Yukkine Posted December 27, 2024 Share Posted December 27, 2024 (edited) GPP Volumetrics - New Horizons Volumetric Clouds & Updated Scatterer Configs for GPP Niven dust storm This isn't an updated version of GPP configs, this is my personal take on how the planets should look, you are free to use the old ones. What's changed? Spoiler Gave Niven a more yellow-ish atmosphere Tellumo now has a more dense atmosphere (visually) and gave it a more light blue color and more intense Rayleigh dispersion Gratian has a more blue-ish and pale atmosphere Augustus is now pale blue Catullus isn't a Eve clone anymore Tarsiss now has a higher atmosphere and it's more blue, again Hadrian it's a pale blue-green mud ball No pics, no download: Spoiler Hadrian and Nero in the background Tellumo's new look Catullus, Tarsiss and Gauss in the background Dependencies: GPP ModuleManager EVE Release 4 & Scatterer Compatibility: Rescale GPP Secondary Download and installation: Github Credits: Gauss clouds Kerbin atmo from Spectra Custom cloud textures Thanks to @ProximaCentauri_star for helping me with textures. To-Do: Better cloud colors Update the stock GPP configs? Changelog: Spoiler V1.0: Added Hurricanes to Tellumo Reworked Tarsiss clouds with a new cloud texture Changed Hadrian clouds a little Added a seasonal cloud layer to Gael, appears every 120 days with storms and red sprites V0.9: ¯\_(ツ)_/¯ V0.8: Now supports GPP Secondary without issues Fixed Hox snow don't showing V 0.7: Catullus complete redo (again), new clouds, colors, and lightning config New gas giant flowmaps, fixed weird cutline on textures and custom lightning configs and textures for them Complete new gas giant clouds Tweaked Hox and Leto fog Added new Tarsiss storm and clouds, still need some work V 0.6: Better Hadrian cloud colors and heights Fixed Nero colors Gael's volcano now has a plume Added cryovolcanic activity to Agrippina and Julia Catullus clouds with new colors and now lighting config Niven now has Duna-like cirrus and tweaked dust storms Gratian clouds are now higher Tarsiss got some new thin ice clouds Hox and Leto got new fog simulating ice sublimation Edited January 12 by Yukkine Added changelog Quote Link to comment Share on other sites More sharing options...
ProximaCentauri_star Posted December 28, 2024 Share Posted December 28, 2024 Nice ! Quote Link to comment Share on other sites More sharing options...
Yukkine Posted December 29, 2024 Author Share Posted December 29, 2024 Gael's volcano is now active! Quote Link to comment Share on other sites More sharing options...
Yukkine Posted January 3 Author Share Posted January 3 New update is out!! What's new: - Better Hadrian cloud colors and heights - Fixed Nero colors - Gael's volcano now has a plume - Added cryovolcanic activity to Agrippina and Julia - Catullus clouds with new colors and now lighting config - Niven now has Duna-like cirrus and tweaked dust storms - Gratian clouds are now higher - Tarsiss got some new thin ice clouds - Hox and Leto got new fog simulating ice sublimation Download at Github Quote Link to comment Share on other sites More sharing options...
Yukkine Posted January 5 Author Share Posted January 5 Deleted Hazardous body configs for gas giants, now you can really go deep below the kill-sphere, take a look at Nero Quote Link to comment Share on other sites More sharing options...
Yukkine Posted January 6 Author Share Posted January 6 (edited) Done with all the gas giants, new update on the way Spoiler Otho's new look Nero's powerful deep charged particles stream reaching the cloud surface Edited January 6 by Yukkine Quote Link to comment Share on other sites More sharing options...
Yukkine Posted January 6 Author Share Posted January 6 (edited) Update is out!! What's new: Catullus complete redo (again), new clouds, colors, and lightning config New gas giant flowmaps, fixed weird cutline on textures and custom lightning configs and textures for them Complete new gas giant clouds Tweaked Hox and Leto fog Added new Tarsiss storm and clouds, still need some work IMGUR ALBUM DOWNLOAD Edited January 6 by Yukkine Fixed Imgur album link Quote Link to comment Share on other sites More sharing options...
atomontage Posted January 7 Share Posted January 7 Great job, I've been waiting for this for a looong time! Thanks! I guess its not compatible with rescaling the GPP system (with a built-in config)? Quote Link to comment Share on other sites More sharing options...
Yukkine Posted January 8 Author Share Posted January 8 On 1/7/2025 at 2:25 AM, atomontage said: Great job, I've been waiting for this for a looong time! Thanks! I guess its not compatible with rescaling the GPP system (with a built-in config)? It is!!!! Just not compatible with GPP secondary atm, Gael needs a patch Quote Link to comment Share on other sites More sharing options...
Linkageless Posted January 8 Share Posted January 8 On 1/5/2025 at 5:12 PM, Yukkine said: Deleted Hazardous body configs for gas giants, now you can really go deep below the kill-sphere, take a look at Nero Oh my, I may yet be able to live out my "The Algebraist" fantasies! Quote Link to comment Share on other sites More sharing options...
Yukkine Posted January 9 Author Share Posted January 9 Update it's out now with full support to GPP Secondary! I'm really not happy with Catullus at the moment. I'm open to ideas about it, get creative . Quote Link to comment Share on other sites More sharing options...
Yukkine Posted January 12 Author Share Posted January 12 V1 is out and what's next!! This will be my last update for now, run out of ideas and I think every planet that should be covered is covered, I'm still open to suggestions tho. Parallax support is next. What's new: Spoiler Added Hurricanes to Tellumo Reworked Tarsiss clouds with a new cloud texture Changed Hadrian clouds a little Added a seasonal cloud layer to Gael, appears every 120 days with storms and red sprites Only bug that's still persisting is Tarsiss with it's black clouds, don't know what's going on there Quote Link to comment Share on other sites More sharing options...
atomontage Posted January 24 Share Posted January 24 Whoa, parallax support is next?! Thats awesome! I played GPP a few years ago and liked it a lot. Its very cool to see that GPP gets some love again - especially in terms of updated graphics. Thanks for your work! It makes me willing to play GPP next when I finish my current JNSQ playthrough. Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted January 24 Share Posted January 24 Gael having atmospheric sprites seasonally is epic and i wish more mods had that feature Quote Link to comment Share on other sites More sharing options...
Yukkine Posted January 25 Author Share Posted January 25 8 hours ago, atomontage said: Whoa, parallax support is next?! Thats awesome! I played GPP a few years ago and liked it a lot. Its very cool to see that GPP gets some love again - especially in terms of updated graphics. Thanks for your work! It makes me willing to play GPP next when I finish my current JNSQ playthrough. Parallax is pretty much done, I've done it using Parallax Continued because is expected to be out by April for free, so I didn't see the need to make configs for v2 for now 2 hours ago, Iapetus7342 said: Gael having atmospheric sprites seasonally is epic and i wish more mods had that feature Did a small update because they were broken, update if you aren't on 1.0.1 Quote Link to comment Share on other sites More sharing options...
atomontage Posted January 25 Share Posted January 25 (edited) 14 hours ago, Yukkine said: Parallax is pretty much done, I've done it using Parallax Continued because is expected to be out by April for free, so I didn't see the need to make configs for v2 for now Will parallax configs support rescaling as well? AFAIK Parallax only needs biome data (as well as textures, props, etc) and doesn't really care about scale but I might be wrong. Also a quick question: sorry if I missed something in this thread, but have you happen to lower the hazbody sphere so fellow kerbonauts can fancy multiple beautiful cloud layers inside the gas giants? For example, in a similar JNSQ config for volumetric clouds the hazbody sphere starts to punch at like ~12km above the sea level for Lindor (a gas giant). At this altitude one can only start observing the lower clouds. From 12km to like 50km you only fly inside clouds so nothing can be really seen (apart from giant cyclones if you happen to fly inside one). Its like the true beauty of gas giants is always hidden below... cheats I guess, otherwise you cant really withstand the heat and simply blow up no matter what you do. EDIT: nevermind, I'm a blind idiot. The answer is literally a few posts above. I've just tried it and what I noticed is that many clouds are seen through others. But my volumetrics are a bit old though - dated June 2024 I think (v4). Probably its the latest version though. Is it a known issue or its an issue on my end? If so, I'll debug it myself then. Just gotta know if its really a config bug or an incompatibility on my end. EDIT2: alright, I'm experiencing a lot of issues now with or without proper GPP rescale. For example, Gauss doesn't have clouds at all (Otho is fine for example and its quite beautiful!), Tellumo's atmosphere and water are not rendered with Scatterer, rings cause visual glitches, etc etc. Its probably on my end (GPP installed from CKAN, the clouds cfg file is removed as per instructions, Kopernicus cache is deleted after installing or removing rescale). I'll debug later then. Thanks again! Its great to hear parallax support is pretty much done! Edited January 25 by atomontage Quote Link to comment Share on other sites More sharing options...
Yukkine Posted January 25 Author Share Posted January 25 (edited) 6 hours ago, atomontage said: I've just tried it and what I noticed is that many clouds are seen through others. But my volumetrics are a bit old though - dated June 2024 I think (v4). Probably its the latest version though. Is it a known issue or its an issue on my end? If so, I'll debug it myself then. Just gotta know if its really a config bug or an incompatibility on my end. As far as I know, is a volumetrics issue, had that on stock configs as well, there is a workaround, can you tell me where it's happening? I think I can at least try to fix it. 6 hours ago, atomontage said: EDIT2: alright, I'm experiencing a lot of issues now with or without proper GPP rescale. For example, Gauss doesn't have clouds at all (Otho is fine for example and its quite beautiful!), Tellumo's atmosphere and water are not rendered with Scatterer, rings cause visual glitches, etc etc. Its probably on my end (GPP installed from CKAN, the clouds cfg file is removed as per instructions, Kopernicus cache is deleted after installing or removing rescale). I'll debug later then. Well, I can say that pretty much all errors are because of my mistake :), I'll check Gauss, I know what's happening. Tellumo's atmo and ocean can't tell, check log and try to see, also check in GPP_Scatter folder if the patch files are there, maybe I forgot them idk. EDIT: download this and replace it on GPP Volumetrics/Config folder and Gauss should be fixed Thanks for helping on debugging Edited January 25 by Yukkine Quote Link to comment Share on other sites More sharing options...
atomontage Posted Monday at 03:31 AM Share Posted Monday at 03:31 AM (edited) @Yukkine Alright, I took a few screenshots to help to reproduce the issues. Cloud clipping is easily seen if you get closer to the volcano near the KSC. (Also there is more clipping of different layers of clouds when flying across Gael, I didn't shoot those as they are quite similar. Tell me if you need more shots.) Spoiler Now. I've replaced the file you gave me and Gauss now does have clouds. They look quite scary though, haha! Also atmosphere seems to be absent (thats why its scary I guess, lol). Spoiler Tellumo rings clipping as seen from orbit (the atmosphere disappears near the center of the pic - thats the ring clipping): I'm not really sure its the issue with your config though as neither Scatterer nor Volumetrics are responsible for rings. But atmosphere is the default KSP one, not the Scatterer one though. Spoiler More Tellumo from the surface. Notice the water: it seems Scatterer is not applied here. The water and the atmosphere are rendered with default KSP methods. Also clouds look quite tiled. Spoiler Now to not sound complaint or whining... Catullus looks quite brilliant (although cloud colors differ from what is seen on the Scaled space model)! And I'm still daaamn impressed by brown and pink Otho vibes! Thats synthwave baby! Ye its another "craft with lightning" screenshot... But daym I love it! Spoiler Also I've checked the scatterer config as you asked. Seems fine to me. At least Kerbin... I mean Gael is very much fine. By the way, may I ask you to show me how Tellumo looks on your side please? Edited Monday at 03:33 AM by atomontage Quote Link to comment Share on other sites More sharing options...
Yukkine Posted Tuesday at 12:49 AM Author Share Posted Tuesday at 12:49 AM (edited) 22 hours ago, atomontage said: Cloud clipping is easily seen if you get closer to the volcano near the KSC. (Also there is more clipping of different layers of clouds when flying across Gael, I didn't shoot those as they are quite similar. Tell me if you need more shots.) I see, yeah it looks damm horrible, disable it for now if you want, gonna try to fix it 22 hours ago, atomontage said: Tellumo rings clipping as seen from orbit (the atmosphere disappears near the center of the pic - thats the ring clipping): I'm not really sure its the issue with your config though as neither Scatterer nor Volumetrics are responsible for rings. But atmosphere is the default KSP one, not the Scatterer one though. Rings clipping trough atmospheres is normal as far as I remember, it's a limitation, gonna check anyway in a few min and edit this post with a picture on my side can you check this folder GPP\GPP_Scatterer\Planets\Tellumo and tell me how many files do you have in there, there should be 4 and a folder. 22 hours ago, atomontage said: Now to not sound complaint or whining... Catullus looks quite brilliant (although cloud colors differ from what is seen on the Scaled space model)! And I'm still daaamn impressed by brown and pink Otho vibes! Gonna check this too, pretty sure it's a mistake from my side 22 hours ago, atomontage said: Also I've checked the scatterer config as you asked. Seems fine to me. At least Kerbin... I mean Gael is very much fine. On this note, Gael must be working fine because is internally named Kerbin, so it's using the stock configs I'm gonna try a clean install and see, maybe there is something I forgot to mention on the install instructions. Really appreciate the feedback, it's my first time modding and some criticism is appreciated Edited Tuesday at 02:31 AM by Yukkine Quote Link to comment Share on other sites More sharing options...
atomontage Posted Wednesday at 04:04 PM Share Posted Wednesday at 04:04 PM (edited) On 1/28/2025 at 3:49 AM, Yukkine said: can you check this folder GPP\GPP_Scatterer\Planets\Tellumo and tell me how many files do you have in there, there should be 4 and a folder. Yeah, it seems ok. Do you use the volumetric version of Scatterer? Spoiler Edited Wednesday at 04:06 PM by atomontage Quote Link to comment Share on other sites More sharing options...
Yukkine Posted Wednesday at 04:07 PM Author Share Posted Wednesday at 04:07 PM 1 minute ago, atomontage said: Hide contents Yeah, it seems ok. Do you use the volumetric version of Scatterer? yeah, you are supposed to use it, configs are updated to the latest version Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.