TheKspEngineer Posted 18 hours ago Share Posted 18 hours ago When I was flying in low orbit over a landed rover on Minmus, it switched to the rover (which appeared to be in outer space), and my original craft blew into pieces and started to fly out of the solar system. I did this fix and after while I tried to land near the rover, it did not switch to it. But when while landing I tried to switch to it with the hot key it appeared to be again in outer space. I tried to switch to space centre and back to the lander, but then the rover on the surface just exploded. Quote Link to comment Share on other sites More sharing options...
Ciccio Posted 18 hours ago Share Posted 18 hours ago Physics range extender is know for causing this sort of issues... what I usually do is turning it off and as soon as I get into the stock physics range of about 2.3 kms I turn it on and then have fun with it... I mainly use it for BDA, tho it might prove useful for many other things Quote Link to comment Share on other sites More sharing options...
damerell Posted 18 hours ago Share Posted 18 hours ago Why use Physics Range Extender at all? Quote Link to comment Share on other sites More sharing options...
TheKspEngineer Posted 17 hours ago Author Share Posted 17 hours ago Because bdarmory needs it Quote Link to comment Share on other sites More sharing options...
TheKspEngineer Posted 7 hours ago Author Share Posted 7 hours ago 11 hours ago, Ciccio said: what I usually do is turning it off Thanks will try that Quote Link to comment Share on other sites More sharing options...
damerell Posted 4 hours ago Share Posted 4 hours ago 13 hours ago, TheKspEngineer said: Because bdarmory needs it I think there's a fairly obvious next question there, given that you seem to have hit this problem while trying to transfer crew to an Elcano rover, which doesn't want much in the way of guns... Quote Link to comment Share on other sites More sharing options...
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