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PayloadRetentionSystemsNext, up to date MM patch help


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@Rudolf MeierI'm currently working on some new patches for habtech2 and payloadretention systems (as well as some of your other mods) and could do with your insight, namely is it possible to have payload retention systems work without the model for the trunion pins on the station modules, the reason I ask is because the current dev build of habtech 2 has trunion pins as toggleables on the station modules, thanks in advance!

 

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hi, I'm glad to hear that you want to use my mod

The main idea was, that my mod brings its own trunion-pin models that you have to add to the original part (as an additional model). This is, because those pins need the correct colliders. But, I could update the mod so that this is not needed anymore and that it could accept other pins to work with (in this case I guess I'd need to add a way to figure out the positions of those pins... or... how would you make sure you have a port that matches?). Could be something to talk about. Or I could add an option so that the mod would deactivate the existing trunion pins.

So in general: yes, it is possible to work without my models (I think the code should work) ... if it's not working, then I can make updates.

By the way... I'm currently fixing bugs in my mods. And all the mods related to the PayloadRetentionSystem are among those I'm currently fixing or extending... in case of problems or good ideas, feel free to contact me.

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that could work, I believe the benjee 10 pins are handled by b9ps, however they are fixed on the model, so it may be possible to use the info in the part cfg, as for the port that matches, is that the latches themselves or the floating node that's on your model, since I think I might be able to brute force a matching node with node helper

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