Infinite Aerospace Posted February 6 Share Posted February 6 (edited) Does this work with 2.7x rescale and as a secondary star to Kerbol (JNSQ)? Edit: I can in-fact confirm that GPP Volumetrics and JNSQ Volumetrics work fine with GPP as secondary, rescaled system. Result! Edited February 6 by Infinite Aerospace Update Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted February 6 Share Posted February 6 7 hours ago, Infinite Aerospace said: Now all we need is for someone to take up the same treatment with Grannus and BOOM! Entire Galileo setup is back in the game. I concur, Grannus being a barren star in my GPP save is soooooo boring Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted February 6 Share Posted February 6 6 hours ago, Iapetus7342 said: I concur, Grannus being a barren star in my GPP save is soooooo boring JNSQ, GPP, GEP used to be the 'Gold Standard' because it just worked, and when JNSQ was present Ciro and Grannus were moved into effortless, rescaled extra star systems. There's one thing Team Galileo did an outstanding job of, that was 'flavour'. It was all very professionally done. Quote Link to comment Share on other sites More sharing options...
Yukkine Posted February 8 Author Share Posted February 8 On 2/6/2025 at 3:10 AM, Infinite Aerospace said: Now all we need is for someone to take up the same treatment with Grannus and BOOM! Entire Galileo setup is back in the game. Well guess what After I'm done fixing all issues here and Parallax support is finished gonna move into GEP to do the same, just wait a little. I'm still learning. Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted February 8 Share Posted February 8 6 hours ago, Yukkine said: Well guess what After I'm done fixing all issues here and Parallax support is finished gonna move into GEP to do the same, just wait a little. I'm still learning. As Gowron would say 'Glory to you and your house!'. Quote Link to comment Share on other sites More sharing options...
Yukkine Posted February 8 Author Share Posted February 8 Little update fixing what was broken: - Fixed Catullus clouds color not matching scaled version - Changed Tellumo's clouds height to avoid some terrain clipping - Gael's Volcano now has some lightning - Redo Gratian's dust - Redo Gael's seasonal clouds Download Things like completely black clouds or cloud clipping like on Gael's volcano are out of my reach for now, sorry Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted February 9 Share Posted February 9 I must admit, I installed this as primary system and that volcano near the space centre is a wonderful touch. Will be keeping an eye out for updates for this one, great promise (especially if Grannus joins the party). Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted February 10 Share Posted February 10 I also have some potential bugs in this mod, the most obvious being during launch if looking toward the volcano, the clouds/volcanic plume becomes translucent. There's also another thing, not sure if it's a bug or design, but there's a near infinite number of random 'small clouds' which form an almost cotton wool like style. Quote Link to comment Share on other sites More sharing options...
Yukkine Posted February 10 Author Share Posted February 10 10 minutes ago, Infinite Aerospace said: I also have some potential bugs in this mod, the most obvious being during launch if looking toward the volcano, the clouds/volcanic plume becomes translucent. There's also another thing, not sure if it's a bug or design, but there's a near infinite number of random 'small clouds' which form an almost cotton wool like style. Hi, yeah, the translucent volcanic plume is something that I just don't know why is happening, I'm planning to redo the plume and make it more vertical and see if that fixes it idk. About the small clouds, can you get a screenshot of it? I'm pretty sure that's a mistake on my part, still learning how to do coverage maps properly . Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted February 10 Share Posted February 10 3 hours ago, Yukkine said: Hi, yeah, the translucent volcanic plume is something that I just don't know why is happening, I'm planning to redo the plume and make it more vertical and see if that fixes it idk. About the small clouds, can you get a screenshot of it? I'm pretty sure that's a mistake on my part, still learning how to do coverage maps properly . The plume is an interesting one, from some directions it is solid (looking down at it for example) and from the Space Centre. There's a specific part of the ascent where the translucence occurs, so it's an intriguing one. If you're at a loss as to why it's happening, drop Blackrack a comment on his Patreon and I'm sure he'll give you pointers (or a solution. But honestly, thank you for resurrecting what's became something of a forgotten mod and it's a shame because it's *so* good, it's so a wonderful take on a stockalike system. As for the lots of small clouds, next time I'm on (stuck on early shifts at the moment so not doing much on KSP) I'll grab a few screenshots if that helps. I personally quite like the random, tenuous little clouds, I think it makes the atmosphere feel pretty realistic it's just the repetition that makes me wonder if it's a bug or not. Quote Link to comment Share on other sites More sharing options...
Yukkine Posted February 11 Author Share Posted February 11 19 hours ago, Infinite Aerospace said: The plume is an interesting one, from some directions it is solid (looking down at it for example) and from the Space Centre. There's a specific part of the ascent where the translucence occurs, so it's an intriguing one. If you're at a loss as to why it's happening, drop Blackrack a comment on his Patreon and I'm sure he'll give you pointers (or a solution. Actually last night I found out what I was doing wrong, I'm trying to make a new plume that should fix all the issues, including a horrendous lag that I was having when transitioning into 2D clouds. 19 hours ago, Infinite Aerospace said: But honestly, thank you for resurrecting what's became something of a forgotten mod and it's a shame because it's *so* good, it's so a wonderful take on a stockalike system. Appreciated, I though the same, why is a mod with so many interesting bodies left untouched so long, so here I am 19 hours ago, Infinite Aerospace said: As for the lots of small clouds, next time I'm on (stuck on early shifts at the moment so not doing much on KSP) I'll grab a few screenshots if that helps. I personally quite like the random, tenuous little clouds, I think it makes the atmosphere feel pretty realistic it's just the repetition that makes me wonder if it's a bug or not. I saw them for myself last night, and it's not a bug, is bc I am using to low resolution noise to make the coverage maps, Hadrian has the same issue as well, the next update should bring up the quality of pretty much all clouds on all planets as well as the new plume. Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted February 11 Share Posted February 11 51 minutes ago, Yukkine said: Actually last night I found out what I was doing wrong, I'm trying to make a new plume that should fix all the issues, including a horrendous lag that I was having when transitioning into 2D clouds. Hey, for a first time doing it and an early version it's really really nice. I can't stress how much that volcanic plume adds to the Space Centre scene on Gael and the launch - initial ascent. Quote Link to comment Share on other sites More sharing options...
Yukkine Posted February 21 Author Share Posted February 21 (edited) New update is out on GitHub!!! Please do a clean install this time and read the install instructions again, lot of things changed textures wise. Did something: Complete redo of Gratian storms Deleted Gael Seasonal clouds for now New Gael volcano plume, this should fix the transparency bug and fix a horrendous lag while transitioning between 3D and 2D layers, if it's still happening to you, use the patch described below Redo Augustus clouds, no lag this time. Added SDF maps to all the volcanic plumes I also added a extra patch if you don't want the volcano close to the KSC and embedded some Distant Object Enhancements configs and some Firefly configs here And the star of the show, gathered some assets from KSS2 and gave some love to Ciro and Grannus with new surface textures, flares and coronas. <--Deleted bc of licensing issues, new textures on their way Ciro: Grannus: Parallax terrain configs for all bodies is done, I'm just having a hard time uploading them bc of slow internet sorry . Also should I bundle everything in one mod and make it like a visual overhaul mod or do separate things? Edited February 25 by Yukkine Licensing Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted February 21 Share Posted February 21 7 hours ago, Yukkine said: New update is out on GitHub!!! Please do a clean install this time and read the install instructions again, lot of things changed textures wise. Did something: Complete redo of Gratian storms Deleted Gael Seasonal clouds for now New Gael volcano plume, this should fix the transparency bug and fix a horrendous lag while transitioning between 3D and 2D layers, if it's still happening to you, use the patch described below Redo Augustus clouds, no lag this time. Added SDF maps to all the volcanic plumes I also added a extra patch if you don't want the volcano close to the KSC and embedded some Distant Object Enhancements configs and some Firefly configs here And the star of the show, gathered some assets from KSS2 and gave some love to Ciro and Grannus with new surface textures, flares and coronas Ciro: Grannus: Parallax terrain configs for all bodies is done, I'm just having a hard time uploading them bc of slow internet sorry . Also should I bundle everything in one mod and make it like a visual overhaul mod or do separate things? I vote just keep it as one mod. Great work BTW. Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted February 24 Share Posted February 24 So, I updated this and the clouds look a lot more consistent in general. There is however a new issue with the volcanic plume (which is essentially a geyser?), it's now the exact opposite of how it was. Instead of being translucent at certain points, it's now overlays all of the clouds that *should* be in the foreground. So in essence the rest of the clouds have inherited the translucence trait instead of the reverse. Performance seems a lot better across the board in all parts of the ascent/descent. Plus the Parallax implementation on the two bodies I visited (the two moons) is really well done. As for the volcanic plume, if feedback/critique is welcome, I'd argue the original plume was better, more realistic. Quote Link to comment Share on other sites More sharing options...
NMWXCO Posted February 24 Share Posted February 24 i have tried installing it but it seems i cant get parallax to work well , once i get to space i see kerbin even though the biomes are of Gael. ..... i tried installing the parallax patches but those do not seem to work , im guessing because the right textures are missing or pointing the wrong way in those. very happy with the rest so far, i havent experienced much noticeable lag during the ascent/descent. The volcano plume looks a little bit too static i think it might also be better if there is a way to have it erupt on a similar season pattern like the special sprites/storms that are apperently implemented. You could consider making it greyer in color or have cycles of being steam most the time or sometimes ash (no clue how easy that is to implement just my thoughts on that ) Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted February 25 Share Posted February 25 1 hour ago, NMWXCO said: i have tried installing it but it seems i cant get parallax to work well , once i get to space i see kerbin even though the biomes are of Gael. ..... i tried installing the parallax patches but those do not seem to work , im guessing because the right textures are missing or pointing the wrong way in those. very happy with the rest so far, i havent experienced much noticeable lag during the ascent/descent. The volcano plume looks a little bit too static i think it might also be better if there is a way to have it erupt on a similar season pattern like the special sprites/storms that are apperently implemented. You could consider making it greyer in color or have cycles of being steam most the time or sometimes ash (no clue how easy that is to implement just my thoughts on that ) I don't think there is a parallax patch, it's just part of the overall GameData folder stored in the zip. Just drag and drop that whole thing into the KSP folder. Quote Link to comment Share on other sites More sharing options...
Yukkine Posted February 25 Author Share Posted February 25 On 2/23/2025 at 9:10 PM, Infinite Aerospace said: So, I updated this and the clouds look a lot more consistent in general. There is however a new issue with the volcanic plume (which is essentially a geyser?), it's now the exact opposite of how it was. Instead of being translucent at certain points, it's now overlays all of the clouds that *should* be in the foreground. So in essence the rest of the clouds have inherited the translucence trait instead of the reverse. Performance seems a lot better across the board in all parts of the ascent/descent. Plus the Parallax implementation on the two bodies I visited (the two moons) is really well done. As for the volcanic plume, if feedback/critique is welcome, I'd argue the original plume was better, more realistic. 4 hours ago, NMWXCO said: i have tried installing it but it seems i cant get parallax to work well , once i get to space i see kerbin even though the biomes are of Gael. ..... i tried installing the parallax patches but those do not seem to work , im guessing because the right textures are missing or pointing the wrong way in those. very happy with the rest so far, i havent experienced much noticeable lag during the ascent/descent. The volcano plume looks a little bit too static i think it might also be better if there is a way to have it erupt on a similar season pattern like the special sprites/storms that are apperently implemented. You could consider making it greyer in color or have cycles of being steam most the time or sometimes ash (no clue how easy that is to implement just my thoughts on that ) I'm glad to see that performance has improved, lag was killing me. So, the volcano plume, idk what to do anymore, if the plume is composed of 2 or more cloud types, the transparency bug spawns, bc I've tried doing like a mushroom cloud like plume and work just fine, but looks like a geyser like you two said, I'm gonna revert back to the old one in the meantime. So parallax, I'm guessing you're downloading them from GitHub, they're just config files, some will work, some won't, but I got good news, I'll try to release the full configs and textures tonight. 3 hours ago, Infinite Aerospace said: I don't think there is a parallax patch, it's just part of the overall GameData folder stored in the zip. Just drag and drop that whole thing into the KSP folder. And you're right, but should be out tonight Quote Link to comment Share on other sites More sharing options...
Yukkine Posted February 25 Author Share Posted February 25 So...power went out again tonight :(, gonna try tomorrow, things aren't the best here, give me some time, I have a laptop so in the meantime I'm going to keep working on scatters. Quote Link to comment Share on other sites More sharing options...
jakasspeech4 Posted February 25 Share Posted February 25 On 2/6/2025 at 4:10 PM, Infinite Aerospace said: Now all we need is for someone to take up the same treatment with Grannus and BOOM! Entire Galileo setup is back in the game. If Grannus gets the same treatment, Galileo’s back in full force Let’s make it happen Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted February 25 Share Posted February 25 6 hours ago, Yukkine said: So...power went out again tonight :(, gonna try tomorrow, things aren't the best here, give me some time, I have a laptop so in the meantime I'm going to keep working on scatters. Good things come to those who wait. With regards to the volcanic plume transparency issues, I'd honestly consider pinging Blackrack over on his Patreon, if there's anyone that might have a solution it's the dude who made the volumetric system. Good luck brave Kerbal! Quote Link to comment Share on other sites More sharing options...
Yukkine Posted Tuesday at 08:17 PM Author Share Posted Tuesday at 08:17 PM (edited) So i'ts out, please test and let me know any issues or ideas, I'm open to it DOWNLOAD Making a hole new thread for it Edited Wednesday at 08:48 PM by Yukkine Quote Link to comment Share on other sites More sharing options...
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