Jetroe Posted January 20 Share Posted January 20 Any way that I position my backwards RCSthruster objects in unity, the thrust always goes forward. anybody know why? Quote Link to comment Share on other sites More sharing options...
ColdJ Posted January 25 Share Posted January 25 Never used Unity (went to but the system is just too much hassle.) But in a Blender environment, using the .mu plugin. the orientation of named empty used to represent the point of thrust, determines the direction of push. That is why you can have multiple empties at the same virtual point on the model, each pointing along a different axis. The game will then allow RCS push along any axis that is represented. That is how you can have 5 direction RCS parts. In theory you could have 6, but in reality that would meant the RCS is pushing in to vehicle. On 1/21/2025 at 7:59 AM, Jetroe said: Any way that I position my backwards RCSthruster objects in unity, the thrust always goes forward. anybody know why? Quote Link to comment Share on other sites More sharing options...
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