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What do yall think the future of ksp1 modding is like?


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I hope it will one day be similar to game like Minecraft, in that you will have optional texture loadouts to achieve graphics that will remain relevant for years to come.

SIMCITY 4k just went through a resurgence in some mod scene activity with the addition of a 3D element to the engine. I do not understand enough of what was done to even begin to fathom the Voodoo involved, but I went back to the SC4K forums after years, and people were still there... chatting away  and troubleshooting various install combos.

I also am a person that suffers from a great deal of decision paralysis and find it difficult to choose mod combinations. I think it would be amazing if  there were more Wiki / Tutorials / Ckan loadouts for specific playstyle experiences.

IF there is a benevolent overlord that purchases the IP and a subsequent spiritual successor that arrives to rave reviews... I would love to see the source code released to the community. I am not certain how much hope i have for the idea... but Morrowind would be a decent example of what "could" happen.  Some group of talented people, built a new engine for Morrowind and require the base game .exe / assets to play.  Brings the game up a decade or so,

Just hope its still around with people gathering here and shooting the breeze about the newest things we discover when we start sending entangled electrons through block holes.

Edited by Fizzlebop Smith
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