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[0.21.x] Kerbal Crew Manifest v0.5.5.0 Released! 0.21 Compatible!!!


vXSovereignXv

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Im so used to using this so when i pasted in the folders started the game and then "wtf where is the icon" Haha i bet there was a lot of confused people in the forums. Cheers for looking over it and making it compatible :)

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YOU MUST UPDATE FOR 0.20!!! It seems to not work in KSP 0.20... The icon for the mod that you click (in launch/fly mode) in the top right corner is missing. Not sure if the mod itself is not working or if just the icon is not appearing.

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YOU MUST UPDATE FOR 0.20!!! It seems to not work in KSP 0.20... The icon for the mod that you click (in launch/fly mode) in the top right corner is missing. Not sure if the mod itself is not working or if just the icon is not appearing.

I think it is not working, because even without the icon, you still could right click the Control pod and access it...

But now is no option...

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I posted an update with a "Working" version. Everything works except for the settings persistence. There's some funky stuff going on there that I haven't figured out yet. This effects the settings menu, window position persistence, and button position persistence. I disabled the settings menu for now as well and disabled the Kerbal Permadeath option. Everything else should work as expected.

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I posted an update with a "Working" version. Everything works except for the settings persistence. There's some funky stuff going on there that I haven't figured out yet. This effects the settings menu, window position persistence, and button position persistence. I disabled the settings menu for now as well and disabled the Kerbal Permadeath option. Everything else should work as expected.

U terere, thank you, thank you, thank you!

:)

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Thanks for the quick update!

vXSovereignXv, we still can't put a Kerbin on the new seat. Will we be able for that? I imagine because is a new part, still not on the list...

I don't advise putting that option, I don't like to magically transfer kerbals outside the ship, remember most of the people that use crew manifest use it to simulate transfering Between "Connections inside the ship", Not magically teleporting anywhere.

I would like to always use EVA to get to a seat, but that's just me, maybe include an toggle option later :D

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The seat works differently then a command pod. The kerbal isn't "inside" the seat. They are a part that is docked to it. I'll have to look into it once I get the persistence stuff working again.

The thing is, it not work every time. The button is always there, but the option to ADD is not.

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Thanks for the quick update!

I don't advise putting that option, I don't like to magically transfer kerbals outside the ship, remember most of the people that use crew manifest use it to simulate transfering Between "Connections inside the ship", Not magically teleporting anywhere.

I would like to always use EVA to get to a seat, but that's just me, maybe include an toggle option later :D

I don't like that too Lyndonguitar. But, if i create a vehicle like a plane that only have that Seat, and a command pod unmanned at start? At this point, i need always to have a maned pod to than put the pilot.

So, in this case, i prefer that my plane start with the pilot on seat!

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I don't like that too Lyndonguitar. But, if i create a vehicle like a plane that only have that Seat, and a command pod unmanned at start? At this point, i need always to have a maned pod to than put the pilot.

So, in this case, i prefer that my plane start with the pilot on seat!

Maybe enabling transfering to seats only at launchpad or runway :D , if you already launched your ship you won't be able to teleport to the seat anymore :D

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Maybe enabling transfering to seats only at launchpad or runway :D , if you already launched your ship you won't be able to teleport to the seat anymore :D

Been able to ADD crew is a thing of the KSC only.

Thats the Spirit.

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The seat works differently then a command pod. The kerbal isn't "inside" the seat. They are a part that is docked to it. I'll have to look into it once I get the persistence stuff working again.

Dude! Did you even take the time to play around with the update before you started grinding out fixes? I gotta admit I was hoping for a quick turn around because I use this mod a lot, but seriously, take a breather man. :)

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Dude! Did you even take the time to play around with the update before you started grinding out fixes? I gotta admit I was hoping for a quick turn around because I use this mod a lot, but seriously, take a breather man. :)

No i did not :) I'll take some time tonight for that.

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