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[1.12.5] GPP Volumetrics and new Scatterer configs [1.0] Now with GPP Secondary support!


Yukkine

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GPP Volumetrics - New Horizons

Volumetric Clouds & Updated Scatterer Configs for GPP

hBpO42n.png

Niven dust storm

 

This isn't an updated version of GPP configs, this is my personal take on how the planets should look, you are free to use the old ones.

What's changed?

Spoiler
  • Gave Niven a more yellow-ish atmosphere
  • Tellumo now has a more dense atmosphere (visually) and gave it a more light blue color and more intense Rayleigh dispersion
  • Gratian has a more blue-ish and pale atmosphere
  • Augustus is now pale blue
  • Catullus isn't a Eve clone anymore
  • Tarsiss now has a higher atmosphere and it's more blue, again
  • Hadrian it's a pale blue-green mud ball

No pics, no download:

Spoiler

mtQtDNj.png

Hadrian and Nero in the background

 

kaZDznr.png

Tellumo's new look

 

Vn7crDP.png

Catullus, Tarsiss and Gauss in the background

 

Dependencies:

Compatibility:

  • Rescale
  • GPP Secondary

Download and installation:

Credits:

 

Thanks to @ProximaCentauri_star for helping me with textures.

 

To-Do:

  • Better cloud colors
  • Update the stock GPP configs?

Changelog:

Spoiler

V1.0:

  • Added Hurricanes to Tellumo
  • Reworked Tarsiss clouds with a new cloud texture
  • Changed Hadrian clouds a little
  • Added a seasonal cloud layer to Gael, appears every 120 days with storms and red sprites

V0.9:

  • ¯\_(ツ)_/¯

V0.8:

  • Now supports GPP Secondary without issues
  • Fixed Hox snow don't showing

V 0.7:

  • Catullus complete redo (again), new clouds, colors, and lightning config
  • New gas giant flowmaps, fixed weird cutline on textures and custom lightning configs and textures for them
  • Complete new gas giant clouds
  • Tweaked Hox and Leto fog
  • Added new Tarsiss storm and clouds, still need some work

V 0.6:

  • Better Hadrian cloud colors and heights
  • Fixed Nero colors
  • Gael's volcano now has a plume
  • Added cryovolcanic activity to Agrippina and Julia
  • Catullus clouds with new colors and now lighting config
  • Niven now has Duna-like cirrus and tweaked dust storms
  • Gratian clouds are now higher
  • Tarsiss got some new thin ice clouds
  • Hox and Leto got new fog simulating ice sublimation

 

Edited by Yukkine
Added changelog
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New update is out!!

What's new:

- Better Hadrian cloud colors and heights
- Fixed Nero colors
- Gael's volcano now has a plume
- Added cryovolcanic activity to Agrippina and Julia
- Catullus clouds with new colors and now lighting config
-  Niven now has Duna-like cirrus and tweaked dust storms
-  Gratian clouds are now higher
-  Tarsiss got some new thin ice clouds
-  Hox and Leto got new fog simulating ice sublimation

Download at Github

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Posted (edited)

Done with all the gas giants, new update on the way

Spoiler

 

Otho's new look

3kHOIG3.png

Nero's powerful deep charged particles stream reaching the cloud surface 

UnTwfXr.png

 

 

Edited by Yukkine
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Posted (edited)

Update is out!!

What's new:

  • Catullus complete redo (again), new clouds, colors, and lightning config
  • New gas giant flowmaps, fixed weird cutline on textures and custom lightning configs and textures for them
  • Complete new gas giant clouds
  • Tweaked Hox and Leto fog
  • Added new Tarsiss storm and clouds, still need some work

IMGUR ALBUM 

DOWNLOAD 

Edited by Yukkine
Fixed Imgur album link
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On 1/7/2025 at 2:25 AM, atomontage said:

Great job, I've been waiting for this for a looong time! Thanks!

I guess its not compatible with rescaling the GPP system (with a built-in config)?

It is!!!!  Just not compatible with GPP secondary atm, Gael needs a patch 

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On 1/5/2025 at 5:12 PM, Yukkine said:

Deleted Hazardous body configs for gas giants, now you can really go deep below the kill-sphere, take a look at Nero

Oh my, I may yet be able to live out my "The Algebraist" fantasies!

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V1 is out and what's next!!

This will be my last update for now, run out of ideas and I think every planet that should be covered is covered, I'm still open to suggestions tho. Parallax support is next.

 

What's new:

Spoiler

 

  • Added Hurricanes to Tellumo
    screenshot26
    screenshot27
    screenshot28

  • Reworked Tarsiss clouds with a new cloud texture
    screenshot30

  • Changed Hadrian clouds a little
    screenshot32

  • Added a seasonal cloud layer to Gael, appears every 120 days with storms and red sprites

Only bug that's still persisting is Tarsiss with it's black clouds, don't know what's going on there

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  • 2 weeks later...

Whoa, parallax support is next?! Thats awesome!

I played GPP a few years ago and liked it a lot. Its very cool to see that GPP gets some love again - especially in terms of updated graphics.

Thanks for your work! It makes me willing to play GPP next when I finish my current JNSQ playthrough. :)

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8 hours ago, atomontage said:

Whoa, parallax support is next?! Thats awesome!

I played GPP a few years ago and liked it a lot. Its very cool to see that GPP gets some love again - especially in terms of updated graphics.

Thanks for your work! It makes me willing to play GPP next when I finish my current JNSQ playthrough. :)

Parallax is pretty much done, I've done it using Parallax Continued because is expected to be out by April for free, so I didn't see the need to make configs for v2 for now

2 hours ago, Iapetus7342 said:

Gael having atmospheric sprites seasonally is epic and i wish more mods had that feature

Did a small update because they were broken, update if you aren't on 1.0.1

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14 hours ago, Yukkine said:

Parallax is pretty much done, I've done it using Parallax Continued because is expected to be out by April for free, so I didn't see the need to make configs for v2 for now

Will parallax configs support rescaling as well? AFAIK Parallax only needs biome data (as well as textures, props, etc) and doesn't really care about scale but I might be wrong.

Also a quick question: sorry if I missed something in this thread, but have you happen to lower the hazbody sphere so fellow kerbonauts can fancy multiple beautiful cloud layers inside the gas giants? For example, in a similar JNSQ config for volumetric clouds the hazbody sphere starts to punch at like ~12km above the sea level for Lindor (a gas giant). At this altitude one can only start observing the lower clouds. From 12km to like 50km you only fly inside clouds so nothing can be really seen (apart from giant cyclones if you happen to fly inside one). Its like the true beauty of gas giants is always hidden below... cheats I guess, otherwise you cant really withstand the heat and simply blow up no matter what you do.
EDIT: nevermind, I'm a blind idiot. The answer is literally a few posts above.

I've just tried it and what I noticed is that many clouds are seen through others. But my volumetrics are a bit old though - dated June 2024 I think (v4). Probably its the latest version though. Is it a known issue or its an issue on my end? If so, I'll debug it myself then. Just gotta know if its really a config bug or an incompatibility on my end.
EDIT2: alright, I'm experiencing a lot of issues now with or without proper GPP rescale. For example, Gauss doesn't have clouds at all (Otho is fine for example and its quite beautiful!), Tellumo's atmosphere and water are not rendered with Scatterer, rings cause visual glitches, etc etc. Its probably on my end (GPP installed from CKAN, the clouds cfg file is removed as per instructions, Kopernicus cache is deleted after installing or removing rescale). I'll debug later then.

Thanks again! Its great to hear parallax support is pretty much done!

Edited by atomontage
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6 hours ago, atomontage said:

I've just tried it and what I noticed is that many clouds are seen through others. But my volumetrics are a bit old though - dated June 2024 I think (v4). Probably its the latest version though. Is it a known issue or its an issue on my end? If so, I'll debug it myself then. Just gotta know if its really a config bug or an incompatibility on my end.

As far as I know, is a volumetrics issue, had that on stock configs as well, there is a workaround, can you tell me where it's happening? I think I can at least try to fix it.

 

6 hours ago, atomontage said:

EDIT2: alright, I'm experiencing a lot of issues now with or without proper GPP rescale. For example, Gauss doesn't have clouds at all (Otho is fine for example and its quite beautiful!), Tellumo's atmosphere and water are not rendered with Scatterer, rings cause visual glitches, etc etc. Its probably on my end (GPP installed from CKAN, the clouds cfg file is removed as per instructions, Kopernicus cache is deleted after installing or removing rescale). I'll debug later then.

Well, I can say that pretty much all errors are because of my mistake :), I'll check Gauss, I know what's happening.  Tellumo's atmo and ocean can't tell, check log and try to see, also check in GPP_Scatter folder if the patch files are there, maybe I forgot them idk.

EDIT: download this and replace it on GPP Volumetrics/Config folder and Gauss should be fixed

Thanks for helping on debugging

Edited by Yukkine
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