Infinite Aerospace Posted February 6 Share Posted February 6 (edited) Does this work with 2.7x rescale and as a secondary star to Kerbol (JNSQ)? Edit: I can in-fact confirm that GPP Volumetrics and JNSQ Volumetrics work fine with GPP as secondary, rescaled system. Result! Edited Thursday at 10:15 PM by Infinite Aerospace Update Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted February 6 Share Posted February 6 7 hours ago, Infinite Aerospace said: Now all we need is for someone to take up the same treatment with Grannus and BOOM! Entire Galileo setup is back in the game. I concur, Grannus being a barren star in my GPP save is soooooo boring Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted Thursday at 10:14 PM Share Posted Thursday at 10:14 PM 6 hours ago, Iapetus7342 said: I concur, Grannus being a barren star in my GPP save is soooooo boring JNSQ, GPP, GEP used to be the 'Gold Standard' because it just worked, and when JNSQ was present Ciro and Grannus were moved into effortless, rescaled extra star systems. There's one thing Team Galileo did an outstanding job of, that was 'flavour'. It was all very professionally done. Quote Link to comment Share on other sites More sharing options...
Yukkine Posted Saturday at 01:15 AM Author Share Posted Saturday at 01:15 AM On 2/6/2025 at 3:10 AM, Infinite Aerospace said: Now all we need is for someone to take up the same treatment with Grannus and BOOM! Entire Galileo setup is back in the game. Well guess what After I'm done fixing all issues here and Parallax support is finished gonna move into GEP to do the same, just wait a little. I'm still learning. Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted Saturday at 08:04 AM Share Posted Saturday at 08:04 AM 6 hours ago, Yukkine said: Well guess what After I'm done fixing all issues here and Parallax support is finished gonna move into GEP to do the same, just wait a little. I'm still learning. As Gowron would say 'Glory to you and your house!'. Quote Link to comment Share on other sites More sharing options...
Yukkine Posted Saturday at 10:03 PM Author Share Posted Saturday at 10:03 PM Little update fixing what was broken: - Fixed Catullus clouds color not matching scaled version - Changed Tellumo's clouds height to avoid some terrain clipping - Gael's Volcano now has some lightning - Redo Gratian's dust - Redo Gael's seasonal clouds Download Things like completely black clouds or cloud clipping like on Gael's volcano are out of my reach for now, sorry Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted Sunday at 10:26 PM Share Posted Sunday at 10:26 PM I must admit, I installed this as primary system and that volcano near the space centre is a wonderful touch. Will be keeping an eye out for updates for this one, great promise (especially if Grannus joins the party). Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted Monday at 05:54 PM Share Posted Monday at 05:54 PM I also have some potential bugs in this mod, the most obvious being during launch if looking toward the volcano, the clouds/volcanic plume becomes translucent. There's also another thing, not sure if it's a bug or design, but there's a near infinite number of random 'small clouds' which form an almost cotton wool like style. Quote Link to comment Share on other sites More sharing options...
Yukkine Posted Monday at 06:08 PM Author Share Posted Monday at 06:08 PM 10 minutes ago, Infinite Aerospace said: I also have some potential bugs in this mod, the most obvious being during launch if looking toward the volcano, the clouds/volcanic plume becomes translucent. There's also another thing, not sure if it's a bug or design, but there's a near infinite number of random 'small clouds' which form an almost cotton wool like style. Hi, yeah, the translucent volcanic plume is something that I just don't know why is happening, I'm planning to redo the plume and make it more vertical and see if that fixes it idk. About the small clouds, can you get a screenshot of it? I'm pretty sure that's a mistake on my part, still learning how to do coverage maps properly . Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted Monday at 09:28 PM Share Posted Monday at 09:28 PM 3 hours ago, Yukkine said: Hi, yeah, the translucent volcanic plume is something that I just don't know why is happening, I'm planning to redo the plume and make it more vertical and see if that fixes it idk. About the small clouds, can you get a screenshot of it? I'm pretty sure that's a mistake on my part, still learning how to do coverage maps properly . The plume is an interesting one, from some directions it is solid (looking down at it for example) and from the Space Centre. There's a specific part of the ascent where the translucence occurs, so it's an intriguing one. If you're at a loss as to why it's happening, drop Blackrack a comment on his Patreon and I'm sure he'll give you pointers (or a solution. But honestly, thank you for resurrecting what's became something of a forgotten mod and it's a shame because it's *so* good, it's so a wonderful take on a stockalike system. As for the lots of small clouds, next time I'm on (stuck on early shifts at the moment so not doing much on KSP) I'll grab a few screenshots if that helps. I personally quite like the random, tenuous little clouds, I think it makes the atmosphere feel pretty realistic it's just the repetition that makes me wonder if it's a bug or not. Quote Link to comment Share on other sites More sharing options...
Yukkine Posted yesterday at 05:21 PM Author Share Posted yesterday at 05:21 PM 19 hours ago, Infinite Aerospace said: The plume is an interesting one, from some directions it is solid (looking down at it for example) and from the Space Centre. There's a specific part of the ascent where the translucence occurs, so it's an intriguing one. If you're at a loss as to why it's happening, drop Blackrack a comment on his Patreon and I'm sure he'll give you pointers (or a solution. Actually last night I found out what I was doing wrong, I'm trying to make a new plume that should fix all the issues, including a horrendous lag that I was having when transitioning into 2D clouds. 19 hours ago, Infinite Aerospace said: But honestly, thank you for resurrecting what's became something of a forgotten mod and it's a shame because it's *so* good, it's so a wonderful take on a stockalike system. Appreciated, I though the same, why is a mod with so many interesting bodies left untouched so long, so here I am 19 hours ago, Infinite Aerospace said: As for the lots of small clouds, next time I'm on (stuck on early shifts at the moment so not doing much on KSP) I'll grab a few screenshots if that helps. I personally quite like the random, tenuous little clouds, I think it makes the atmosphere feel pretty realistic it's just the repetition that makes me wonder if it's a bug or not. I saw them for myself last night, and it's not a bug, is bc I am using to low resolution noise to make the coverage maps, Hadrian has the same issue as well, the next update should bring up the quality of pretty much all clouds on all planets as well as the new plume. Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted yesterday at 06:14 PM Share Posted yesterday at 06:14 PM 51 minutes ago, Yukkine said: Actually last night I found out what I was doing wrong, I'm trying to make a new plume that should fix all the issues, including a horrendous lag that I was having when transitioning into 2D clouds. Hey, for a first time doing it and an early version it's really really nice. I can't stress how much that volcanic plume adds to the Space Centre scene on Gael and the launch - initial ascent. Quote Link to comment Share on other sites More sharing options...
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