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(0.23) Wayland Corp. Development and released download Thread (new parts)


Devo

What classic ship would you like to fly next? these are in production...  

48 members have voted

  1. 1. What classic ship would you like to fly next? these are in production...

    • Biodomes from "Silent Running" w/animated doors and delivery system
      40
    • ALIENS Marine Dropship (fully animated]
      56
    • ALIENS APC Transport
      19
    • ALIENS: The Sulaco
      27
    • Star Wars - YT-1300 Milennium Falcon, Low poly, fully animated (landing ramp, cargo bay etc)
      23
    • Star Wars - Boba Fett SLAVE1 (fully animated)
      18
    • Star Wars - Rebel B-Wing fighter.
      5
    • Star Wars - Original X-Wing.
      36


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You should finish those ships pyrate ripped they are all made for .18 and in any new versions they explode on contact with anything including ground and its own parts

Well, the longer he keeps ripping meshes and putting them straight in the game the longer it will take to actually learn how to do it for himself. Have you seen all the ones on Spaceport? I am just going off the statistics on the poll here and on Spaceport - the bottom line, people don't really care for Star Wars ships in KSP and the numbers speak for themselves. That and the fact none of them work in the latest version of KSP might be something too. Nothing worse than relying on a plugin thats not updated, I don't know many people still using 0.18 anymore.Now, Star Trek perhaps, but the game doesn't really support those kinds of physics, so you might as well go play STO if you want to fly Enterprises. I want to spend 100 hours making a mod people enjoy and can expand on, not one that's a 5 minute fly-by ripped mesh that will provide all of 5 seconds of fun.

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You should finish those ships pyrate ripped they are all made for .18 and in any new versions they explode on contact with anything including ground and its own parts

ewww, no.

those ships should be deleted, and never used or worked on by anyone. imho squad should take away that guys ability to post on spaceport....its just clutter.

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hmm seems the pyrate has dampened the mood in here again.... time to liven it up!

here has some candy...

These are a work in progress but I don't mind giving people new stuff to try out, just dont break them and send it back to me... These are not on the spaceport, just here for forum ppls.

RV-3 Rover Wheel download

image.php?id=1E05_51B099D9&jpg

image.php?id=47E8_51B09B17&jpg

Edited by Devo
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WOOHOO!!

Im totally gonna break em!! Time for rock climbing in the mountains! Funny thing is I was just sitting down to make a large utility truck...and you give us wheels....the universe has spoken!!

Thank you Devo!

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Do you guys want to fly a dropship or sci fi ship thats in one single piece? that takes no work to put together for you?

Do people actually like the Building aspect of KSP or do you just want to load it up and fly? (Im asking in general) it will help on this next big project.

This is what i'm responding to, devo

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Alright, Maybe I'm Just lazy I AM But can we get prebuilt version of the crafts we are supposed to make with the downloads such as the drop ship?

You did check the SPH for the pre-built dropship and APC I included in the download pack yeah?

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So... I have absolutely no clue how to use the WT-51.

I've been trying to get the craft included in the download to duna for like 3 days now, everytime yelling "How is this possible?!"

Alright you start of with just the 4 VTOLs, go really high up, shut down the VTOLs, activate the rear engine. That's the theory, right? However, the rear engine is that poor that it doesn't change my apoapsis in the slightest.

So I managed to break out of kerbin orbit by just firing all 5 engines, giving me a sun trajectory.

Then comes the difficult part. How do I rendezvous with the planets?

Firing all 5 engines gives me really weird things, the rear engine alone takes me a 10 minute burn for duna and the VTOLs alone just shift my sun orbit around, not extending it or anything.

How do I do this?

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My flight profile for WT-51:

Launch with just the 4 VTOL engines and rcs systems running, during first accent phase keep your nose at zero pitch. At around 10-12k meters throttle back just a tiny bit (should be at about 85% throttle or so) and pitch nose DOWN by no more than 5degrees. At around 20-25k meters light the rear main engine up and burn hard, this will start to give you that gravity turn arc to your path, though not as pronounced as in a rocket. at 32k meters or so start pitching your nose down more and more, slowly as ya go up...with the thrust value on the rear engines once you light them you wont kill them till circulized. With this flight profile I typicaly am not cutting the vtols till just a bit before ive reached my intended orbit height.

As for planetary transfers that's a bit more than I feel would be proper to go into here. There are several good threads and many good youtube vids on how to do this...also Protractor mod really helps with this as well....

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Interplanetary flights are one of the harder things to do in KSP... it's also KSP's "bread and butter" so its something that everyone has to learn eventually (unless you use MechJeb to fly your ships, like I used to...) This website is as close as I have ever found to an "Orbital Mechanics for Dummies" :cool:

http://www.braeunig.us/space/orbmech.htm

If your not interested in the science, just skip down to the "Orbital Maneuvers" section.

Lots of good info on there... I've been thinking about making a tutorial video for doing interplanetary missions forever (though I think there already are a couple out there) would anyone else be interested in that? Takes me forever to upload something to youtube, so I don't wanna do it if no one is going to watch... :D

Basically think of it like playing pool (Billiards for those Europeans among us) except that you are playing AS one of the balls... The biggest thing is waiting for the planets to line up right for your "shot" I usually just eyeball a 90° angle or "L" shape with me at the bottom right corner of the L and the planet I want to get to at the top corner of the L. Make sure your orbit is coming up "behind" the planet when you burn though, or you won't make it.

That's very basic though... there is much more you can do. If you have the Protractor mod, it will tell you the correct phase angle you need for any planet, and adjust it for your ships speed and mass. MechJeb 1.8 (the old one) will just fly the burn for you, and you won't have to worry about it. MechJeb 2.08 (the new one, and the one I use) will set up a maneuver node for you at the correct spot in your orbit, and you can change it to suit yourself, or let MechJeb fly it as well.

Edited by UltraVires
adding more stuff
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You did check the SPH for the pre-built dropship and APC I included in the download pack yeah?

Oh, sorry! :P I just downloaded it and got off afterwards, it was quite late, it's just from reading all the posts I got a bit confused My bad, I love your stuff though. Wish we had a M114 Humvee, I could amass a Small Kerbal Armed Forces base at the KSC with Helicopters Troops and Trucks.

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Oh, sorry! :P I just downloaded it and got off afterwards, it was quite late, it's just from reading all the posts I got a bit confused My bad, I love your stuff though. Wish we had a M114 Humvee, I could amass a Small Kerbal Armed Forces base at the KSC with Helicopters Troops and Trucks.

the original bobcat release (CleaverBobcat mod) comes with a soviet style jeep and heavy military truck that would work for this. I know, its not a M114, but they work good. The big truck is even stable enough to launch missles from

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Do you guys want to fly a dropship or sci fi ship thats in one single piece? that takes no work to put together for you?

Do people actually like the Building aspect of KSP or do you just want to load it up and fly? (Im asking in general) it will help on this next big project.

I kinda like both for two reasons. Most of the structural parts for your dropship are pretty single purpose, going together one way and difficult to attach to other parts. That being the case, wouldn't one piece ships keep the part count down? If so, I can really see the advantage to offering that option for something as specialized as the dropship. If the ship is a pre-built item, I know when I crash it's my crappy flying skills, not my crappy building skills. ;)

That said, I still like playing with the parts in a vain attempt to make something cool with them. Can we have our cake and fly it too?

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I kinda like both for two reasons. Most of the structural parts for your dropship are pretty single purpose, going together one way and difficult to attach to other parts. That being the case, wouldn't one piece ships keep the part count down? If so, I can really see the advantage to offering that option for something as specialized as the dropship. If the ship is a pre-built item, I know when I crash it's my crappy flying skills, not my crappy building skills. ;)

That said, I still like playing with the parts in a vain attempt to make something cool with them. Can we have our cake and fly it too?

Part count is related to the actual meshes also. For example, I make a Cockpit. The cockpit is made up of 100 parts in the model. Now, It's still a cockpit, and its still looks like 1 piece to most people, but usually that is made up of many pieces, many objects and unless you actually join parts of your mesh to cut down in the 'internal' part count, it will still have the same laggy result. So if I made the dropship one piece, and had all the animations in one right click menu,

you would find its actually worse, as all the parts would still be combined into +one model, and loading the single piece dropship would feel very laggy.

Welll Part tools .20 came out so i guess im gonna be really busy this weekend!

Edited by Devo
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I can just hear the announcers voice:

"SUNDAY, SUNDAY, SUNDAY.....JEDIDIAH KERMAN DESTROYING THE COMPETITION WITH THE GRAVE DIGGER.

ONE DAY ONLY AT THE ANAHEIM FAIRGROUNDS................BE THERE!!!!!!!!!!!!!!"

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