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(0.23) Wayland Corp. Development and released download Thread (new parts)


Devo

What classic ship would you like to fly next? these are in production...  

48 members have voted

  1. 1. What classic ship would you like to fly next? these are in production...

    • Biodomes from "Silent Running" w/animated doors and delivery system
      40
    • ALIENS Marine Dropship (fully animated]
      56
    • ALIENS APC Transport
      19
    • ALIENS: The Sulaco
      27
    • Star Wars - YT-1300 Milennium Falcon, Low poly, fully animated (landing ramp, cargo bay etc)
      23
    • Star Wars - Boba Fett SLAVE1 (fully animated)
      18
    • Star Wars - Rebel B-Wing fighter.
      5
    • Star Wars - Original X-Wing.
      36


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One or two? wierd.. I can use 20+ in the wt-51.. I think even in the video I had 2 x demvmk 2's with 2 on each, the demv mk5's had a couple on, the only thing that irks me is the angle of the roof, it can be crap to mount things on. The WT-52 addresses all those issues.

The WT series are my "whatever goes" ships. I make them usually in a few days so when I actually drink enough beer to get into a modding frenzy, the wt-52 will get done pretty quick. It's a pegasus and a wt-51 sorta mixed together and will be a very very flyable transport ship. The wt-51 was frought with issues once you got into orbit so rather than try and fix it all over again ill just get the next one out. Serenity is draining me alot.

Just keep repeating "Serenity Now", "Serenity Now", "Serenity Now"

http://youtu.be/v3VCl3yBURs

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One or two? wierd.. I can use 20+ in the wt-51.. I think even in the video I had 2 x demvmk 2's with 2 on each, the demv mk5's had a couple on, the only thing that irks me is the angle of the roof, it can be crap to mount things on. The WT-52 addresses all those issues.

You misunderstand me =) I was not talking about inside the ship interior. I was talking about in between the parts. And now Im think it was just one of the old pegasus versions...I remember the edge of a cargo bay, had only little sliver to hook struts to between parts.

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WOOHOO!!! SUCCESS!!!! ***FIST PUMPS***

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Look at that sonovabitch move! Solid! No wobbling! Eagle sways just a bare minimum on the cables!

This ground carrier even takes corners reasonably well as long as you don't do anything TOO crazy with it. (Don't let Jeb drive!)

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Straight up to the launchpad, and even handles grades well!

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Stopped, brakes locked, and cables winches down and released.

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Once you retract the cables from the attachment clamps, the only step in the process that is somewhat tedious is walking the Kerbal from the control cab to pick up the storage box from underneath, then back up the ladders over the top of the truss and down to the top of the Eagle to collect all the attaching clamps.

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Then putting the box back in the clamp under the cab -

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Next, jump back in the cab, and move back away -

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Park where you can view the launch...

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Cause Eagle 1 is ready to launch from Pad #1.

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And here's what it looks like in the SPH.

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I raised an Eagle off the floor, then built up from the docking port and then back down on the sides, placing the wheels well below where the Eagle should be held. At first I placed the cab centered high, then realized that was making things too complex for Kerbals to get in and out of it. So I placed it on the left close to the ground. Still had to get ladders up and over the truss and all, but it's much better than the alternative. IVA views from inside the cab are very interesting, especially as you're moving.

Notes and tips: When you first launch it, the Eagle underneath will STREEEEEEETCH the docking port to its limit. You may see the docking port several meters apart or see them joined, but be suspended seemingly on their own midway between the carrier and the Eagle, which will be almost touching the ground.

Don't be alarmed by this! Just do the following:

Raise and then lower the Eagle's landing gear to clear the "runway bug".

Then just go ahead and uncouple the docking ports. the Eagle will drop the short distance to the ground and be unharmed.

From then on - you'll never have to use the docking port again. Ignore it. You'll be lifting and transporting the Eagle solely with the winches.

The 6 winches correspond neatly with the crossbeams on the top of the Eagle's truss. When placing the clamps with a Kerbal, put them there.

Winch up a little bit at a time on each winch. And alternate front and back. For example - lift the front winch about 1 meter, then lift the rearmost winch about the same. Then the second forward one, then the second back, then the 3rd forward, then the 3rd back. Until all are about the same length winched up.

Wash, rinse, repeat until the Eagle (or whatever your payload might be) clears the ground by about 2 meters or so.

Then you're ready to drive anywhere you need to. Go a bit easy. The payload does sway some. But you can probably get it up to about 20 Meters per second on a flat straightaway. That's what I got up to on the runway. YMMV on other types of terrain.

Best part? This thing is so big and huge, I bet you could use it to transport a bunch of other things aside from the Eagle as well. I think the PX shuttle would be too big for it, sadly, but I think the Cheyanne Dropship might fit under there when it's all folded up.

And with 8 Motorized all wheel drive, the thing is just SOLID and moves smoothly and with authority. Might make a good rover for carting around large sections of base stations on another planet if you can get it there.

You'll need the LLL, B9, and DSM packs. I also used KAS of course and struts from the R4 Boat parts pack. But if you want to, I bet you could recreate this with the standard stock struts. I was just overbuilding it, really. I'm also thinking I could design another carrier along the same lines as this one but made mostly from stock parts (aside from KAS of course).

Fair warning. With both it and the Eagle in proximity the part counts do slow the Framerate some. I may try stripping this beast down some and see how much I can remove and still maintain integrity.

Anyway, here's the craft file if you want to try it out:

Eagle Carrier

So - WHO DA MAN? :D

Edited by Logan.Darklighter
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Did you ever make any progress on Thunderbird 2?

Some of the background vehicles from Captain Scarlet might be neat too.

Had to stop due to limitations, but those limitations are lifted now with infernal robotics, so maybe ill get round to it one day

@ Logan

!!!!!!!!!!!!!!! Awesome! wow.. you just gave me a great idea for a bay that opens up and lowers an eagle out of it from a larger vessel, WT-52 is about to get its belly cut open! I think that's the best transporter for the transporter i've seen yet.

You must spread some reputation around before giving it to Logan.Darklighter again"

Edited by Devo
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You have got me foaming at the mouth just off the few small things you have mentioned of the WT-52!!! I am really excited about that one...can't tell can ya =P

WT-51 is one of my favorite slap together ships, and imo a must have for players that enjoy the heavy industrial aspects of KSP. In at least 95% of all long term harvesting/base complexes the WT-51 has played a vital role delivering much of the industrial equipment and rovers to these locations. I have even used the ship as a garage for said bases at times. And it also looks awesome as well!

I enjoy the eagle as well, but must admit I find the WT-51 more useful in regards to payload, and I can fly it a bit easy (note I posted no 'land the eagle on VAB pics...lmao).

AS always Devo awesome work, you always capture the feel and functionality of Sci-Fi space travel!

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Just some quick thoughts on the new version of the Pegasus X2 series.

- First - DAMN those suckers got HUGE! But that's just fine - better cargo capacity and all. That 4th version with the "Super Guppy" style cargo bay extension? MOTHER OF GOD... :0.0:

- Their ASAS units seem to have suffered from the same code problems that got the Eagles. IOW, they're not actually providing any stability. I'll see if I can do a fix the same way with these that I did for the Eagle.

- Setting up action groups for the rotating engines separately for the front and back engines is a good idea. The front engines have a tendency to damage the wings over time if set in the standard locked position. I'd recommend just using them for VTOL/STOL work and for braking maneuvers.

- The air-brakes seem to have a mysterious tendency to break for no reason whatsoever. At first it did it in conjunction with the above issue with the front engines and the air-brake exploded. But the second flight, I'd already reached orbit and the ship was just sitting there floating in pro-grade attitude doing nothing and the air-brake just slid out of its housing and started floating away. WTF? :confused:

- There aren't enough RCS thrusters for true orbital operations. Putting some on the back end top and bottom and sides for pitch up and down and translation and on the wingtips for roll really helps.

- Just flying in atmosphere it's pretty solid and well-behaved, but does NOT Want to land in VTOL mode! LOL! She just wants to float for-freaking-ever! The ones with landing gear are actually pretty well behaved for such a huge airframe. (BTW - I found the latest version of the B9 Aerospace gear really are lovely in conjunction with the Pegasus. They close up flush with the hull just like a space shuttle.)

- LOVE The IVA! That's some awesome work there Devo!

EDIT: Just checked the WT-51 ASAS and it has the same coding problem.

I can fix both of those - but it occurs to me - especially with the WT-51 Gojira, that the torque might need to be significantly greater than the standard 20 on the pitch, Yaw and Roll. What do you suggest, Devo? 30? 40? Higher?

Edited by Logan.Darklighter
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Im not sure at the moment, ill check it when i get home. I had to go fly for work (no, I wish i was doing the flying...) sadly a bored passenger.. but yeah back on deck tomorrow so am keen to go through all this stuff, the busy part of the year is almost over for me work wise, christmas always is a cruisy time so I plan on getting pretty much most of my stuff done by then. Will hop on tomrrow when i get back and we can nut out the WT series, I will need to sort it out if there is going to be a new one, i dont want to replicate the problem a 3rd time :)

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Hey Devo, do you have any videos of the landing legs to show? You posted one a long time ago, featuring three of them. I'm quite hyped about them. (BTW, have I asked this question before? I might have, can't remember.)

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Hey Devo, do you have any videos of the landing legs to show? You posted one a long time ago, featuring three of them. I'm quite hyped about them. (BTW, have I asked this question before? I might have, can't remember.)

we're releasing 6 of them this weekend hopefully, i know ive said that a few times but it should be ok this time :) so just hang on and you will get to use them, failing that ill send you the ones that are finished and you can have a play with them.

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we're releasing 6 of them this weekend hopefully, i know ive said that a few times but it should be ok this time :) so just hang on and you will get to use them, failing that ill send you the ones that are finished and you can have a play with them.

Awww... you're a really nice person, you know. Many people wouldn't have given that offer.

It's situations like this that make me think that humanity isn't so bad after all.

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Just so you guys know, I'll be doing an update of my Eagle pods and a couple of other things in the next couple of days. Been made aware over on the Lackluster thread that the docking pieces I use to attach the pods to the Eagle are what's causing some pretty severe lag. It's a known issue and he's already got a new part release for it. So I'll be modifying the craft files and re-uploading them.

I've also got a new tweak to the Eagle Transport crane. I noticed it was slightly off balance because it had the cab (the B9 "overhang" cockpit) on the left front corner and no corresponding weights on the other 3 corners to balance it. It's heavy enough already so it was not really effecting performance at low speeds or under a carry load, but my occasional OCD wouldn't leave me in peace until I corrected it. I took the opportunity to make a version of it that does not already have an Eagle attached so you don't have to launch it and then get rid of the Eagle to use it for other things. (Or use it if you don't want to install the Eagle mod). And also got rid of an unnecessary hull piece on the top.

(Ultimately I intend to design a version that uses as close to stock parts as possible. It's so useful as a tool I don't want it to be limited by the amount of mods it's necessary to have in order to load it. I'd love it if I could make a version work that ONLY requires the KAS winch system.)

Hopefully that'll get done by this weekend. Right now though, I'm kinda stuck in the middle of a hard disk crisis. Windows is saying my hard disk is having problems. And insisting that I do a full back-up and shutdown. I suspect it's not physically damaged - that it's not actually a hardware issue - because there's no bad sounds or anything coming from the unit AND it's steadily making a copy of my files without hiccup to my terrabyte drive with no complaints. AND because I'm able to make this post and netsurf on the machine even now as it's making the back-up. I think I just need to run a disk check and repair routine.

I suspect that one of the causes of this crisis is ironically all the stuff I've been doing on KSP. With a lot of mods in place, the damn thing takes up over 3.5 GIGS of RAM in active use. That's a LOT of activity on the swap files portion of the hard disc. And It -has- been perhaps a bit too long since I did a full defrag. I always wind up putting that crap off too long.

The problem is that this is taking ****ING FOREVER. I'm already 12 HOURS into the back-up copy and STILL not done. I knew I had a metric butt-load of stuff on my drive, but GEEZ...

And then there's the checkdisk that I'll likely have to run when this is all done and I know THAT'LL take the better part of a day itself since I've had to do that before.

So yeah. Gonna be kinda stuck until that all finishes. But if the HD isn't -actually- broken, then I'll get it all done by the weekend.

Crossing my fingers.

Edited by Logan.Darklighter
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Im not sure at the moment, ill check it when i get home. I had to go fly for work (no, I wish i was doing the flying...) sadly a bored passenger.. but yeah back on deck tomorrow so am keen to go through all this stuff, the busy part of the year is almost over for me work wise, christmas always is a cruisy time so I plan on getting pretty much most of my stuff done by then. Will hop on tomrrow when i get back and we can nut out the WT series, I will need to sort it out if there is going to be a new one, i dont want to replicate the problem a 3rd time :)

If you need ideas, or a test pilot for ANYTHING WTish I would be honored, as its (obviously) one of my favorite ships.

Also...what issues are you refering to with wt-51?? Id say its just shy of perfect

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Logan, I tried to load your Eagle mods in the game and three parts show up as missing.

They are ISA.GPS, CarrierR3PlaneDock and spotLightsm.

I know what the first one is and I think I can track down the second part, but I have no idea what mod the "spotLightsm" came from.

Do you remember where it came from?

Thanks.

Edit: I have found the first two.

Re-Edit: I have found the last two, but ISA.GPS is still showing up.

I put the ISA_GPS part in from ISA Mapper, but it is spelled differently and won't work.

What version did you get it from?

Edited by Tommygun
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Re-Edit: I have found the last two, but ISA.GPS is still showing up.

I put the ISA_GPS part in from ISA Mapper, but it is spelled differently and won't work.

What version did you get it from?

Got it from the latest update. But I have actually moved on to the other mapper. And I forgot to remove that at the time. It's a tiny little part that's easy to hide under the truss. I think my latest version of the Eagles doesn't use that.

The spotlights are from the B9 pack.

I did make a version of the basic passenger pod that didn't use the R4 boat part docking unit. It should be listed as Eagle Passenger Pod and the one with the R4 Docking unit was "Naval Transport" or something like that. Just use the regular passenger pod if you want to avoid the R4 boat parts. The "Naval" pod was meant specifically for landing on the carrier. Or for using that R4 docking unit in case you wanted to use it on something else.

I'll check my files and update them and make sure the ISA isn't part of the craft files.

(Update on my HD btw - it IS dying. But slowly. I've got a new drive and OS ready to go and I should have the replacement in long before the old drive fails.)

Edited by Logan.Darklighter
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Okay. Did all the checks. Made sure the ISA is not on any of the Eagles. Also removed any R4 Boat Struts from any of the Eagles (except for the Naval Pod transport) and replaced them with stock struts.

You should only need LLL, Kethane mod, and KAS for these modded Eagles. Let me know if there's any further problems.

Logan's Eagle Mods and Pods

Also - here as promised, is the updated Eagle Hanger Transport. You'll need DSM, LLL, B9, and R4 Boat parts for this still. But it's better balanced and should load faster.

Edited by Logan.Darklighter
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That actually IS the Mk 3. But it hasn't been updated officially for .22 career mode yet. It'll work just fine in sandbox mode though. My files just fix the Command pod and ASAS so that they actually provide the proper amount of torque for stability. And also provide craft files that have various pods installed.

Link to the Mk 3 Eagle at Spaceport.

As stated above - I use the DSM, LLL, B9 Aerospace, KAS and R4 Boat part mods for use in making the pods and the mobile crane. I also use MechJeb 2.0 with the small Dishy Jeb parts in conjunction with the Eagle.

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