Jump to content

Problems with physics range extender


Recommended Posts

When I was flying in low orbit over a landed rover on Minmus, it switched to the rover (which appeared to be in outer space), and my original craft blew into pieces and started to fly out of the solar system. 

IMG20250113191926.jpg

I did this fix and after while I tried to land near the rover, it did not switch to it. But when while landing I tried to switch to it with the hot key it appeared to be again in outer space. I tried to switch to space centre and back to the lander, but then the rover on the surface just exploded.

Link to comment
Share on other sites

Physics range extender is know for causing this sort of issues... what I usually do is turning it off and as soon as I get into the stock physics range of about 2.3 kms I turn it on and then have fun with it... I mainly use it for BDA, tho it might prove useful for many other things

 

Link to comment
Share on other sites

13 hours ago, TheKspEngineer said:

Because bdarmory needs it

I think there's a fairly obvious next question there, given that you seem to have hit this problem while trying to transfer crew to an Elcano rover, which doesn't want much in the way of guns...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...