MrShelter Posted October 7 Share Posted October 7 (edited) Work in Progress mod about adding recolours to Restock and Restock+ mod, by @MrShelter,@UncleMateo, @Spartwo, and @PicoSpace Installation: Use https://spacedock.info/mod/3748/RestockRecolour and merge GameData folder, OR Download source code from github, grab TURD folder inside and put into GameData and merging with TURD https://github.com/likeproblem/RestockRecolour(most of the info is there, I'm too lazy to update this page) How much done? A half! 173/340 [50.88%] THE LIST HAVE BEEN MOVED TO https://github.com/likeproblem/RestockRecolour/wiki/Part-List, albums at home page Dependencies: -Textures Unlimited(latest version from either github or ckan) -Module Manager -Restock and Restock+ obviously, why wouldn't you? -TURD - obligatory now, for fixing "mistakenly" deleting configs for actually non changed models Known Issues: Some stuff doesn't like switching meshes properly, so after you switch variants you have to switch to Default and Paint again Mk1-2 pod can't color top hatch for some reason Just a silly issue, some parts such as TURD's jet engines and intakes, and radial science module, will appear transparent, however after you launch vessel return to VAB it will fix itself Honorable Mentions: -@UncleMateo, @Spartwo, and @PicoSpace for contribution effort -@Halban for TU fix -@ZZetho for amazing tutorial and help along the way -@Orbital_phoenix for inspiring to do the same We are open to any feedback, so don't hesitate to ask questions/request Licensed under CC BY-NC-SA 4.0 Edited Sunday at 06:01 PM by MrShelter halban fix Quote Link to comment Share on other sites More sharing options...
Davidinc2008 Posted October 7 Share Posted October 7 Looks great! I wish all the rockomax tank variants had recolors though. I'd also like more engines. Also the 2.5m engine plate. Quote Link to comment Share on other sites More sharing options...
MrShelter Posted October 7 Author Share Posted October 7 1 minute ago, Davidinc2008 said: Looks great! I wish all the rockomax tank variants had recolors though. I'd also like more engines. Also the 2.5m engine plate. The variants are not a priority at a moment, since you know how much parts are there, but when we done making all parts we can slowly add variants to parts, also this would mean moving recolour from TextureSwitch to MH variant switcher, since those variants are spread across textures(I hate it) 2.5 engine plate should be relatively easy, but shrouds would be pain(lets hope all of them are in same texture file) I'll mark engines, but they are quite complex, thank god Blender helps so much Quote Link to comment Share on other sites More sharing options...
Vedsi Posted October 8 Share Posted October 8 Ah, thank you for starting this! Restock and TURD are made for each other!! Quote Link to comment Share on other sites More sharing options...
UncleMateo Posted October 8 Share Posted October 8 Alright Beratna! I am all in now, I've uninstalled my old TURD Testing Instance of KSP and replaced it with one with all the fat cut out. A fresh install with nothing but ReStock & ReStock+, the Stock, Making History , and the Breaking Ground TURDs, and the one's you've put up on GitHub so far. Well, to be fair there's a few other mods there like PAWPartInfo and QuickExit (both very useful), but it's just about as barebones as it gets. The old one had every released TURD on it so I could compare anything at any time, but this time around I'll probably do that only as needed. On my last modmaking install, I also had my favorite suite of visual mods going to make sure that everything looked good in those conditions, but in practice there's not that much difference between stock graphics and the fancy ones when it comes to making these configs, so perhaps that was me being decadent. A belter has to live lean, after all. Anyhow, I've set aside the other mods I'm working on for now, shelved them in duplicate on a few thumb drives. I had attempted to finish up one of the 3 or so I've got in the pipelines, but it didn't end up working out that way, each one had its own last-minute complication. Rather than get stuck in development hell with those three, I thought it was time to cut the cord. Fuji, Grounded, and KerbalFoundries will all be completed one day. Just not right now. So if you're excited about those, don't worry, I won't abandon them. But I am going to procrastinate on them. Currently making a comprehensive list of all ReStock & ReStock+ parts yet un-recolored, split into categories for parts with variants and parts without. My plan was to first get some of the non-variants out of the way, and then once I've got a dozen or so, to start gradually working on variant parts as well. I've got some learning to do, both with @MrShelter's config-maker, and actually using Blender for this sort of thing. Up until now I had been kind of flying by the seat of my pants. I'm sure both of these tools will be helpful. Thanks for your patience, @MrShelter, and also for making this thread. I will try and get some parts uploaded as soon as possible, hopefully even tonight. Quote Link to comment Share on other sites More sharing options...
MrShelter Posted October 8 Author Share Posted October 8 (edited) 15 minutes ago, UncleMateo said: Alright Beratna! I am all in now, I've uninstalled my old TURD Testing Instance of KSP and replaced it with one with all the fat cut out. A fresh install with nothing but ReStock & ReStock+, the Stock, Making History , and the Breaking Ground TURDs, and the one's you've put up on GitHub so far. Well, to be fair there's a few other mods there like PAWPartInfo and QuickExit (both very useful), but it's just about as barebones as it gets. The old one had every released TURD on it so I could compare anything at any time, but this time around I'll probably do that only as needed. On my last modmaking install, I also had my favorite suite of visual mods going to make sure that everything looked good in those conditions, but in practice there's not that much difference between stock graphics and the fancy ones when it comes to making these configs, so perhaps that was me being decadent. A belter has to live lean, after all. Anyhow, I've set aside the other mods I'm working on for now, shelved them in duplicate on a few thumb drives. I had attempted to finish up one of the 3 or so I've got in the pipelines, but it didn't end up working out that way, each one had its own last-minute complication. Rather than get stuck in development hell with those three, I thought it was time to cut the cord. Fuji, Grounded, and KerbalFoundries will all be completed one day. Just not right now. So if you're excited about those, don't worry, I won't abandon them. But I am going to procrastinate on them. Currently making a comprehensive list of all ReStock & ReStock+ parts yet un-recolored, split into categories for parts with variants and parts without. My plan was to first get some of the non-variants out of the way, and then once I've got a dozen or so, to start gradually working on variant parts as well. I've got some learning to do, both with @MrShelter's config-maker, and actually using Blender for this sort of thing. Up until now I had been kind of flying by the seat of my pants. I'm sure both of these tools will be helpful. Thanks for your patience, @MrShelter, and also for making this thread. I will try and get some parts uploaded as soon as possible, hopefully even tonight. Thanks for joining! For convenience, I think it's better to add you as contributor for github, but Im not sure how, so I wll be glad if you help Second, the config maker is purely Template + variables copy paster, nothing special, but very customizable. Very helpful for easy parts About variants, I won't do unless they are significant (such as boattails for engines) or in the same texture file Also after you made the part list, it would be good to put it onto Wiki, and some parts are falsely TURD colored, such as Dart(it has switches, but does nothing) Edit: I have sent invite for you as collaborator Edited October 8 by MrShelter edit edit edit Quote Link to comment Share on other sites More sharing options...
UncleMateo Posted October 8 Share Posted October 8 1 minute ago, MrShelter said: ..Also after you made the part list, it would be good to put it onto Wiki, and some parts are falsely TURD colored, such as Dart(it has switches, but does nothing) The External Command seat and a few other parts are just like that, that's why I've been going through part-by-part and checking them.. Good idea to put it on the wiki, that makes more sense. I too don't really know how to use GitHub that well, I know I have to make a fork of your current build or something of that nature.. but I suppose I've always followed the philosophy of 'burning that bridge when we come to it', so I might just have to figure that out a little later. ReStock is actually kind of difficult to work with for making TURDS because its a little harder to see which parts are associated with it through PAW PartInfo, I've noticed the only way to be SURE is to check the MM patch history and see if anything is in there from ReStock. I understand this is because restock patches existing parts, but it just makes it a little trickier to identify from a thumbnail. Luckily, I have not really used ReStock that much and am so familiar with the look of the stock parts I can usually just look at them and say 'nah that one is way too cool looking to be stock'. Quote Link to comment Share on other sites More sharing options...
MrShelter Posted October 8 Author Share Posted October 8 3 minutes ago, UncleMateo said: The External Command seat and a few other parts are just like that, that's why I've been going through part-by-part and checking them.. Good idea to put it on the wiki, that makes more sense. I too don't really know how to use GitHub that well, I know I have to make a fork of your current build or something of that nature.. but I suppose I've always followed the philosophy of 'burning that bridge when we come to it', so I might just have to figure that out a little later. ReStock is actually kind of difficult to work with for making TURDS because its a little harder to see which parts are associated with it through PAW PartInfo, I've noticed the only way to be SURE is to check the MM patch history and see if anything is in there from ReStock. I understand this is because restock patches existing parts, but it just makes it a little trickier to identify from a thumbnail. Luckily, I have not really used ReStock that much and am so familiar with the look of the stock parts I can usually just look at them and say 'nah that one is way too cool looking to be stock'. PAW part info is essential as hell, you can copy name and see patch history I sent invite for collboration at github, check it and post something in Disscusions Quote Link to comment Share on other sites More sharing options...
MrShelter Posted October 9 Author Share Posted October 9 Hi guys, 20 part special is here Namely, now in global 20 parts are done! Still need to tweak here and there, but mostly good recolors What exactly was added: Spoiler 2.5m Engine Plate - moar engines!!! Dart - my favourite engine for Eve 1.25m decoupler 1.25m fuel tank - more 1.25m tanks incoming! Structural I Beam As usual, leave your thoughts about this Quote Link to comment Share on other sites More sharing options...
RileyHef Posted October 9 Share Posted October 9 The overall hype that I feel in this thread is electric. I LOVE the updates here and the images on Github. Just want to shout out all the contributors as this has been mine (and many others) most wanted update to KSP in years. Quote Link to comment Share on other sites More sharing options...
UncleMateo Posted October 9 Share Posted October 9 (edited) Good news... just completed the master list, and it looks like I might have overcounted the first time around I only see 317 parts! This is when I ignore any parts recolored through TURD, so what I think happened is several Aero parts have added depth masks from ReStock (so are counted on the restock page as a part that's improved) but still seem to have recoloring capability through TURD (so long as you have Stock TURD installed). So that ended up giving me a pretty inflated first count! Good news if I've ever heard it! 80 parts less than I thought! Additionally, I did notice some issues with all of the 'ground' stock parts that ReStock doesnt seem to do anything to, such as the biggest wheel or the aerospace style landing gears. They seem to have broken the filepaths to the _Paint files somehow (it's doing that thing where it will allow you to recolor the part but the entire thing is red only). Whether it's something I did or something ReStock did I am unsure, but in either case they haven't been directly patched by ReStock. So I will investigate and probably reinstall TURD just to make sure it wasn't something I did. This affects only 7 parts so far as I have noticed. So this list I've made lists the parts by their internal part name, categorized by their in-game category in the building editors. Parts that MrShelter (or eventually myself) have completed have a checkmark, parts that have variants are marked with a 'ᵛ' and the parts I mentioned above, the non-working recolors, are marked with a '*' I am DEFINITELY putting this up on the GitHub wiki in a more organized fashion, but I thought I'd put it here first in case it was helpful for anyone Spoiler --RESTOCK&RESTOCK+---- ▬▬▬▬▬▬▬▬▌Aero▐▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬0/12 [pointyNoseConeA]ᵛ [pointyNoseConeB]ᵛ [R8winglet]ᵛ [winglet]ᵛ [basicFin]ᵛ [winglet3]ᵛ [restock-nosecone-0625-1]ᵛ [rocketNoseConeSize3]ᵛ [rocketNoseConeSize4]ᵛ [rocketNoseCone_v3]ᵛ [Size_1_5_Cone]ᵛ [standardNoseCone] ▬▬▬▬▬▬▬▬▌Command▐▬▬▬▬▬▬▬▬▬▬▬▬▬4/22 ✔️[kv1Pod] ✔️[kv2Pod] ✔️[kv3Pod] ✔️[mk1-3pod] [seatExternalCmd] [landerCabinSmall] [cupola] [probeStackSmall] [probeStackLarge] [restock-drone-core-1875-1] [restock-drone-core-375-1] [restock-drone-core-0625-1] [mk1pod_v2]ᵛ [Mk2Pod]ᵛ [mk2LanderCabin_v2]ᵛ [probeCoreHex_v2]ᵛ [HECS2_ProbeCore]ᵛ [probeCoreOcto_v2]ᵛ [probeCoreOcto2_v2]ᵛ [probeCoreCube]ᵛ [roverBody_v2]ᵛ [probeCoreSphere_v2]ᵛ ▬▬▬▬▬▬▬▬▌Communication▐▬▬▬▬▬▬▬0/12 [longAntenna] [SurfAntenna] [commDish] [restock-antenna-stack-2] [mediumDishAntenna] [HighGainAntenna] [restock-antenna-stack-3] [restock-relay-radial-2_v2] [HighGainAntenna5_v2] [sasModule] [RelayAntenna50] [RelayAntenna5] ▬▬▬▬▬▬▬▬▌Control▐▬▬▬▬▬▬▬▬▬▬▬▬▬0/12 [advSasModule] [asasmodule1-2] [restock-reactionwheel-1875-1] [sasModule] [restock-reactionwheel-radial-1] [vernierEngine] [RCSLinearSmall]ᵛ [linearRcs]ᵛ [RCSBlock_v2]ᵛ [restock-rcs-block-multi-2]ᵛ [RCSblock_01_small]ᵛ [restock-rcs-block-multi-mini-2]ᵛ ▬▬▬▬▬▬▬▬▌Coupling▐▬▬▬▬▬▬▬▬▬▬▬▬3/25 ✔️[dockingPort1] ✔️[Decoupler_2]ᵛ ✔️[EnginePlate2]ᵛ [GrapplingDevice]ᵛ [smallClaw]ᵛ [dockingPort2] [restock-docking-375-1] [dockingPort3] [EnginePlate5]ᵛ [EnginePlate1p5] [EnginePlate3]ᵛ [EnginePlate4]ᵛ [radialDecoupler1-2] [InflatableAirlock]ᵛ [dockingPortLateral] [mk2DockingPort] [Size1p5_Strut_Decoupler]ᵛ [Decoupler_0]ᵛ [Decoupler_1]ᵛ [Decoupler_1p5]ᵛ [Decoupler_3]ᵛ [Separator_4]ᵛ [restock-decoupler-radial-tiny-1] [radialDecoupler] [radialDecoupler2] ▬▬▬▬▬▬▬▬▌Electrical▐▬▬▬▬▬▬▬▬▬▬0/21 [batteryBankMini] [batteryBank] [restock-battery-1875-1] [batteryBankLarge] [restock-battery-375-1] [batteryPack] [ksp_r_largeBatteryPack] [solarPanelSP10L] [solarPanelSP10C] [solarPanels1] [solarPanels2] [rtg] [LgRadialSolarPanel] [solarPanels5] [solarPanels3] [solarPanels4] [solarPanelOX10L] [solarPanelOX10C] [FuelCellArray] [restock-apu-radial-1] [FuelCell] ▬▬▬▬▬▬▬▬▌Engine▐▬▬▬▬▬▬▬▬▬▬▬▬▬▬1/43 ✔️[SSME]ᵛ [Pollux] [toroidalAerospike]ᵛ [sepMotor1] [Size3EngineCluster] [Clydesdale] [Thoroughbred] [MassiveBooster]ᵛ [LiquidEngineRV-1]ᵛ [solidBooster_sm_v2]ᵛ [solidBooster_v2]ᵛ [LiquidEngineRK-7]ᵛ [liquidEngineMainsail_v2]ᵛ [liquidEngine2-2_v2]ᵛ [LiquidEngineRE-J10]ᵛ [engineLargeSkipper_v2]ᵛ [LiquidEngineRE-I2]ᵛ [omsEngine] [radialLiquidEngine1-2]ᵛ [restock-engine-torch]ᵛ [LiquidEngineLV-TX87]ᵛ [LiquidEngineLV-T91]ᵛ [liquidEngine2_v2]ᵛ [liquidEngine_v2]ᵛ [restock-engine-125-valiant]ᵛ [restock-engine-cherenkov]ᵛ [nuclearEngine]ᵛ [liquidEngine3_v2]ᵛ [restock-engine-125-pug]ᵛ [radialEngineMini_v2] [microEngine_v2]ᵛ [Size2LFB_v2] [restock-engine-375-corgi]ᵛ [restock-engine-boar]ᵛ [Size3AdvancedEngine]ᵛ [LiquidEngineKE-1]ᵛ [ionEngine] [Mite] [Shrimp] [RAPIER] [solidBooster1-1] [liquidEngineMini_v2]ᵛ [smallRadialEngine_v2]ᵛ ▬▬▬▬▬▬▬▬▌FuelTank▐▬▬▬▬▬▬▬▬▬▬▬▬4/59 [Size1p5_Size0_Adapter_01]ᵛ [Size1p5_Size1_Adapter_01]ᵛ [Size1p5_Size1_Adapter_02]ᵛ [Size1p5_Size2_Adapter_01]ᵛ [Size1p5_Tank_05]ᵛ [RCSFuelTank] [rcsTankMini [Size1p5_Monoprop] [RCSTank1-2] [restock-fuel-tank-rcs-375-1] [fuelTankSmallFlat]ᵛ [fuelTankSmall]ᵛ [fuelTank]ᵛ [restock-fueltank-sphere-125-1]ᵛ [fuelTank_long]ᵛ [Size1p5_Tank_04]ᵛ [Size1p5_Tank_01]ᵛ [Size1p5_Tank_03]ᵛ [ReleaseValve]ᵛ [fuelLine]ᵛ [restock-oretank-375-1] [Size3To2Adapter_v2]ᵛ [Size4_EngineAdapter_01] [Size3LargeTank]ᵛ [restock-fuel-tank-375-4]ᵛ [restock-nosecone-375-1]ᵛ [Size3SmallTank]ᵛ [Size3MediumTank]ᵛ [restock-fueltank-sphere-375-1]ᵛ [Size3_Size4_Adapter_01]ᵛ [Size4_Tank_02]ᵛ [Size4_Tank_03]ᵛ [Size4_Tank_04]ᵛ [Size4_Tank_01]ᵛ [LargeTank] [restock-oretank-1875-1] [restock-fuel-tank-0625-5]ᵛ [miniFuelTank]ᵛ [restock-fuel-tank-0625-3]ᵛ [restock-fuel-tank-0625-1]ᵛ [restock-fueltank-sphere-0625-1]ᵛ [xenonTank] [xenonTankRadial] [xenonTankLarge] [restock-fuel-tank-probe-2] [restock-fuel-tank-probe-1] [externalTankCapsule]ᵛ [externalTankToroid]ᵛ [externalTankRound]ᵛ [RadialOreTank] ✔️[Rockomax64_BW]ᵛ ✔️[Rockomax16_BW]ᵛ ✔️[Rockomax32_BW]ᵛ [restock-fueltank-sphere-25-1]ᵛ ✔️[Rockomax8BW]ᵛ [SmallTank] [rcsTankRadialLong] [monopropMiniSphere] [radialRCSTank] ▬▬▬▬▬▬▬▬▌Ground▐▬▬▬▬▬▬▬▬▬▬▬▬▬▬0/7 [restock-wheel-1-T]ᵛ [roverWheel2]ᵛ [miniLandingLeg]ᵛ [landingLeg1] [landingLeg1-2] [roverWheelM1-F]ᵛ [roverWheel1] *[roverWheel3]* *[GearLarge]* *[GearMedium]* *[GearSmall]* *[SmallGearBay]* *[GearFree]* *[GearFixed]* ▬▬▬▬▬▬▬▬▌Payload▐▬▬▬▬▬▬▬▬▬▬▬▬▬0/4 [ConformalStorageUnit]ᵛ [CargoStorageUnit]ᵛ [cargoContainer]ᵛ [smallCargoContainer]ᵛ ▬▬▬▬▬▬▬▬▌Science▐▬▬▬▬▬▬▬▬▬▬▬▬▬3/16 ✔️[RobotArmScanner_S1] ✔️[RobotArmScanner_S2] ✔️[RobotArmScanner_S3] [sensorThermometer] [sensorGravimeter] [sensorAccelerometer] [sensorBarometer] [Magnetometer] [SurfaceScanner] [sensorAtmosphere] [restock-sciencebox-stack-1] [SurveyScanner]ᵛ [GooExperiment]ᵛ [restock-materialbay-radial-1]ᵛ [OrbitalScanner]ᵛ [InfraredTelescope]ᵛ ▬▬▬▬▬▬▬▬▌Structural▐▬▬▬▬▬▬▬▬▬▬0/50 [restock-node-625-1] [stackPoint1] [restock-node-1875-1] [strutCube] [strutConnector]ᵛ [adapterSmallMiniTall]ᵛ [adapterSmallMiniShort]ᵛ [restock-adapter-1875-125-1]ᵛ [restock-adapter-hollow-25-375-1]ᵛ [restock-adapter-skeletal-25-375-1] [structuralPanel1]ᵛ [structuralPanel2]ᵛ [structuralIBeam2]ᵛ [structuralIBeam3]ᵛ [structuralIBeam1]ᵛ [trussAdapter] [restock-truss-hub-1] [trussPiece1x]ᵛ [trussPiece3x]ᵛ [restock-truss-3]ᵛ [restock-truss-adapter-0625-1] [strutOcto] [largeAdapter]ᵛ [largeAdapter2]ᵛ [stationHub] [Triangle0]ᵛ [Triangle1]ᵛ [Triangle1p5]ᵛ [Triangle2]ᵛ [Panel0]ᵛ [Panel1]ᵛ [Panel1p5]ᵛ [Panel2]ᵛ [EquiTriangle0]ᵛ [EquiTriangle1]ᵛ [EquiTriangle1p5]ᵛ [EquiTriangle2]ᵛ [Tube1]ᵛ [Tube1p5]ᵛ [Tube2]ᵛ [Tube3]ᵛ [Tube4]ᵛ [structuralMiniNode] [launchClamp1] [stackTriCoupler_v2]ᵛ [stackBiCoupler_v2]ᵛ [adapterLargeSmallBi]ᵛ [stackQuadCoupler]ᵛ [adapterLargeSmallTri]ᵛ [adapterLargeSmallQuad]ᵛ ▬▬▬▬▬▬▬▬▌Thermal▐▬▬▬▬▬▬▬▬▬▬▬▬▬1/11 ✔️[HeatShield2]ᵛ [InflatableHeatShield] [radPanelEdge] [foldingRadLarge] [foldingRadMed] [foldingRadSmall] [radPanelLg]ᵛ [radPanelSm]ᵛ [HeatShield0]ᵛ [HeatShield1p5]ᵛ [HeatShield3]ᵛ ▬▬▬▬▬▬▬▬▌Utility▐▬▬▬▬▬▬▬▬▬▬▬▬▬1/23 ✔️[parachuteLarge] [MiniISRU] [ISRU] [MiniDrill] [RadialDrill] [telescopicLadder] [telescopicLadderBay] [radialDrogue] [parachuteSingle] [parachuteDrogue] [parachuteRadial] [LaunchEscapeSystem]ᵛ [restock-engine-les-2]ᵛ [domeLight1]ᵛ [spotLight1_v2]ᵛ [spotLight2_v2]ᵛ [stripLight1]ᵛ [navLight1]ᵛ [spotLight3]ᵛ [crewCabin] [restock-ladder-static-3] [restock-ladder-static-2] [ladder1] Oh and just note this list is missing the last batch of parts you've completed.. Sorry it's taking me so long to actually contribute, it just took me some time to get it all organized. I am however working on several parts, the 3 drone cores from Restock+, the two 'stack' style probe cores in regular Restock, and the ExternalCommandChair, for now.. that last one is kind of a test case, as I want to see if there's issues with the parts that seem to show a TU slider, which doesn't actually work. Well, that chair is one such part. I'm going to see how much of a problem that presents. Edited October 9 by UncleMateo Quote Link to comment Share on other sites More sharing options...
MrShelter Posted October 9 Author Share Posted October 9 13 minutes ago, UncleMateo said: Good news... just completed the master list, and it looks like I might have overcounted the first time around I only see 317 parts! This is when I ignore any parts recolored through TURD, so what I think happened is several Aero parts have added depth masks from ReStock (so are counted on the restock page as a part that's improved) but still seem to have recoloring capability through TURD (so long as you have Stock TURD installed). So that ended up giving me a pretty inflated first count! Good news if I've ever heard it! 80 parts less than I thought! Additionally, I did notice some issues with all of the 'ground' stock parts that ReStock doesnt seem to do anything to, such as the biggest wheel or the aerospace style landing gears. They seem to have broken the filepaths to the _Paint files somehow (it's doing that thing where it will allow you to recolor the part but the entire thing is red only). Whether it's something I did or something ReStock did I am unsure, but in either case they haven't been directly patched by ReStock. So I will investigate and probably reinstall TURD just to make sure it wasn't something I did. This affects only 7 parts so far as I have noticed. So this list I've made lists the parts by their internal part name, categorized by their in-game category in the building editors. Parts that MrShelter (or eventually myself) have completed have a checkmark, parts that have variants are marked with a 'ᵛ' and the parts I mentioned above, the non-working recolors, are marked with a '*' I am DEFINITELY putting this up on the GitHub wiki in a more organized fashion, but I thought I'd put it here first in case it was helpful for anyone Hide contents --RESTOCK&RESTOCK+---- ▬▬▬▬▬▬▬▬▌Aero▐▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬0/12 [pointyNoseConeA]ᵛ [pointyNoseConeB]ᵛ [R8winglet]ᵛ [winglet]ᵛ [basicFin]ᵛ [winglet3]ᵛ [restock-nosecone-0625-1]ᵛ [rocketNoseConeSize3]ᵛ [rocketNoseConeSize4]ᵛ [rocketNoseCone_v3]ᵛ [Size_1_5_Cone]ᵛ [standardNoseCone] ▬▬▬▬▬▬▬▬▌Command▐▬▬▬▬▬▬▬▬▬▬▬▬▬4/22 ✔️[kv1Pod] ✔️[kv2Pod] ✔️[kv3Pod] ✔️[mk1-3pod] [seatExternalCmd] [landerCabinSmall] [cupola] [probeStackSmall] [probeStackLarge] [restock-drone-core-1875-1] [restock-drone-core-375-1] [restock-drone-core-0625-1] [mk1pod_v2]ᵛ [Mk2Pod]ᵛ [mk2LanderCabin_v2]ᵛ [probeCoreHex_v2]ᵛ [HECS2_ProbeCore]ᵛ [probeCoreOcto_v2]ᵛ [probeCoreOcto2_v2]ᵛ [probeCoreCube]ᵛ [roverBody_v2]ᵛ [probeCoreSphere_v2]ᵛ ▬▬▬▬▬▬▬▬▌Communication▐▬▬▬▬▬▬▬0/12 [longAntenna] [SurfAntenna] [commDish] [restock-antenna-stack-2] [mediumDishAntenna] [HighGainAntenna] [restock-antenna-stack-3] [restock-relay-radial-2_v2] [HighGainAntenna5_v2] [sasModule] [RelayAntenna50] [RelayAntenna5] ▬▬▬▬▬▬▬▬▌Control▐▬▬▬▬▬▬▬▬▬▬▬▬▬0/12 [advSasModule] [asasmodule1-2] [restock-reactionwheel-1875-1] [sasModule] [restock-reactionwheel-radial-1] [vernierEngine] [RCSLinearSmall]ᵛ [linearRcs]ᵛ [RCSBlock_v2]ᵛ [restock-rcs-block-multi-2]ᵛ [RCSblock_01_small]ᵛ [restock-rcs-block-multi-mini-2]ᵛ ▬▬▬▬▬▬▬▬▌Coupling▐▬▬▬▬▬▬▬▬▬▬▬▬3/25 ✔️[dockingPort1] ✔️[Decoupler_2]ᵛ ✔️[EnginePlate2]ᵛ [GrapplingDevice]ᵛ [smallClaw]ᵛ [dockingPort2] [restock-docking-375-1] [dockingPort3] [EnginePlate5]ᵛ [EnginePlate1p5] [EnginePlate3]ᵛ [EnginePlate4]ᵛ [radialDecoupler1-2] [InflatableAirlock]ᵛ [dockingPortLateral] [mk2DockingPort] [Size1p5_Strut_Decoupler]ᵛ [Decoupler_0]ᵛ [Decoupler_1]ᵛ [Decoupler_1p5]ᵛ [Decoupler_3]ᵛ [Separator_4]ᵛ [restock-decoupler-radial-tiny-1] [radialDecoupler] [radialDecoupler2] ▬▬▬▬▬▬▬▬▌Electrical▐▬▬▬▬▬▬▬▬▬▬0/21 [batteryBankMini] [batteryBank] [restock-battery-1875-1] [batteryBankLarge] [restock-battery-375-1] [batteryPack] [ksp_r_largeBatteryPack] [solarPanelSP10L] [solarPanelSP10C] [solarPanels1] [solarPanels2] [rtg] [LgRadialSolarPanel] [solarPanels5] [solarPanels3] [solarPanels4] [solarPanelOX10L] [solarPanelOX10C] [FuelCellArray] [restock-apu-radial-1] [FuelCell] ▬▬▬▬▬▬▬▬▌Engine▐▬▬▬▬▬▬▬▬▬▬▬▬▬▬1/43 ✔️[SSME]ᵛ [Pollux] [toroidalAerospike]ᵛ [sepMotor1] [Size3EngineCluster] [Clydesdale] [Thoroughbred] [MassiveBooster]ᵛ [LiquidEngineRV-1]ᵛ [solidBooster_sm_v2]ᵛ [solidBooster_v2]ᵛ [LiquidEngineRK-7]ᵛ [liquidEngineMainsail_v2]ᵛ [liquidEngine2-2_v2]ᵛ [LiquidEngineRE-J10]ᵛ [engineLargeSkipper_v2]ᵛ [LiquidEngineRE-I2]ᵛ [omsEngine] [radialLiquidEngine1-2]ᵛ [restock-engine-torch]ᵛ [LiquidEngineLV-TX87]ᵛ [LiquidEngineLV-T91]ᵛ [liquidEngine2_v2]ᵛ [liquidEngine_v2]ᵛ [restock-engine-125-valiant]ᵛ [restock-engine-cherenkov]ᵛ [nuclearEngine]ᵛ [liquidEngine3_v2]ᵛ [restock-engine-125-pug]ᵛ [radialEngineMini_v2] [microEngine_v2]ᵛ [Size2LFB_v2] [restock-engine-375-corgi]ᵛ [restock-engine-boar]ᵛ [Size3AdvancedEngine]ᵛ [LiquidEngineKE-1]ᵛ [ionEngine] [Mite] [Shrimp] [RAPIER] [solidBooster1-1] [liquidEngineMini_v2]ᵛ [smallRadialEngine_v2]ᵛ ▬▬▬▬▬▬▬▬▌FuelTank▐▬▬▬▬▬▬▬▬▬▬▬▬4/59 [Size1p5_Size0_Adapter_01]ᵛ [Size1p5_Size1_Adapter_01]ᵛ [Size1p5_Size1_Adapter_02]ᵛ [Size1p5_Size2_Adapter_01]ᵛ [Size1p5_Tank_05]ᵛ [RCSFuelTank] [rcsTankMini [Size1p5_Monoprop] [RCSTank1-2] [restock-fuel-tank-rcs-375-1] [fuelTankSmallFlat]ᵛ [fuelTankSmall]ᵛ [fuelTank]ᵛ [restock-fueltank-sphere-125-1]ᵛ [fuelTank_long]ᵛ [Size1p5_Tank_04]ᵛ [Size1p5_Tank_01]ᵛ [Size1p5_Tank_03]ᵛ [ReleaseValve]ᵛ [fuelLine]ᵛ [restock-oretank-375-1] [Size3To2Adapter_v2]ᵛ [Size4_EngineAdapter_01] [Size3LargeTank]ᵛ [restock-fuel-tank-375-4]ᵛ [restock-nosecone-375-1]ᵛ [Size3SmallTank]ᵛ [Size3MediumTank]ᵛ [restock-fueltank-sphere-375-1]ᵛ [Size3_Size4_Adapter_01]ᵛ [Size4_Tank_02]ᵛ [Size4_Tank_03]ᵛ [Size4_Tank_04]ᵛ [Size4_Tank_01]ᵛ [LargeTank] [restock-oretank-1875-1] [restock-fuel-tank-0625-5]ᵛ [miniFuelTank]ᵛ [restock-fuel-tank-0625-3]ᵛ [restock-fuel-tank-0625-1]ᵛ [restock-fueltank-sphere-0625-1]ᵛ [xenonTank] [xenonTankRadial] [xenonTankLarge] [restock-fuel-tank-probe-2] [restock-fuel-tank-probe-1] [externalTankCapsule]ᵛ [externalTankToroid]ᵛ [externalTankRound]ᵛ [RadialOreTank] ✔️[Rockomax64_BW]ᵛ ✔️[Rockomax16_BW]ᵛ ✔️[Rockomax32_BW]ᵛ [restock-fueltank-sphere-25-1]ᵛ ✔️[Rockomax8BW]ᵛ [SmallTank] [rcsTankRadialLong] [monopropMiniSphere] [radialRCSTank] ▬▬▬▬▬▬▬▬▌Ground▐▬▬▬▬▬▬▬▬▬▬▬▬▬▬0/7 [restock-wheel-1-T]ᵛ [roverWheel2]ᵛ [miniLandingLeg]ᵛ [landingLeg1] [landingLeg1-2] [roverWheelM1-F]ᵛ [roverWheel1] *[roverWheel3]* *[GearLarge]* *[GearMedium]* *[GearSmall]* *[SmallGearBay]* *[GearFree]* *[GearFixed]* ▬▬▬▬▬▬▬▬▌Payload▐▬▬▬▬▬▬▬▬▬▬▬▬▬0/4 [ConformalStorageUnit]ᵛ [CargoStorageUnit]ᵛ [cargoContainer]ᵛ [smallCargoContainer]ᵛ ▬▬▬▬▬▬▬▬▌Science▐▬▬▬▬▬▬▬▬▬▬▬▬▬3/16 ✔️[RobotArmScanner_S1] ✔️[RobotArmScanner_S2] ✔️[RobotArmScanner_S3] [sensorThermometer] [sensorGravimeter] [sensorAccelerometer] [sensorBarometer] [Magnetometer] [SurfaceScanner] [sensorAtmosphere] [restock-sciencebox-stack-1] [SurveyScanner]ᵛ [GooExperiment]ᵛ [restock-materialbay-radial-1]ᵛ [OrbitalScanner]ᵛ [InfraredTelescope]ᵛ ▬▬▬▬▬▬▬▬▌Structural▐▬▬▬▬▬▬▬▬▬▬0/50 [restock-node-625-1] [stackPoint1] [restock-node-1875-1] [strutCube] [strutConnector]ᵛ [adapterSmallMiniTall]ᵛ [adapterSmallMiniShort]ᵛ [restock-adapter-1875-125-1]ᵛ [restock-adapter-hollow-25-375-1]ᵛ [restock-adapter-skeletal-25-375-1] [structuralPanel1]ᵛ [structuralPanel2]ᵛ [structuralIBeam2]ᵛ [structuralIBeam3]ᵛ [structuralIBeam1]ᵛ [trussAdapter] [restock-truss-hub-1] [trussPiece1x]ᵛ [trussPiece3x]ᵛ [restock-truss-3]ᵛ [restock-truss-adapter-0625-1] [strutOcto] [largeAdapter]ᵛ [largeAdapter2]ᵛ [stationHub] [Triangle0]ᵛ [Triangle1]ᵛ [Triangle1p5]ᵛ [Triangle2]ᵛ [Panel0]ᵛ [Panel1]ᵛ [Panel1p5]ᵛ [Panel2]ᵛ [EquiTriangle0]ᵛ [EquiTriangle1]ᵛ [EquiTriangle1p5]ᵛ [EquiTriangle2]ᵛ [Tube1]ᵛ [Tube1p5]ᵛ [Tube2]ᵛ [Tube3]ᵛ [Tube4]ᵛ [structuralMiniNode] [launchClamp1] [stackTriCoupler_v2]ᵛ [stackBiCoupler_v2]ᵛ [adapterLargeSmallBi]ᵛ [stackQuadCoupler]ᵛ [adapterLargeSmallTri]ᵛ [adapterLargeSmallQuad]ᵛ ▬▬▬▬▬▬▬▬▌Thermal▐▬▬▬▬▬▬▬▬▬▬▬▬▬1/11 ✔️[HeatShield2]ᵛ [InflatableHeatShield] [radPanelEdge] [foldingRadLarge] [foldingRadMed] [foldingRadSmall] [radPanelLg]ᵛ [radPanelSm]ᵛ [HeatShield0]ᵛ [HeatShield1p5]ᵛ [HeatShield3]ᵛ ▬▬▬▬▬▬▬▬▌Utility▐▬▬▬▬▬▬▬▬▬▬▬▬▬1/23 ✔️[parachuteLarge] [MiniISRU] [ISRU] [MiniDrill] [RadialDrill] [telescopicLadder] [telescopicLadderBay] [radialDrogue] [parachuteSingle] [parachuteDrogue] [parachuteRadial] [LaunchEscapeSystem]ᵛ [restock-engine-les-2]ᵛ [domeLight1]ᵛ [spotLight1_v2]ᵛ [spotLight2_v2]ᵛ [stripLight1]ᵛ [navLight1]ᵛ [spotLight3]ᵛ [crewCabin] [restock-ladder-static-3] [restock-ladder-static-2] [ladder1] Oh and just note this list is missing the last batch of parts you've completed.. Sorry it's taking me so long to actually contribute, it just took me some time to get it all organized. I am however working on several parts, the 3 drone cores from Restock+, the two 'stack' style probe cores in regular Restock, and the ExternalCommandChair, for now.. that last one is kind of a test case, as I want to see if there's issues with the parts that seem to show a TU slider, which doesn't actually work. Well, that chair is one such part. I'm going to see how much of a problem that presents. Thats incredible! I will work on integrating it onto wiki, I also found how to delete false recolours, check Guidlines on wiki under Misc, and example is Dart. Also edit Part associate wiki page to add your parts you working on Quote Link to comment Share on other sites More sharing options...
UncleMateo Posted October 9 Share Posted October 9 20 minutes ago, MrShelter said: Thats incredible! I will work on integrating it onto wiki, I also found how to delete false recolours, check Guidlines on wiki under Misc, and example is Dart. Also edit Part associate wiki page to add your parts you working on Will do, on both counts. An efficient way to coordinate our efforts. Quote Link to comment Share on other sites More sharing options...
MrShelter Posted October 10 Author Share Posted October 10 (edited) 4 hours ago, UncleMateo said: Will do, on both counts. An efficient way to coordinate our efforts. Im almost done with the list, and seems some parts are missing such as [noseCone], and one of the part count was wrong too, I will fix that Also when coloring, please check Guidelines, I tried to mimick style of original TURD And I think you can also artifically split texture switch into potentially tens of them by just splitting parts across layers, then saving them as individual files, and including into the multiple +KSP_TETURE_SET nvm didnt work Edited October 10 by MrShelter didnt work :( Quote Link to comment Share on other sites More sharing options...
MrShelter Posted October 10 Author Share Posted October 10 3 hours ago, UncleMateo said: Will do, on both counts. An efficient way to coordinate our efforts. The wiki is done! Check it out and tell what you think. Has part counter, albums etc When you have done your parts, when commiting please put your screenshots of each part like I do in description so I can put it into album(or I can do it myself) Also I made some changes related to list, changed category names, added empty categories, nothing special, just don't forget to save and pull Quote Link to comment Share on other sites More sharing options...
Ameoba Posted October 11 Share Posted October 11 This looks awesome! I already love it but restock doesnt modify (most) of the stock control surfaces and wings, I feel like to speed up the process it would be much easier to just borrow from TURD (stock configs). The Mk-3 cockpit, Mk-1 inline cockpit, Mk-1 regular, Mk-2 regular, Mk-2 Inline, Mk-2 drone core and external command seat also all seem to be unmodified by restock, and are listed as so. I cant wait to see more progress on this! **I am under the assumption that you are NOT to install TURD (stock configs) with this pack, correct me if im wrong Quote Link to comment Share on other sites More sharing options...
MrShelter Posted October 11 Author Share Posted October 11 3 minutes ago, Ameoba said: This looks awesome! I already love it but restock doesnt modify (most) of the stock control surfaces and wings, I feel like to speed up the process it would be much easier to just borrow from TURD (stock configs). The Mk-3 cockpit, Mk-1 inline cockpit, Mk-1 regular, Mk-2 regular, Mk-2 Inline, Mk-2 drone core and external command seat also all seem to be unmodified by restock, and are listed as so. I cant wait to see more progress on this! **I am under the assumption that you are NOT to install TURD (stock configs) with this pack, correct me if im wrong It is recommended to install TURD to color parts which are not affected by Restock, as is I have found to be mk1 airplane parts, most mk2 and mk3 I do have plans to color them with my, subtle, style, but not a priority cause of enormous amount of work to do, same applies to non-mesh variants(textures) Quote Link to comment Share on other sites More sharing options...
Ameoba Posted October 11 Share Posted October 11 3 minutes ago, MrShelter said: It is recommended to install TURD to color parts which are not affected by Restock, as is I have found to be mk1 airplane parts, most mk2 and mk3 I do have plans to color them with my, subtle, style, but not a priority cause of enormous amount of work to do, same applies to non-mesh variants(textures) Alright . The wiki is a bit misleading in that regard I suppose Quote Link to comment Share on other sites More sharing options...
MrShelter Posted October 11 Author Share Posted October 11 8 hours ago, Ameoba said: Alright . The wiki is a bit misleading in that regard I suppose I meant to put TU_Restock not inside TURD folder, but rather outside Quote Link to comment Share on other sites More sharing options...
UncleMateo Posted October 11 Share Posted October 11 12 hours ago, Ameoba said: Alright . The wiki is a bit misleading in that regard I suppose Well, that is the double-edged sword of such open development. We're still working on it, and we'll try and make it clearer in the future. Truth is, I don't think anyone yet knows how we'll handle those particular parts in the end, probably either using the Stock TURD files where possible (as its license would allow) or making our own, or even some combination thereof. But, as @MrShelter says, that's really a matter for another day. Got some good news.. took me forever, but I've added 6 parts! Sorry for the wait. My first contribution, hopefully I'll be able to pick up the pace a bit now that I'm mostly situated. Here's some pictures, I'll be updating the wiki momentarily: (before) & after Quote Link to comment Share on other sites More sharing options...
MrShelter Posted October 11 Author Share Posted October 11 3 hours ago, UncleMateo said: Well, that is the double-edged sword of such open development. We're still working on it, and we'll try and make it clearer in the future. Truth is, I don't think anyone yet knows how we'll handle those particular parts in the end, probably either using the Stock TURD files where possible (as its license would allow) or making our own, or even some combination thereof. But, as @MrShelter says, that's really a matter for another day. Got some good news.. took me forever, but I've added 6 parts! Sorry for the wait. My first contribution, hopefully I'll be able to pick up the pace a bit now that I'm mostly situated. Here's some pictures, I'll be updating the wiki momentarily: (before) & after the imgur is updated, and wiki as such. I see some problems I made, will fix that, and also, won't you mind if I make project files and convert dds files into png? For easier modification purposes Quote Link to comment Share on other sites More sharing options...
MrShelter Posted October 14 Author Share Posted October 14 An offtopic message, but lets congratulate SpaceX with successful Flight 5 and first booster catch on first try! Everything was done amazingly, even not a single engine malfunctioned that day! Quote Link to comment Share on other sites More sharing options...
UncleMateo Posted October 14 Share Posted October 14 18 hours ago, MrShelter said: An offtopic message, but lets congratulate SpaceX with successful Flight 5 and first booster catch on first try! Everything was done amazingly, even not a single engine malfunctioned that day! Pretty dang cool to behold.. A few days ago they sent the first successful interplanetary LASER based communication to the probe going to Psyche, in Expanse parlance, a 'tight-beam', the very first one ever. Even the mundane firsts are something to celebrate but THAT was truly cinematic. On 10/11/2024 at 3:40 PM, MrShelter said: the imgur is updated, and wiki as such. I see some problems I made, will fix that, and also, won't you mind if I make project files and convert dds files into png? For easier modification purposes I will gladly work with any format, I just can't guarantee I can learn to make my textures in the same way, but I may just try and learn your ways. Don't forget the vertical flipping thing (For those who don't know, KSP flips all DDS files vertically, so if you've got a file in that format you have to flip it or it loads upside down).. many a time have I forgotten that, loaded up KSP and been greeted with a really messy screwed up part. Anyways I just finished 7 parts, all the various types of batteries.. I will wait to push my changes since there's a different push request up on the docket (which just needs a few fixes, it looks like). Well here's a preview: I'll be away from the computer for a couple hours, then I'll try to update the wiki, add my files, etc. Quote Link to comment Share on other sites More sharing options...
MrShelter Posted October 14 Author Share Posted October 14 12 minutes ago, UncleMateo said: Pretty dang cool to behold.. A few days ago they sent the first successful interplanetary LASER based communication to the probe going to Psyche, in Expanse parlance, a 'tight-beam', the very first one ever. Even the mundane firsts are something to celebrate but THAT was truly cinematic. I will gladly work with any format, I just can't guarantee I can learn to make my textures in the same way, but I may just try and learn your ways. Don't forget the vertical flipping thing (For those who don't know, KSP flips all DDS files vertically, so if you've got a file in that format you have to flip it or it loads upside down).. many a time have I forgotten that, loaded up KSP and been greeted with a really messy screwed up part. Anyways I just finished 7 parts, all the various types of batteries.. I will wait to push my changes since there's a different push request up on the docket (which just needs a few fixes, it looks like). Well here's a preview: I'll be away from the computer for a couple hours, then I'll try to update the wiki, add my files, etc. That's great! I am quite busy these days, so I won't work as active as last week, but I will try my best Batteries look awesome! Quote Link to comment Share on other sites More sharing options...
UncleMateo Posted October 14 Share Posted October 14 (edited) 3 hours ago, MrShelter said: That's great! I am quite busy these days, so I won't work as active as last week, but I will try my best Batteries look awesome! I'll try to keep things moving in the meantime, I don't work too much in the near term. So, anyone downloaded who the most recent build from about 20 mins ago will want to re-download it momentarily, I made an error in my part of the configs, I am fixing it now and will immediately upload the fixed version once it's working. Gimme a second here, I thought I had fixed it but it's not working just yet. UPDATE: Still working on it, not sure what the error is.. but I will find it, eventually. Just taking longer than expected. Edited October 14 by UncleMateo Quote Link to comment Share on other sites More sharing options...
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