JewelShisen Posted June 7, 2016 Share Posted June 7, 2016 Alright so I grabbed the 2.0 version off of the Spacedock but I am having one small issue, namely that the stage button in the Flight Control tab doesn't work at all. Link to comment Share on other sites More sharing options...
Wonderbreadninja Posted June 7, 2016 Share Posted June 7, 2016 Well, I cant go right, got no more table room, But I can always go up! Link to comment Share on other sites More sharing options...
richfiles Posted June 9, 2016 Share Posted June 9, 2016 (edited) On June 7, 2016 at 1:52 PM, Wonderbreadninja said: Well, I cant go right, got no more table room, But I can always go up! Nonsense! Jeb says add moar table! No room? Walls were meant to be ripped out! (or flown through in a rocket) Seriously though... AMAZING setup! Edited June 9, 2016 by richfiles Link to comment Share on other sites More sharing options...
monstah Posted June 13, 2016 Share Posted June 13, 2016 Wohoo, it's working again! Thanks @Wonderbreadninja! Do hope @Rich appears again, but until again I can keep playing with this version Link to comment Share on other sites More sharing options...
Vulkaistos Posted June 21, 2016 Share Posted June 21, 2016 I don't know why but Telemachus isn't working for me, I followed the Guide, and already tried both antennas. I use Chrome as my Browser and the Telemachus tab opens but it all visualizations say No Signal Found and if I Right-Click the antennas I have an upload connectiion betwenn 200 and 600 bit/s but they don't appear in the Telemachus Tab and the Date that's shown in Telemachus is completely wrong Link to comment Share on other sites More sharing options...
monstah Posted June 21, 2016 Share Posted June 21, 2016 (edited) 1 hour ago, Vulkaistos said: I don't know why but Telemachus isn't working for me, I followed the Guide, and already tried both antennas. I use Chrome as my Browser and the Telemachus tab opens but it all visualizations say No Signal Found and if I Right-Click the antennas I have an upload connectiion betwenn 200 and 600 bit/s but they don't appear in the Telemachus Tab and the Date that's shown in Telemachus is completely wrong On 02/06/2016 at 11:03 AM, Wonderbreadninja said: Check Out: http://spacedock.info/mod/742/Telemachus 2.0 Did you download the version on the link above, on the previous page of this topic? The original developer has been gone for a while, and the first post hasn't been updated to link to the community-maintained version. edit - @Vanamonde , would it be okay to edit the original post (stating clearly that it's an intromission by a moderator and not a statement by the original MIA author) to let the newcomers know that there is a newer version maintained by the community? I'm thinking just a short notice and a link to the post above. edit 2 - Acronyms! Edited June 21, 2016 by monstah Link to comment Share on other sites More sharing options...
Pex-Corrh Posted June 22, 2016 Share Posted June 22, 2016 On 6/21/2016 at 0:51 PM, monstah said: Did you download the version on the link above, on the previous page of this topic? The original developer has been gone for a while, and the first post hasn't been updated to link to the community-maintained version. edit - @Vanamonde , would it be okay to edit the original post (stating clearly that it's an intromission by a moderator and not a statement by the original MIA author) to let the newcomers know that there is a newer version maintained by the community? I'm thinking just a short notice and a link to the post above. edit 2 - Acronyms! The pattern in these cases has been starting a new thread when the maintainer changes. Need to update the CKAN files and listings to point to the new thread, but that's not difficult. Link to comment Share on other sites More sharing options...
tcannonfodder Posted July 7, 2016 Share Posted July 7, 2016 Hey there! I'm the developer of KSP: Houston, and I've been working on a fork of Telemachus that supports 1.1+ and adds various endpoints that I need to grow Houston. Maybe we can coordinate and consolidate Telemachus development in a new repository with active maintainers? That would make the installation procedure much better for everyone, right now I'm having to package Houston 1.0 with my forked version of Telemachus. Thanks! Link to comment Share on other sites More sharing options...
Aardvarkus Posted July 8, 2016 Share Posted July 8, 2016 Hi there, having no luck getting this to work. I have reduced my install to just the Squad folder, Telemachus from space dock and the latest module manager. The parts are in the editor and all the buttons are there but the link is 0 data and the debug file shows no mention of Telemachus. Help! Link to comment Share on other sites More sharing options...
monstah Posted July 9, 2016 Share Posted July 9, 2016 On 07/07/2016 at 8:07 PM, tcannonfodder said: Hey there! I'm the developer of KSP: Houston, and I've been working on a fork of Telemachus that supports 1.1+ and adds various endpoints that I need to grow Houston. Maybe we can coordinate and consolidate Telemachus development in a new repository with active maintainers? That would make the installation procedure much better for everyone, right now I'm having to package Houston 1.0 with my forked version of Telemachus. Thanks! Cool! I'm using Houston, and it's really good. I had forked a version too which added precision control toggle. It was compiled for 1.0.5, from what I read it won't change the indicators from orange/cyan anymore after 1.1.0 and I'm not sure how to fix that... Anyone knows how to change the maps, so I can play with RSS? Link to comment Share on other sites More sharing options...
tcannonfodder Posted July 12, 2016 Share Posted July 12, 2016 On July 9, 2016 at 9:57 AM, monstah said: Cool! I'm using Houston, and it's really good. I had forked a version too which added precision control toggle. It was compiled for 1.0.5, from what I read it won't change the indicators from orange/cyan anymore after 1.1.0 and I'm not sure how to fix that... Anyone knows how to change the maps, so I can play with RSS? Cool! Can you send me a link to the fork? We might be able to patch it and merge it in. Link to comment Share on other sites More sharing options...
monstah Posted July 12, 2016 Share Posted July 12, 2016 (edited) https://github.com/monstrim/Telemachus/tree/precisionControl Here ya go! edit - Hey. That was my 1000th post! And an actual contribution, too, that's pretty rare... Edited July 12, 2016 by monstah Link to comment Share on other sites More sharing options...
monstah Posted July 12, 2016 Share Posted July 12, 2016 edit 2 - Hey. I wasn't aware I could request a pull to another fork. Granted, I've been a total noob on GitHub for a couple years... I'm gonna try to pull my precision control on your master branch, @tcannonfodder. But then, like I said, I'm a GitHub noob, so if you'd rather have a precision control branch on your own fork, that's up to you Link to comment Share on other sites More sharing options...
tcannonfodder Posted July 12, 2016 Share Posted July 12, 2016 1 minute ago, monstah said: edit 2 - Hey. I wasn't aware I could request a pull to another fork. Granted, I've been a total noob on GitHub for a couple years... I'm gonna try to pull my precision control on your master branch, @tcannonfodder. But then, like I said, I'm a GitHub noob, so if you'd rather have a precision control branch on your own fork, that's up to you sounds great! Try to make a PR for the precision control on my master branch Tonight I'm going to try to start the process of getting people over to that branch, notifying existing PRs in the old branch and trying to get the CKAN registration up to date. Link to comment Share on other sites More sharing options...
Linventor Posted July 20, 2016 Share Posted July 20, 2016 will this mod function in 1.1.3? Link to comment Share on other sites More sharing options...
monstah Posted July 20, 2016 Share Posted July 20, 2016 (edited) @Linventor yep, but pay attention to the recent conversation, the link in the first post will take you to an outdated version. Edited July 20, 2016 by monstah Link to comment Share on other sites More sharing options...
Linventor Posted July 20, 2016 Share Posted July 20, 2016 (edited) 1 hour ago, monstah said: @Linventor yep, but pay attention to the recent conversation, the link in the first post will take you to an outdated version. I found my answer after I posted the question. lol Edited July 20, 2016 by Linventor Link to comment Share on other sites More sharing options...
tcannonfodder Posted July 20, 2016 Share Posted July 20, 2016 (edited) 34 minutes ago, Linventor said: I found my answer after I posted the question. lol Great! Did you find the link to my most recent release? https://github.com/tcannonfodder/Telemachus/releases/tag/v1.5.33 Just wanted to make sure because of the different versions floating around. Edited July 20, 2016 by tcannonfodder Link to comment Share on other sites More sharing options...
Linventor Posted July 26, 2016 Share Posted July 26, 2016 On 7/20/2016 at 3:45 PM, tcannonfodder said: Great! Did you find the link to my most recent release? https://github.com/tcannonfodder/Telemachus/releases/tag/v1.5.33 Just wanted to make sure because of the different versions floating around. actually, I didn't download that version of the mod. I got it from this link: http://spacedock.info/mod/742/Telemachus 2.0 Link to comment Share on other sites More sharing options...
Linventor Posted July 26, 2016 Share Posted July 26, 2016 (edited) I have a question. I know that you can change smartA.S.S. to smartA.C.S. in mechjeb, but is it possible to do this for telemachus? ...and does it matter if you don't have mechjeb installed? Edited July 26, 2016 by Linventor Link to comment Share on other sites More sharing options...
Rich Posted July 27, 2016 Author Share Posted July 27, 2016 Development Continued Here. Link to comment Share on other sites More sharing options...
Recommended Posts