space_otter Posted Thursday at 10:59 AM Share Posted Thursday at 10:59 AM (edited) A few weeks ago, I decided to start a 2.5x scale career playthrough. So, I got a fresh new install, and started to get mods. However, When I got some KSC upgrade mods, they were broken, and I had to make my own. I decided that I really liked my new KSC and thought maybe some other people would like to play with it as well. So, I turned this back into Stock and released it! Features: Four new runways, one 1700m and the other 4800m, along with a 2500m X-runway Five new launchpads, all aligned as the original except 4C, that is rotated by 90o New terminals, fuel tanks, VABs, radio towers and more... A harbour, connected to the KSC by road Pictures: Download: https://spacedock.info/mod/3826/space_otter's KSC upgrade Requirements: Kerbal Konstructs and dependencies Omega's Stockalike Structures Ordinary Konstruction Co. Tundra Space Centre Kerbinside Remastered (The KerbinSideRemastered/Statics/ExampleBases/KSCUpgrades folder needs to be deleted) License: MIT Issues: There may be some floating buildings, if you see one let me know! There might also be invisible bumps between buildings, drive carefully. This is my first mod, if I've done something wrong please let me know I will try and fix it! Any suggestions, like extra facilities or something like 'add more buildings in the south west' are welcome! Edited 3 hours ago by space_otter Quote Link to comment Share on other sites More sharing options...
PSA Posted Thursday at 02:22 PM Share Posted Thursday at 02:22 PM This Mod looks awsome! I have one question tho will it work with 2.5X? Quote Link to comment Share on other sites More sharing options...
space_otter Posted Thursday at 02:34 PM Author Share Posted Thursday at 02:34 PM Just now, PSA said: will it work with 2.5X Yes, I just updated the mod, it should now work with 2.5x (I use galileo's rescale, so it might not work with others). Make sure you install the 2.5x folder, not the stock one. Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted Thursday at 09:38 PM Share Posted Thursday at 09:38 PM This looks awesome!! Quote Link to comment Share on other sites More sharing options...
PicoSpace Posted Thursday at 11:45 PM Share Posted Thursday at 11:45 PM Cool mod, I’ll check it out! Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted Friday at 03:19 PM Share Posted Friday at 03:19 PM This looks AWESOME! Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted Friday at 03:50 PM Share Posted Friday at 03:50 PM 18 hours ago, Kevin_kerman said: This looks awesome!! 30 minutes ago, Mr. Kerbin said: This looks AWESOME! wait a minute Quote Link to comment Share on other sites More sharing options...
space_otter Posted Friday at 05:37 PM Author Share Posted Friday at 05:37 PM DEV UPDATE: Remade the harbour & road leading to it. This was originally quite janky, as it had been made quite roughly in 2.5x and hadn't been refined to stock. (Sorry for the 'poor visuals', this is an almost empty install prioritised for speed and fast loading times) Also added a new tracking station/observatory, with large comm dishes, along with a facility designed to track incoming spaceplanes returning from orbit at the end of the long runway. As always, please give suggestions & comments so I can improve the space centre even further! Quote Link to comment Share on other sites More sharing options...
PicoSpace Posted yesterday at 02:07 AM Share Posted yesterday at 02:07 AM Suggestion: make an array of LARGE satellite dishes between Kerbal and the mountains i know another KSC mod does this as well, but it looks good and gives you some large objects to test fly around when testing aircraft. Quote Link to comment Share on other sites More sharing options...
space_otter Posted yesterday at 09:34 AM Author Share Posted yesterday at 09:34 AM 7 hours ago, PicoSpace said: make an array of LARGE satellite dishes between Kerbal and the mountains Yes, I was thinking about that as well. Right now I'm working on redoing the area behind the KSC, I think it could be made a little more interesting. But I do agree that something could be done further away from the KSC - perhaps a series of radio beacons, to guide spaceplanes in for landing? Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted 17 hours ago Share Posted 17 hours ago 12 hours ago, space_otter said: Yes, I was thinking about that as well. Right now I'm working on redoing the area behind the KSC, I think it could be made a little more interesting. But I do agree that something could be done further away from the KSC - perhaps a series of radio beacons, to guide spaceplanes in for landing? yes that would be awesome Quote Link to comment Share on other sites More sharing options...
TallerThanUsual Posted 6 hours ago Share Posted 6 hours ago I'm relatively new to KSP modding, so forgive me if im horribly wrong but would this work with KSRSS? Quote Link to comment Share on other sites More sharing options...
space_otter Posted 3 hours ago Author Share Posted 3 hours ago I completed my new update! This is for stock only though, but it fills up the peninsula nicely. As suggested, I added something between the KSC and the mountains, but not antenna dishes - I went for wind turbines!. Let me know what you think and if I should add more. I also made a little tracking station on the KSC mountains: And this nice little arrow for spaceplanes (not included in the latest version): 3 hours ago, TallerThanUsual said: would this work with KSRSS? I don't think so - but feel free to try... You would need to have a homeswitch config, which I don't have. Because I have the harbour, it would be especially difficult to make it work, as the KSC peninsula is different sizes in different mods. I'll probably see if I can figure something out. If I could separate the harbour as a different folder and it could be independently installed, then maybe we could have separate homeswitch configs then? Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted 30 minutes ago Share Posted 30 minutes ago 2 hours ago, space_otter said: I don't think so - but feel free to try... You would need to have a homeswitch config, which I don't have. Because I have the harbour, it would be especially difficult to make it work, as the KSC peninsula is different sizes in different mods. I'll probably see if I can figure something out. If I could separate the harbour as a different folder and it could be independently installed, then maybe we could have separate homeswitch configs then? i think that is a good idea Quote Link to comment Share on other sites More sharing options...
FTLparachute Posted 1 minute ago Share Posted 1 minute ago (edited) 3 hours ago, space_otter said: also made a little tracking station on the KSC mountains: Did you put it on K2? (id check myself but i would need to do a bit of management to get it working) Edited just now by FTLparachute Quote Link to comment Share on other sites More sharing options...
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