29 10 minutes ago, JoshTheKerbal said: Rescale should work for all planet mods I'm also talking about if it will work with Lindor and the TLOs in the system. Quote Link to comment Share on other sites More sharing options...
JoshTheKerbal Posted September 29 Author Share Posted September 29 24 minutes ago, Iapetus7342 said: I'm also talking about if it will work with Lindor and the TLOs in the system. Why would you install this on JNSQ? They're not meant for each other Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted September 29 Share Posted September 29 8 minutes ago, JoshTheKerbal said: Why would you install this on JNSQ? They're not meant for each other I was wondering about it as JNSQ wasn't in the incompatablilties section. Quote Link to comment Share on other sites More sharing options...
davidmakurin Posted October 8 Share Posted October 8 amazing idea. followed Quote Link to comment Share on other sites More sharing options...
JoshTheKerbal Posted October 14 Author Share Posted October 14 I think this should be moved to KSP1 Mod Releases as it's mostly complete Quote Link to comment Share on other sites More sharing options...
davidmakurin Posted October 15 Share Posted October 15 by the way what are your plans on this mod's future? Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted October 15 Share Posted October 15 Will there be any support for KBO related mods? (MPE, Trans-Neidonian objects, etc.) Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted November 5 Share Posted November 5 On 10/15/2024 at 4:15 AM, davidmakurin said: by the way what are your plans on this mod's future? On 10/15/2024 at 11:46 AM, Iapetus7342 said: Will there be any support for KBO related mods? (MPE, Trans-Neidonian objects, etc.) AFAIK, this mod and all of @JoshTheKerbal’s mods are dead, considering in a community post (YouTube) he said no more planet videos, and said he hates making the planet mod videos. What he doesn’t realize is that likely ~80 percent of people subscribed BECAUSE of planet mods. Quote Link to comment Share on other sites More sharing options...
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